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Assets Realistic helicopter Physics(pending review)

Discussion in 'Works In Progress - Archive' started by michealcaj, Oct 1, 2020.

  1. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    Waiting for approval by the assetstore




    Features
    -it Can make use of its own wheel Physics or the built-in unity wheel Collider
    -it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)
    -uses Unity3d rigid body system
    -able to clamp rotation on individual Axis or set free Axis
    -tweak yaw and tilt Angle
    -Airdrag
    -Apply drag to individual Axis rotation
    -realistic proppeller system (ANY KIND).
    -combat ready.
    -combat Ai
    -editable c# scripts
    - contact me frontlinecoder@gmail.com
    Update to come
    -crossplatform input(i.e mobile control).
    -copter damage collision
     

    Attached Files:

  2. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,055
    Tried the demos, this does seem to be an improvement on your other helicopter system but the controls feel awful. Can you add Game Controller support as a Helicopter sim really needs the inputs offered by a game controller. With the keys it is really bad to fly, very slow to do anything, just doesnt feel nice at all/
     
    michealcaj likes this.
  3. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    Okay
    Okay mate , I'll work on the inputs.....
     
  4. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    I also made it possible to toy with drag , so you can get smooth helicopter Physics and also a responsive Physics in of an RC helicopter... So, on