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⭐⭐ Realistic Third Person Shooter v1.0 for Playmaker ⭐⭐

Discussion in 'Assets and Asset Store' started by Meka_Games, Jun 8, 2022.

  1. Meka_Games

    Meka_Games

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    I have this button..
    1.png
     
  2. ThiagoPoa

    ThiagoPoa

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    Hi, Guys

    Firts, I let you know that RTPS its realy amazing!

    But I need some advice. I want create a new slot for meele weapon(axe, pipe). Where I started... can you explain the FSM that I'll need start to look?

    Thx a lot!
    Thiago from Brazil!
     
  3. Piankhi

    Piankhi

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    @bvonline

    Hello.
    As for the terrain, it might be better that way. On a previous prototype I had the problem with the system of taking the terrain texture as recognition, that when I changed terrain it bugged because the linked terrain was no longer terrain1 but terrain 2 which it did not recognize and break the game.

    So there I linked default to a window with the switch string action with the wood, dirt events linked to those of the fsm and a terrain variable which receives the info from a collider which sends a string "dirt, wood etc. ." and it works.
    For the houses, road and other, you just have to tag the gameobject.

    @ThiagoPoa
    Hello,
    I think the way is Fms into player Weapon slot manager?
    I would also like to make a 3rd slot but when I saw the complexity of the fsm I said to myself I will see about that later. ^^
     
    bvonline and Meka_Games like this.
  4. Piankhi

    Piankhi

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    Hi Meka Games.

    I am creating a joystick control and I have a little problem with the FSM look.
    For gamepad i use input look and it works well but therefore there is no recoil function.

    Your better mouse look script contains the recoils info and I would like to know how I could get this recoil effect since the input look doesn't have it?
    Or is there a way to write it down easily "better mouse look -> better input look"?

    I don't know anything about C# code at all (I looked at the script but I don't know what to change or do)
     
  5. Meka_Games

    Meka_Games

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    Have you checked this?

     
  6. ThiagoPoa

    ThiagoPoa

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    Hi, Piankhi
    :D Im programing the 3rd slot in Weapon slot manager. Thank you for the suggestion!. But, after that, I will do something more. I'll add an alternative slot for flashlight and flahligth with pistol. Wish me luck!

    Thx a lot,
    Thiago from Brazil
     
  7. Piankhi

    Piankhi

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    Yes but I hadn't tested it and as I was considering it changes the mouse and therefore only works with the gamepad. But I duplicate and it works by adjusting the sensitivity and the dead zone.

    Thanks you :)

    On the other hand, the fact that in Unity's Input manager there are 2 entries with the same name can it pose a problem?
     
  8. Meka_Games

    Meka_Games

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    No. It's okay.
     
  9. bvonline

    bvonline

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    As I said, your download page for the demo is not available:

     
  10. TechSinsN

    TechSinsN

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    Works for me, must be your ISP blocking it or something
     
  11. bvonline

    bvonline

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    Yeah, maybe you look for a download Service which isn't blocked. That would be the easiest solution for all possible customers. I could not buy at sale because of the download which is blocked. I might look for another solution I think now.
     
  12. InFinniteAegis

    InFinniteAegis

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    Hi, your asset looks really well designed. Is there a way to add melee weapons similar to the way you add guns?
     
  13. petr0nije

    petr0nije

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    Hi, first of all great asset!
    Can you help me with this? I changed character like in the video and it works fine. But weapon is not in the correct position, i replaced assult rifle just like in the tutorial video but its not in correct position. Muzzle and ejected sheels are on the correct spot on the gun.. shooting is straight where character aim. So its just the position for the gun. Only solution i found is to rotate it in prefab because position when i pause the game and copy transform values it still wont put it in correct spot. And trying to make correct possiton while in prefab is mission immposible :D
     

    Attached Files:

  14. Meka_Games

    Meka_Games

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    Make sure you don't leave any animators in the weapon prefab you put in.
    Do not change the root of the prefab position or rotation. Change the transform settings from "Weapon Mesh" game object under the prefab.
     
  15. Zarkow

    Zarkow

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    Btw, for licensing reasons I need to ask: what is the source of the animations that is included in this pack? Are they originating in some other pack or are they free to use?
     
  16. petr0nije

    petr0nije

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    i found that problem is with my character, it's not gun related. When i change your default character with mine, gun is on the position like on the pictures. Do you have something in mind what it could be?
     
  17. Meka_Games

    Meka_Games

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    If nothing works, try this:

    -Enter the play mode.
    -Take the weapon.
    -Select the "Primary Weapon Pivot" game object under the right hand limb.
    1.png

    -Correct the position and rotation.
    -Take a screenshot of this object's transform.
    -Stop the game.
    -Select the "Primary Weapon Pivot" again under the Misc of the Player prefab.
    -Open it's "Set Parent" FSM.
    -Enter all values from the screenshot you took here.
    2.png
     
  18. petr0nije

    petr0nije

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    thanks for quick response! It's working now :D i just need to setup correctly but its working :D thx again!
     
  19. kokakee

    kokakee

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    cover shooter in the future? simple inventory and stats
     
    trustpivot likes this.
  20. remino

    remino

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    Hi there,

    For some reason, when i install the asset (as epr the instructions), i can no longer pickup any item.

    I just have "Wait for Collision" on all the pick up items, buttons etc...
     
  21. remino

    remino

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    Hi nevermind, realized the camera needs to look into a specific position to pick up the item.. Thanks a lot for the asset it is very useful.

    How could i remove the camera look to interact, and change it based on the proximity of the character instead to pick up the item?
     
  22. timtreeguy94

    timtreeguy94

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    is this multiplayer compatible or is it designed specifically for single player?
     
    Marekie likes this.
  23. MatrixNew

    MatrixNew

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    Hello, could you add an inventory system to your asset, would I buy your asset then?
     
  24. mcjhow90

    mcjhow90

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    Good evening, I acquired your assets 2 days ago and I'm having problems making it work correctly, even following the tutorial, the objects in the scene are floating, when aiming to shoot the character has the weapon raised, as if it were leaning against the wall, the systems of climbing stairs, climbing a small wall, do not work either, I would like to know if it could be a problem with the version of the unit

    I made a video showing the errors, could you please see
     
  25. Meka_Games

    Meka_Games

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    Hi,

    Did you import assets file before reading installation file? You need to import the assets package after setting tags/layers, physics layers.

    Can you test it in a new project?
    And please setup a new scene when testing.
     
  26. mcjhow90

    mcjhow90

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    I imported it, created the tags and layers, I already did it in Unity 2021 and 2022 following the steps in the document and even watching the tutorial, but this way
     
    Last edited: Apr 1, 2023
  27. Meka_Games

    Meka_Games

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    Can you add me on discord? I sent you a pm
     
  28. mcjhow90

    mcjhow90

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    my discord Slifer#6698
     
  29. mcjhow90

    mcjhow90

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    Some items have this text when I enable the option to show the PlayerMakerGUI active states label

    I inserted all the tags and Layers according to the document
     

    Attached Files:

  30. mcjhow90

    mcjhow90

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    good evening, I would like a solution to this problem, I liked the assets and I wanted to implement it in my project, but with these errors it is impossible, I would appreciate it if you get back to me
     
  31. Meka_Games

    Meka_Games

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    Hi. Get back to me on discord.
     
  32. samrsj

    samrsj

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    How do I make the weapon silenced? I want the zombies to be not alerted when I shoot the specific weapon.
     
  33. Meka_Games

    Meka_Games

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    Select any weapon prefab and change "(06) Firing Sound Radius" to 0 from Playmaker Controls.
     
  34. samrsj

    samrsj

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    When I connect my x-box controller, only the two axis inputs are working. None of the other buttons are working. What do I do
     
  35. Meka_Games

    Meka_Games

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    Hi,

    This asset does not support any controller input. I didn't write "controller supported" anywhere.
    But I still tried to help.
    https://forum.unity.com/threads/rea...oter-v1-0-for-playmaker.1292706/#post-8213118
    It is not possible for me to test it as there is no XBOX controller

    For buttons, change it from pause menu.
     
  36. Jiggles-

    Jiggles-

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    How to make him jump from the ground higher jumping off stuff is great but just normal jump is weak thanks
     
  37. Meka_Games

    Meka_Games

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    Please check the playmaker controls of player.
     
  38. Jiggles-

    Jiggles-

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    Thank you , I completely overlooked that, I have 2 other assets from you all top grade man you could definitely change 2 times as much the best fps is solid gold also man thanks for making them
     
  39. airop

    airop

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    @Meka_Games i emailed you my invoice number for the free upgrade. I have not received a reply. could you kindly check this plz
     
  40. samrsj

    samrsj

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    How do I make the zombies forget you if you go out of a certain range? and make them despawn even if they are alive after being away from certain range
     
  41. trustpivot

    trustpivot

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    Hey Meka_Games, I am trying to follow the setup tutorial and even did it twice (new project each time), but I am getting the same result: when I get to the gun aiming part, my Synty character raises its hands really high in the air! I'm not sure what I am doing wrong, but I've attached screenshots to see if you can assist. My character walks around ok and makes the footstep noises, so I think I am doing everything correctly all the way up to the gun model change part. Or is it just simply that I need to adjust both arms - is there a good way to do that without breaking anything?
     

    Attached Files:

  42. spydergenie

    spydergenie

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    I am having the same problems with my synty character. I've tried all suggested, but on play game the gun goes back to original position. Sorry I can help. If i find a solution I will post here.
     
  43. trustpivot

    trustpivot

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    Thanks I appreciate it!
     
  44. ItsKuze

    ItsKuze

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    Are you going to add some objective system?