Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Really bad compilation

Discussion in 'Editor & General Support' started by seedee3d, Apr 6, 2015.

  1. seedee3d

    seedee3d

    Joined:
    Mar 30, 2015
    Posts:
    24
    I made my game then I compiled, and it is stuck on this.

    Also, my cpu usage is 100 percent. Really slow typing, and slow applications.
    I want to delete unity thanks to this. I wasted a week of my time making a game because it refuses to compile.
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Unity is trying to bake the light-maps (GI) for your scene when you are building your game if that is not done before.
    If you like to use light-maps you have to wait or build the light-maps before build.
    Or you can open the Lighting tab and disable the GI.
     
  3. seedee3d

    seedee3d

    Joined:
    Mar 30, 2015
    Posts:
    24
    whats a lightmap?
     
  4. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,386
  5. seedee3d

    seedee3d

    Joined:
    Mar 30, 2015
    Posts:
    24
    it doesnt answer my question.. thx anyway
     
  6. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    I see the problem, your PC has a purple theme. :|

    In short, Lightmaps define how the lighting in your scene will look and work. They can take a long time to calculate and use a lot of resources. Judging by your screenshot, your terrain looks large and may never finish. If you dont want to take time to read the documentation i'm afraid this is as good as it will ever get for you.