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Realtime GI : Indirect resolution differences between 5.5 and 2017.1

Discussion in 'Global Illumination' started by Toglik, Aug 24, 2017.

  1. Toglik

    Toglik

    Joined:
    Aug 24, 2017
    Posts:
    5
    Hello everybody !
    I've been using Unity 5.5 for a while and I made a lot of my project in this version.
    I recently tried the new 2017 version and I saw that the lighting window change (apparently since 5.6).
    Everything look pretty much the same about Realtime Lighting except that I'm confused about the quality of my scene with the Indirect resolution parameter in the Lightmapping Setting.

    In Unity 5.5, I could keep my Indirect Resolution at 2 and I had nice glowing and shadow effects like this :

    https://image.noelshack.com/fichiers/2017/34/4/1503588464-lighting-comparison-5-5.png

    But in the new 2017 version, I'm suprised that I have to increase the Indirect resolution pretty high like 8 to have a nice render like this :

    https://image.noelshack.com/fichiers/2017/34/4/1503588600-lighting-comparison-2017-1.png

    Otherwise, if I keep the value to 2, I get this

    https://image.noelshack.com/fichiers/2017/34/4/1503588709-lighting-comparison-2017-2.png

    Everything look so flat and ugly.

    Am I missing any new feature from the last Unity version or is this normal ? Because It's increasing the baking time and in complicated scene, it can take long.
     
    AndersMalmgren and EduardasFunka like this.
  2. EduardasFunka

    EduardasFunka

    Joined:
    Oct 23, 2012
    Posts:
    467
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,793
    Does your scene scale is same (model's transform scale)?
     
  4. create3dgames

    create3dgames

    Joined:
    Aug 20, 2012
    Posts:
    275
    404 error on your images.