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Realtime GI for HDRP

Discussion in 'Graphics Experimental Previews' started by radionix3d, Apr 20, 2018.

  1. radionix3d

    radionix3d

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    Do I understand right that HDRP lights don't support realtime enlighten GI?
     
  2. hippocoder

    hippocoder

    Digital Ape

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    Do you have a bug report case #? The only known instance of GI not working correctly with HD is with the planar and triplanar mapping options at the time of writing. These will get fixed.
     
  3. radionix3d

    radionix3d

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    Unless I miss somethig I don't see any options for indirect intensity. Is it supposed to be like that or should I file a bug?

     
  4. hippocoder

    hippocoder

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    Are you seeing it not working in your scene or do you require disabling it? Probably best to file a bug anyway... (as far as I know it's supposed to be like this).
     
  5. radionix3d

    radionix3d

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    yeah, but realtime global illumination simply isn't available as I see. Non-dynamic and mixed GI are available. I'll file it as a bug.
     
    CGChoco likes this.
  6. CGChoco

    CGChoco

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    I second this, how the real-time GI supposed to work in the HDRP?
     
  7. hippocoder

    hippocoder

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    It works perfectly fine automatically just as it does with Builtin. What is your problem?
     
  8. CGChoco

    CGChoco

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    For ex
    For example how do i activate/deactivate it? When i click/tick on the realtime GI option on Lighting Scene option i cannot see any difference. When i change Indirect light intensity in every lights , it has no effect too.
     
  9. hippocoder

    hippocoder

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    You should probably set something to static, then. Really, it's not bugged - do you know how to use them in regular Unity? Are you using baked or realtime?

    The cube only has emission, and there is no light. GI floods everywhere from it.
    Unity_2018-06-18_17-34-07.png

    upload_2018-6-18_17-35-52.png
     
    AcidArrow likes this.