I use real time gi , but i get a very bad image . if i use bake gi and enable finalgather , this problem will disappear . i try change realtime uv option , still nothing to do . How do I solve it?
Try to increse the indirect realtime resolution to 5 or 7, if it still be bad consider to use progressive lightmapper,its baked by gives me a lot better results than Realtime Gi
1. Check Generate Lightmap UVs on inspector tab after select your model. Looks like some objects (table for example) have incorrect UV-coords 2. Real time GI using for approximate lightmapping and give around objects info about albedo shaded colors from enveronment. For hight quality GI use progressive lightmapper. Precomputed GI not for this. 3. For interior scene set indirect resolution maximum 2-3. Fo exterior scene 0.5-1. 4. For non-static (dynamic objects) use lightprobes. 5. Increase Irradience quality for detailed lightmap (but this increase backed time) 6. Best practices - find optimal settings and indirect resolution for evenly light and after bake lightmap with progressive backend with mixed mode. 7. If you don`t want use static lightmap (for full dynamic scene) use somethink like SEGI - http://www.sonicether.com/segi/
Thanks,I try every property.But i can't get i want effect,I try use custom lightUVs ,So still talk, but I found the black block occurred mainly in the surface shape of large changes of objects, such as pillow quilt. Now I have to use static light. I've also tried SEGi, but the plug-in seems not to be especially good at indoor effects.I'll try some more of the other settings.