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Realistically speaking if you never done 3D before will 2D pixel art be faster to make a game?

Discussion in 'General Discussion' started by Tusk_, Jan 9, 2017.

  1. GarBenjamin

    GarBenjamin

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    Aha here it is: 2DxFX: 2D Sprite FX $50

    Although memory failed (it has been quite a while that I checked this out on the Asset Store, maybe a year ago) and the fire and other FX are contained within the sprite active image which does make sense.

    Anyway, here are some vids. Something like this might help you jackup the game. Unfortunately, it also costs $50 so may be out of your price range. On the bright side it costs $50 which means it is probably not used by nearly as many developers as it would be if it cost only $5.

    Honestly I hate this kind of thing because it seems like complete backwards priority to me. Make the game first and after it is complete you can waste days, weeks and even months playing around with the graphics & FX at the end. :)

    Remember a bunch of cool looking graphics and FX are not a game.




    And I need to stay off here for a while. Was planning to only visit forum on Monday this week and return on Friday or Saturday.

    Anyway good luck!
     
    Kiwasi and Tusk_ like this.
  2. Tusk_

    Tusk_

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    Thanks a lot!!!
     
    GarBenjamin likes this.
  3. derf

    derf

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    I couldn't disagree more. If your trying to do a 2D game like it's the next Baldur's Gate, than you have already failed.

    Try to create your own version of Ultima 3: Exodus. Simple graphics, but excellent game play. You could charge $0.99 as your first game and see what happens. With the skills you learn here you can go on to do another game, and another, and another and before you know it your a full time indie developer...or you made many games and your still just a bridesmaid never the bride...it isn't easy and it may never happen but the journey is just as important as the destination and if you never reach your destination, at least you had a great journey.
     
  4. GarBenjamin

    GarBenjamin

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    Not 99 cents!! Personally I hate that ridiculous price for a desktop game. At least $2 to $4 even for the first game then we can drop down to $1.50 to $3 for sales.

    Everything else you wrote I agree with completely!

    I'm sitting at dentist so visited here again while waiting. lol
     
    Last edited: Jan 11, 2017
  5. derf

    derf

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    In the end, people can charge what they want for their own work, but let's be realistic here people, if your first game looks like the attached screen shot and has the game play to match that level of graphics (overly simple), I wouldn't go charging 10 bucks pop. Gamers will eat you alive over it.

    To me this would be about a dollar or so game; maybe $1.99 game.

    Now IF it has amazing game play and interesting features (but the same level and quality of graphics) you could get away with charging more and players will pay it. So if it has this level or quality of graphics but plays like Baldur's Gate, I would be willing to go about 5 bucks, may even 10, but I would not go 20 dollars+ for it.
     

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  6. Ostwind

    Ostwind

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    We were talking about 2D side scroller pixel art. I don't know if you quoted the wrong person or text part but your reply makes no sense to me.
     
  7. derf

    derf

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    I know your discussing 2D pixel art. The part I was referring too was your assumption about 2D and 3D art and that 2D requires more imagination than 3D which I disagree with. The full quote I was referencing.

    This I disagree with.

    The thread is title Realistically speaking if you never done 3D before will 2D pixel art be faster to make a game?

    I assume this means the poster has no experience at all with 3D, so in that case YES making a game in 2D is much easier than trying to create 3D objects especially if you have never done it before.

    Making a 3D object whether a person, place or thing is always going to be more challenging than doing it in 2D, however they do both come down to skill and talent in the end, which lead me to explain that it does not have to come out looking like a triple A game like Baldur's Gate level of 2D graphics; but graphically could come out looking like the first Ultima game on the Amiga and could still be a good game.

    I uploaded an image to explain my point better (I didn't make it). It is of a sprite with different quality from left to right rated 1-5 in quality level.

    The level 1 quality on the far left is what I would expect during prototyping only.

    The level 2 quality would be during alpha.

    The level 3 quality would be beta.

    The level 4 and level 5 quality would obviously be release quality and what I would expect from a triple A studio.

    However my advice to the poster is at least try for the level 3 quality, but do not dismiss the game if you can only get up to the level 2 quality. Level 2 with good or interesting game play can still be a good game that sells.
     

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  8. Aiursrage2k

    Aiursrage2k

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    It just depends on your game and the art style.
     
  9. derf

    derf

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    That's so very true.
     
  10. Tusk_

    Tusk_

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    Hi there yes you are right I have never done 3D before. I did attempt some work in Blender then I did some work in Pyxel Edit today and turns out yup, 2D art is incredibly fast especially when its pixel art.

    The amount of time required to learn blender and produce 3D with acceptable results is WAAAAY high. In stark contrast I could fire up any digital app that can do pixel art and start making stuff immediately. Just needed a 1 hour tutorial on pyxel edit and I was good to go.

    The only difference I notice is 2D does seem to be time consuming to do the animations but I hear that will all change in a week time with Anima 2D when its implemented in Unity so it should be yet another bonus for me doing 2D
     
  11. zenGarden

    zenGarden

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    You want to get fast results, it is your main concern , so you will get very slow results whatever you do 2D or 3D.
     
  12. Kiwasi

    Kiwasi

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    If you go with a bone based system like Spriter, 2D animation is no more expensive then 3D animation.

    If you draw each frame by hand, then 2D will be expensive.
     
  13. Tusk_

    Tusk_

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    Ooh i see yes I have Spriter Pro I got it in a bundle for $1

    So I take it Spriter Pro is better at animating than Pyxel Edit?
     
  14. Ryiah

    Ryiah

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    Comparing one to the other would be like comparing apples to oranges. Each is focused on a different type of animation and the one that is better is simply the one that best serves your needs. If you need bone-based animation then you need Spriter.
     
    Martin_H likes this.
  15. RockoDyne

    RockoDyne

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    A lot of your questions seem to always boil down to "compare two things that only have the most surface level similarities" and "will a spade or a shovel dig my grave faster." Stop worrying about what's best and start making something.
     
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  16. Kiwasi

    Kiwasi

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    What the other guys said. I don't know a thing about Pyxel Edit to compare. I just know Spriter works for me. And I know bone based animation is a heck of a lot faster then drawing each frame by hand. Especially if you are going to do things like retargeting.

    Of course, I work the other way. I'm a gameplay first art later kind of guy. I mostly give out requirements for art, rather then make art.
     
    Ryiah likes this.