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Discussion in 'Assets and Asset Store' started by Meka_Games, Jun 8, 2022.
I have this button..
Firts, I let you know that RTPS its realy amazing!
But I need some advice. I want create a new slot for meele weapon(axe, pipe). Where I started... can you explain the FSM that I'll need start to look?
Thx a lot!
Thiago from Brazil!
As for the terrain, it might be better that way. On a previous prototype I had the problem with the system of taking the terrain texture as recognition, that when I changed terrain it bugged because the linked terrain was no longer terrain1 but terrain 2 which it did not recognize and break the game.
So there I linked default to a window with the switch string action with the wood, dirt events linked to those of the fsm and a terrain variable which receives the info from a collider which sends a string "dirt, wood etc. ." and it works.
For the houses, road and other, you just have to tag the gameobject.
I think the way is Fms into player Weapon slot manager?
I would also like to make a 3rd slot but when I saw the complexity of the fsm I said to myself I will see about that later. ^^
Hi Meka Games.
I am creating a joystick control and I have a little problem with the FSM look.
For gamepad i use input look and it works well but therefore there is no recoil function.
Your better mouse look script contains the recoils info and I would like to know how I could get this recoil effect since the input look doesn't have it?
Or is there a way to write it down easily "better mouse look -> better input look"?
I don't know anything about C# code at all (I looked at the script but I don't know what to change or do)
Have you checked this?
Im programing the 3rd slot in Weapon slot manager. Thank you for the suggestion!. But, after that, I will do something more. I'll add an alternative slot for flashlight and flahligth with pistol. Wish me luck!
Thx a lot,
Thiago from Brazil
Yes but I hadn't tested it and as I was considering it changes the mouse and therefore only works with the gamepad. But I duplicate and it works by adjusting the sensitivity and the dead zone.
On the other hand, the fact that in Unity's Input manager there are 2 entries with the same name can it pose a problem?
No. It's okay.
As I said, your download page for the demo is not available:
Works for me, must be your ISP blocking it or something
Yeah, maybe you look for a download Service which isn't blocked. That would be the easiest solution for all possible customers. I could not buy at sale because of the download which is blocked. I might look for another solution I think now.
Hi, your asset looks really well designed. Is there a way to add melee weapons similar to the way you add guns?
Hi, first of all great asset!
Can you help me with this? I changed character like in the video and it works fine. But weapon is not in the correct position, i replaced assult rifle just like in the tutorial video but its not in correct position. Muzzle and ejected sheels are on the correct spot on the gun.. shooting is straight where character aim. So its just the position for the gun. Only solution i found is to rotate it in prefab because position when i pause the game and copy transform values it still wont put it in correct spot. And trying to make correct possiton while in prefab is mission immposible
Make sure you don't leave any animators in the weapon prefab you put in.
Do not change the root of the prefab position or rotation. Change the transform settings from "Weapon Mesh" game object under the prefab.
Btw, for licensing reasons I need to ask: what is the source of the animations that is included in this pack? Are they originating in some other pack or are they free to use?
i found that problem is with my character, it's not gun related. When i change your default character with mine, gun is on the position like on the pictures. Do you have something in mind what it could be?
If nothing works, try this:
-Enter the play mode.
-Take the weapon.
-Select the "Primary Weapon Pivot" game object under the right hand limb.
-Correct the position and rotation.
-Take a screenshot of this object's transform.
-Stop the game.
-Select the "Primary Weapon Pivot" again under the Misc of the Player prefab.
-Open it's "Set Parent" FSM.
-Enter all values from the screenshot you took here.
thanks for quick response! It's working now i just need to setup correctly but its working thx again!
cover shooter in the future? simple inventory and stats
For some reason, when i install the asset (as epr the instructions), i can no longer pickup any item.
I just have "Wait for Collision" on all the pick up items, buttons etc...
Hi nevermind, realized the camera needs to look into a specific position to pick up the item.. Thanks a lot for the asset it is very useful.
How could i remove the camera look to interact, and change it based on the proximity of the character instead to pick up the item?
is this multiplayer compatible or is it designed specifically for single player?
Hello, could you add an inventory system to your asset, would I buy your asset then?
Good evening, I acquired your assets 2 days ago and I'm having problems making it work correctly, even following the tutorial, the objects in the scene are floating, when aiming to shoot the character has the weapon raised, as if it were leaning against the wall, the systems of climbing stairs, climbing a small wall, do not work either, I would like to know if it could be a problem with the version of the unit
I made a video showing the errors, could you please see
Did you import assets file before reading installation file? You need to import the assets package after setting tags/layers, physics layers.
Can you test it in a new project?
And please setup a new scene when testing.
I imported it, created the tags and layers, I already did it in Unity 2021 and 2022 following the steps in the document and even watching the tutorial, but this way
Can you add me on discord? I sent you a pm
my discord Slifer#6698
Some items have this text when I enable the option to show the PlayerMakerGUI active states label
I inserted all the tags and Layers according to the document
good evening, I would like a solution to this problem, I liked the assets and I wanted to implement it in my project, but with these errors it is impossible, I would appreciate it if you get back to me
Hi. Get back to me on discord.
How do I make the weapon silenced? I want the zombies to be not alerted when I shoot the specific weapon.
Select any weapon prefab and change "(06) Firing Sound Radius" to 0 from Playmaker Controls.
When I connect my x-box controller, only the two axis inputs are working. None of the other buttons are working. What do I do
This asset does not support any controller input. I didn't write "controller supported" anywhere.
But I still tried to help.
It is not possible for me to test it as there is no XBOX controller
For buttons, change it from pause menu.
How to make him jump from the ground higher jumping off stuff is great but just normal jump is weak thanks
Please check the playmaker controls of player.
Thank you , I completely overlooked that, I have 2 other assets from you all top grade man you could definitely change 2 times as much the best fps is solid gold also man thanks for making them
@Meka_Games i emailed you my invoice number for the free upgrade. I have not received a reply. could you kindly check this plz
How do I make the zombies forget you if you go out of a certain range? and make them despawn even if they are alive after being away from certain range
Hey Meka_Games, I am trying to follow the setup tutorial and even did it twice (new project each time), but I am getting the same result: when I get to the gun aiming part, my Synty character raises its hands really high in the air! I'm not sure what I am doing wrong, but I've attached screenshots to see if you can assist. My character walks around ok and makes the footstep noises, so I think I am doing everything correctly all the way up to the gun model change part. Or is it just simply that I need to adjust both arms - is there a good way to do that without breaking anything?
I am having the same problems with my synty character. I've tried all suggested, but on play game the gun goes back to original position. Sorry I can help. If i find a solution I will post here.
Thanks I appreciate it!
Are you going to add some objective system?