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Realtime and baked light

Discussion in 'Global Illumination' started by Karwoch, Nov 21, 2016.

  1. Karwoch

    Karwoch

    Joined:
    Sep 16, 2014
    Posts:
    111
    I will loose all my hair to this... I try to setup scene, I made simple room in Blender, with both uv and uv lightmap channel. But whatever I do, I get crappy lightning in baked mode vs realtime. How it is even possible?

    Here are screenshoots:
    Realtime:
    https://dl.dropboxusercontent.com/u/52159221/realtime.jpg

    Baked:
    https://dl.dropboxusercontent.com/u/52159221/baked.jpg

    Walls and lighting look like very low jpg compression, I have looked at zillions tutorials, and different forums, and I still don`t have any clue how it is possible (it is also new scene, with static object, lights are baked only, also tried all different GI configurations).
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,021
    Disable "compressed" and use higher baked res?

    But if you looked at zillions of tutorials and forums I guess you know that.
     
  3. Karwoch

    Karwoch

    Joined:
    Sep 16, 2014
    Posts:
    111
    Yes, this doesn`t help unfortunatly.