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Realtime Lightmap

Discussion in 'General Graphics' started by sama-van, Jan 10, 2015.

  1. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Read the title as "Realtime Lightmap Generator"

    I know this has been announced for the Unity5 version but what I am looking for is a lightmap generator into the game during level loading (not the Editor).

    Made an in game editor, mainly assets you import in realtime to build a stage.
    They are some Unity's projector to simulate a few ambiance but it is to expensive for memory and draw call consuming.

    I made a tool to combine assets by materials on stage loading to reduce draw call and objects in the scene.
    But wondering if I could also bake the light information from the projectors on those object. (then I can disable them from the projector and to keep the player only affected but the projector).
    I would maybe need something to generate a second Uv set...

    Is there any technology into Unity or third party plugin that could achieve a such thing?
    I do not know much this kind of technology. even I know a bit about polystripping, but not sure how to generate a very basic uv set... and also can the light information on each triangle... ( any reference would be appreciate!)


    Thank you! :