Hello everyone. A little bit of context first. In this post, 1) talks about baking realtime gi in separate scenes. 2) seems to be implemented as of version 5.2.2f1 (the version we're using right now). Extrapolating from this thread 1) should be implemented too, right? What we're doing right now for our current project is to load several scenes additively at the same location and deactivate all but one to show only one variation of the same room. The very first scene which is empty act as a container and has Realtime GI activated with a single directional light. Whenever I load the other scenes additively, the first scene (which is baked separately like all others) show up correctly but others are completely black and I see those error messages in the console: @SirKruc in this post seems to describe the same result, the entire thread in itself doesn't talk about the other two errors though.