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Realtime GI looks different from Baked GI with the same Albedo Boost Value

Discussion in 'General Graphics' started by Passeridae, Jun 26, 2019.

  1. Passeridae

    Passeridae

    Joined:
    Jun 16, 2019
    Posts:
    395
    Hi,

    A part of my scene looks like this, when I use Realtime GI:

    upload_2019-6-26_17-51-7.png

    Inderect Intensity is set to 5 and Albedo Boost to 1.
    However, when I switch to Mixed Lighting and Baked Inderect (other settings remain unchanged), I get this:

    upload_2019-6-26_17-55-32.png

    Which looks much more realistic, though Inderect Intensity is still 5 and Albedo Boost is 1. I thought, that it's weird that the same settings yield such different results when I switch from Realtime GI to Baked GI. But then I increased Albedo Boost to 3 and baked GI again. Which resulted in this:

    upload_2019-6-26_18-7-6.png

    This one looks much closer to the results of Realtime GI.
    So, it seems, Realtime GI (Inderect Intensity: 5, Albedo Boost: 1) = Baked GI (Inderect Intensity: 5, Albedo Boost: 3). The problem is that it's stated, that only the default value (which is 1) is physically correct:

    upload_2019-6-26_18-8-40.png

    So, which GI (Realtime or Baked) shows physically correct result and why do they look different with the same Albedo Boost?