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Realtime Dynamic GI question

Discussion in 'Global Illumination' started by olavrv, Nov 19, 2017.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    I have a gameobject that has baked dynamic GI, when I rotate the gameobject (for example 180 degrees), the GI looks wrong (see attached images).

    Is this a Unity bug, or am I not supposed to be able to rotate gameobjects with Realtime Dynamic GI?

    I am using Unity 2017.3b9

    Rotating directional light:
    https://www.jottacloud.com/p/olavrv/b618aa4ba69349aa88bcce73c1f6e884


    Rotating gameobject w/Realtime Dynamic GI (marked as lightmap static):
    https://www.jottacloud.com/p/olavrv/4ba7e45c3147400e9edf74c9899bc798
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    Yes, you are not supposed to rotate/move objects that are lightmap static, because things will start looking very wrong.