Hi, Here's something I couldn't find anywhere (either in the docs or through reflection in scripting): is there any way to manipulate a sprite's mesh (transform points, generate more triangles for sub-sprite deformations, etc) through code? I'm using Pro 4.3.0f4 (OSX), couldn't find it anywhere... I'm guessing right now that this is something I won't find, at least in the published interfaces, in this version, so failing this, is there any way to put a 3D mesh to render at a certain sprite sorting layer? From what I've seen, it looks like the complete sum of sprite layers are contained in a single render layer. Thanks in advance!
Thanks for the heads-up Eric5h5! renderer.sortingLayerID solved my problems pretty well, thanks again - but I think it's a pity we don't have access to the sprite meshes on runtime, still.