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Realistic Vehicle Mechanics

Discussion in 'Works In Progress - Archive' started by Aidenjl, Aug 12, 2014.

  1. Aidenjl

    Aidenjl

    Joined:
    Jan 5, 2014
    Posts:
    81
    Hey, I am currently mid-development of my realistic vehicle mechanics in Unity, the current system features:
    • Gear Ratios
    • Max speed of the car based on realistic calculations
    • RPM (Not quite finished, but starting to resemble a finished product)
    • Engine torque
    • Downforce
    • Wheelspin
    • And some more stuff I can't remember
    Anyway I just wanted to find out if anyone would like to see this on the asset store, if so what price?
    Also - Feel free to leave suggestions!

    Thanks - Aiden :)
     
  2. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,055
    Hard to say without seeing something, post a video or a webplayer demo so people can see what it is like and you will get more feedback. There are a fair few existing systems on the Asset Store not to mention the free tutorial Unity released so your system would need to bring something new to the party to get noticed.
     
  3. GeneBox

    GeneBox

    Joined:
    Nov 15, 2012
    Posts:
    480
    You must provide a screenshot and or a video, this is not a WIP, this is just your plan / concept. So please upload at least something.
     
  4. Aidenjl

    Aidenjl

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    Jan 5, 2014
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    Oh, ok. Sorry.
     
  5. Aidenjl

    Aidenjl

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    Jan 5, 2014
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    So I didn't know what else to screenshot appart from this:
    Screenshot.png
    I will upload a webplayer demo and video shortly once I have finished some tweaking.


    Before you say anything, I know some of the variables are unrealistic. :p
     
  6. John-G

    John-G

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    Mar 21, 2013
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    1,114
    look forward to a demo or video. Some elements that you could include, option for more than 4 wheel to create trucks etc, option for 2WD or 4WD and options for lights horns etc.
     
  7. Aidenjl

    Aidenjl

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    Jan 5, 2014
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    I will get to work on that as soon as possible!
     
  8. John-G

    John-G

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    Nice, also a C# version would be great if possible ;)
     
  9. Aidenjl

    Aidenjl

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    I will be sure to give it my best shot! It shouldn't be too hard just time consuming.
     
  10. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    I can spot a bunch of variables in your car controller which are pointless and could be replaced with simpler obvious ones..

    Cylinders, Engine speed, bore, stroke... why is min rpm 3000.. it should be zero... perhaps idle rpm would make more sense...

    if you intend to release this as an asset, you want to make sure public variables are easy to configure and obvious as to how they affect your car.
     
  11. Aidenjl

    Aidenjl

    Joined:
    Jan 5, 2014
    Posts:
    81

    The min RPM was just a placeholder untill I fixed a torque cap on the wheels, It's hard to explain but it's gone now.