Can Unity import complete cut scence type movie files from Maya (world, animated characters, lighting, shader effects etc.) and play them in realtime? Or do these need to be built by hand in the Unity editing tools? If so, what are the limitations? If not, is there a tutorial? Thanks
World and animated characters are imported just like they are in Maya. Lights are not added automatically, however the nodes are imported, so if you have the lights position/rotation animated you just have to add a light component in Unity and you are fine. Unity imports the diffuse texture and color from the Maya Material, you can then tweak the generated material and select different shaders, assign bumpmaps etc.
http://unity3d.com/Documentation/Manual/Lights.html http://unity3d.com/Documentation/Manual/Materials.html