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Realistic procedural animations at runtime

Discussion in 'Animation' started by justingalaxy25, Nov 1, 2020.

  1. justingalaxy25

    justingalaxy25

    Joined:
    Oct 1, 2019
    Posts:
    11
    Im wanting to make a procedural animation using code and maybe bine controllers with constraints to emulate a reqlistic ohysical running animstion im still getting used to unity api ehat is best way to approach this?
     
  2. adamgolden

    adamgolden

    Joined:
    Jun 17, 2019
    Posts:
    1,497
    There are free Inverse Kinematics assets on the store with code and samples - you could take a look at those to get started. An IK approach might save you a lot of time vs. handling each joint / calculating all the rotations from scratch.
     
    justingalaxy25 likes this.
  3. justingalaxy25

    justingalaxy25

    Joined:
    Oct 1, 2019
    Posts:
    11
    Thanks man
     
    adamgolden likes this.
  4. Kybernetik

    Kybernetik

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    Jan 3, 2013
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    2,486