[QUOTE="Make sure your player GameObject is named the same in all of your scenes, or set the FPS Player Saver component's Key to the same string (e.g., "Player") in all scenes. I'm getting that this is already set properly, though, since it's moving the player to the correct position. [/QUOT Hey TOny Li! So I was working through this and decided to do a "start at base one" debug and noticed all of a sudden that I don't think the scene transition is working correctly. It swaps scenes fine, but the Player prefab does not drop in at the spawn point, but instead comes in where the FPS main prefab is physically located in the scene. (I had the two almost set on top of each other so it looked like the scene transition was working correctly) The steps I took to set it up: Dragged and dropped the scene portal prefab from the save system asset folder in scene 1, made a empty game object in scene 2 and named it: SP_2 I have the save system setup and that seems to work fine. (load and save additions to the mane menu) I have the rps player saver" script set up on both instances of the player prefab in each scene. with save across scenes and debug checked and the script attached on the "RFP Player" portion of the prefab. I have the key "Player" set on both. Scene portal destination names have been checked and seem to match. So, is there anything I am missing or did incorrectly that you can see? Is there anything specifically I should be looking for in the log file? I do see a debug entry/log that says : "Loading scene golem_2 (spawnpoint) sp_2 object yada yada".... Or something close to the effect, which is all the right names so it looks like it's working fine int he logs, but the player character does not land o the actual spawn point game object int he scene.