Hi all, I have an indoor scene where the main lights come from the corridor. These lights are set to mixed. Here a picture of my problem. Inside all the rooms I have this effect where the lights from the outside bounces over that white wall. I swear I read everything I found online, changing bias, adding new meshes in order to block the light but this cause a shadow undesired on the other side of the wall. I have no idea why this is happening. Here the section of my wall. Yellow is where the light bounces inside the room. The three meshees composing the wall aren't even clipping, all seems clear, how can I stop the light properly? It's really annoying because it would a huge inpact on the gameplay. I'm not using HDRP. If someone know the problem, he could save me hours of useless attempts trying fixing it. Thanks!