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Question Reallusion ActorCore Animations not working in Unity

Discussion in 'Animation' started by mdentonetc, Jun 19, 2023.

  1. mdentonetc

    mdentonetc

    Joined:
    Jul 23, 2012
    Posts:
    27
    I'm trying to test out using Reallusion's new ActorCore characters in Unity for a project. They seem like a great solution but the pipeline is a bit messy. It seems optimized for HDRP, but they have a Standard pipeline importer which is working well for the materials, but not the animations.

    I've imported a character with one of their Mo tion animations but the animation just freezes in a weird pose. Animations from another Unity character asset pack actually run the rig, which is odd. I'm hoping someone on here has some experience with these assets and can provide some insight.

    Here's what it looks like when I run the game which should run the animation. I'm also getting an error message on the right which maybe will help make it clear what's wrong to someone:

    https://i.imgur.com/DiFakNa.png


    Any thoughts on this?
     
  2. bobadi

    bobadi

    Joined:
    Jan 3, 2019
    Posts:
    590
    you probably know by now, but it says
    uanim.jpg
    your avatar is humanoid, the animation clip is generic
     
  3. mdentonetc

    mdentonetc

    Joined:
    Jul 23, 2012
    Posts:
    27
    Yes. I did figure this out. (I thought I edited my post to say so). This was the issue. I needed to set my animation clip to Humanoid.

    Thanks for the reply.
     
  4. kirrab

    kirrab

    Joined:
    Jan 6, 2017
    Posts:
    1
    Hello i'm having this same issue and it's driving me nuts. Can you send a screenshot of how you 'set your clip to humanoid'. My models Rig is already set to Humanoid I've seen other posts mentioning that but it doesn't make sense because all it shows me in the inspector on the clip is this: upload_2023-7-16_18-55-13.png