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Realtime / Baked balance

Discussion in 'Unity 5 Pre-order Beta' started by topofsteel, Mar 2, 2015.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    I am very happy with the realtime GI, but I cant afford all real time lights in my scene. I've experimented with baking and gotten some good results, some not so great. And one of the things i'm trying to balance out is when i've baked some lights, the realtime light, sun shining into the room for example, do not look as good. Part of the problem is this specific room has 4 overhead lights. Even with AO all of the way up, then tend to just wash everything out. Where are other people using baked vs. realtime lighting? Thanks.