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Realistic FPS Prefab [RELEASED]

Discussion in 'Assets and Asset Store' started by Deleted User, Apr 5, 2013.

  1. o0neza0o

    o0neza0o

    Joined:
    Sep 6, 2015
    Posts:
    164
    Can RFPS be transferred to unreal?
     
    JamesArndt likes this.
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    I would say no. Many code-based assets, such as RFPS, use code that's specific to the game engine -- in this case, Unity.
     
  3. o0neza0o

    o0neza0o

    Joined:
    Sep 6, 2015
    Posts:
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    totally fine. was wondering as my team wanted to go to UE4 and from the looks of it i may have to start again :/
     
  4. o0neza0o

    o0neza0o

    Joined:
    Sep 6, 2015
    Posts:
    164
    Does anyone know how to do mission triggers similar to COD, ghost recon where as you complete your objective another one should take it's place until the cutscene signalling end of mission 1?
     
  5. bluesubstance2

    bluesubstance2

    Joined:
    Jun 1, 2014
    Posts:
    11
    Hi there, I'm currently running into an extremely weird issue. After configuring my custom weapon, I'm not able to zoom in with the weapon anymore. The crosshair dissapears, yet the gun doesn't move to the zoom position values (or use the zoom stats in general). I have compared all its settings with a stock weapon, they are identical, yet my custom gun won't zoom in... Is this a know issue?
     
  6. Deleted User

    Deleted User

    Guest

    Yes, the next update will be focused on animations and third person animations in particular.

    For the other issues you mentioned, you might want to try tweaking some navmesh and occlusion culling settings. For the navmesh, the agent radius and height mesh settings in the Navigation window can improve NPC obstacle avoidance. Also, in the recent 1.25 update, the world collision layer was removed and the layer masks no longer check objects on this layer for collisions, so if you have any objects still set to layer 10 (world collision) they will need to be changed back to the default layer. Sorry for the inconvenience, but this change was needed to simplify the number of used layers for excluding lights on certain objects.

    You can experiment with the base offset setting of the navmesh agent component to fix the characters floating off the ground too. Hopefully some of what I've mentioned will help you resolve the issues you're seeing, but feel free to let me know if you have other questions.


    Do you notice this problem with any other asset packages that you've imported into into a new project, or does this only happen with the RFPSP? After you've imported the RFPSP package, have you made any other changes to the assets before trying to restart Unity? Also, have you tried running the scene after importing, and are there any errors then, or does Unity not start after the RFPSP functioned normally after import? Any other details you could provide us about this would be helpful. Thanks for your patience.


    The best way to add new weapons is to duplicate an existing one, then add it to the Weapon Order list of the PlayerWeapons.cs component. Then you can swap out the existing models with new ones, making sure that they are set to the "gun" layer and that you drag the new model to the Weapon Mesh field of the WeaponBehavior.cs script for that weapon. Here is a video and a playlist that could be useful.


    You might want to check that you've baked the navmesh, your object layers, and that your project is using the new version of the TagManager.asset, which includes some layer changes from version 1.24. The new project settings should be in the ProjectSettings.rar file in the RFPSP asset directory if you need them. Hope that helps.


    Thanks o0neza0o, this is a bug. This will be fixed in the next version, but to do so now, you can find this line in WeaponBehavior.cs:

    Code (CSharp):
    1.                          if(hideAnimState && !PlayerWeaponsComponent.offhandThrowActive && WeaponAnimationComponent){
    2.                             hideAnimState = false;  
    3.                         }
    And delete the "&& !PlayerWeaponsComponent.offhandThrowActive" code, so it looks like this:

    Code (CSharp):
    1.                          if(hideAnimState && WeaponAnimationComponent){
    2.                             hideAnimState = false;  
    3.                         }


    Hi TheChairMaster64, to make weapons use the same ammo, you'll have to add some new shared ammo variables. To WeaponBehavior.cs, you could add an enumerated list:

    Code (CSharp):
    1.     //types of ammo
    2.     public enum ammoList{
    3.         pistol,
    4.         shotgun,
    5.         rifle,
    6.         battery
    7.     }
    8.    
    9.     public ammoList ammoType = ammoList.pistol;//ammo type for this weapon (selectable in inspector)
    Then, you would need to change the "ammo" variable references in WeaponBehavior.cs, PlayerWeapons.cs, AmmoPickup.cs, and WeaponPickup.cs to read and write, based on the ammo type for that weapon, to the new ammo amounts, which would need to be stored in a script like PlayerWeapons.cs, which stays active independently despite what other weapons are equipped/active or inactive. You could create an array to store the ammo amounts like this:
    Code (CSharp):
    1.  public int[] ammoAmounts = new int[4];//should be the same number as ammo types or get length of ammoList using GetNames and .Length
    This is a general explanation of how I would approach doing this, but hopefully it might give you some ideas.

    For your second question, you could modify the CharacterDamage.cs script. In the ApplyDamage() function, you could add some code that modifies the renderer or material properties of the NPC to make them glow red when hit.


    When you created your new weapon, did you duplicate an existing one, or create your own from scratch by adding the same components as the default weapons? Duplicating existing weapon objects and modifying them is the recommended way to add new weapons, as there are fewer steps needed. Does the other functions of the weapon work normally, or is it just zooming that has an issue?


    As for progress on the next update, work is going well. The transition to Mecanim is simplifying how the scripts handle animations and you can observe how everything is animated in real-time by watching the animator controller state machines, which is pretty neat.
     
    Hormic likes this.
  7. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    222
    Hi Azuline-Studios,

    Thanks for the replies to everyone's questions and quires which is very much appreciated.

    "As for progress on the next update, work is going well. The transition to Mecanim is simplifying how the scripts handle animations and you can observe how everything is animated in real-time by watching the animator controller state machines, which is pretty neat."

    Very much looking forward to the TP player update as you know.

    I guess we will find out but just to ask in advance will it be difficult to change the player character (TP) to one of our own (models). I have a number of projects on the go and even in a single project would like to change the Player character look over the life of the game so it would be helpful. e.g. Game starts in modern city and progresses to sci-fi environment :)
     
  8. robertgeorgiev

    robertgeorgiev

    Joined:
    Feb 26, 2017
    Posts:
    2
  9. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    Hi Robert - If the Padlock System works while the game is paused (i.e., Time.timeScale = 0), then you can pause the game while the padlock system is running. If you're not sure, ask the Padlock System developer. If everything works except the animation, you can probably just change the animator's Update Mode to Unscaled Time to make it work.

    If it doesn't work while paused, since you're a Dialogue System user, and if you're using the Dialogue System in this project, you can run a fake, hidden conversation while the padlock system is running. The Dialogue System's integration will freeze the RFPS player and unlock the cursor during conversations.
     
  10. robertgeorgiev

    robertgeorgiev

    Joined:
    Feb 26, 2017
    Posts:
    2
  11. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
    253
    Hey Tony Li's Dialogue Systems, does exactly this. Plus he gives some of the best tech support I have ever seen in the industry. I highly recommend.....
    http://www.pixelcrushers.com/dialogue-system/
     
    TonyLi likes this.
  12. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
    253



    Here's a tutorial. It's getting a tad outdated, but still works for me.
     
  13. danteswap

    danteswap

    Joined:
    Oct 27, 2013
    Posts:
    142
    Hey Guys I am New Here Need Help. I Created A new Scene And Added The Plane And FPS Prefab . Now When I Hit Play The Player Gets Some Type Of External Force And Goes Up high In The Sky And Then Comes Back . Also Sometimes Its Goes like Zig-Zag And Then Settles Onto The Ground. Why Is This Happening
     
  14. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
    253

    Interesting....... What version of unity? What version of RFPS? What OS is your dev machine? Any other plugins you are using? Let me know and I'll try and help if I can. Does this happen when you play the demo scenes? Start here..... Instead of a plane, try making a 3d box with a box collider and dropping the RFPS prefab on top. Does it still do the high jump?
     
  15. claudiorodriguescampos

    claudiorodriguescampos

    Joined:
    Jun 23, 2017
    Posts:
    98
    I want to use a basic AI for enemies in the game that I am begin to create using RFPS. But I just I want to create zombie enemies that use melee attacks. This AI functionality is already implemented in RFPS, if not, is it possible that someone could recommend any asset to do that?
     
  16. C_Occlusion

    C_Occlusion

    Joined:
    Jun 4, 2012
    Posts:
    43
    RFPS comes with NPC zombies that you can just drag into your scene...For the AI to work you need to create a navmesh for your scene...Hope this helps...
     
  17. MartinDon

    MartinDon

    Joined:
    Jun 25, 2017
    Posts:
    1
    I created a new scene and added the player, but the weapons didn't show, and when i changed the weapos, it had some errors like:
    NullReferenceException: GetRef
    WeaponBehavior.OnEnable () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:228)
    NullReferenceException: GetRef
    WeaponBehavior.Start () (at Assets/!Realistic FPS Prefab Files/Scripts/Weapons/WeaponBehavior.cs:183)
     
  18. jons190

    jons190

    Joined:
    Sep 13, 2016
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    Hey What version of the prefab and what version of unity?

    So, there is starting to be a delta between RFPS versions and Unity versions. The old versions of RFPS (1.23 or 1.24) and the new version of unity (5.5-5.6)
    don't play well with each other and the new versions of RFPS (1.25 onward ) don't play well with older versions of Unity (5.2-5.4)

    I use RFPS 1.24 and Unity 5.4.0.3f and it all works really well.

    So, be sure to match your version numbers between Unity and RFPS to get the best results.

    ALSO: Be sure to reboot your machine and get a clean start in Unity every now-and-again. There's an odd bug that pops up sometimes with Unity where it just "loses it's self" and cannot connect to many internal libraries. I've had similar issues to yours and a simple reboot sometimes fixes the issues....
     
  19. claudiorodriguescampos

    claudiorodriguescampos

    Joined:
    Jun 23, 2017
    Posts:
    98
    How I can change the player Soldier from FPS Main? I mean, the visible body.

    I have another question, each weapon has a hand animation? I ask that because I want to use the hands of my own character. I will need to create a prefab using my character hands to be able to animate the weapons?
     
  20. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    222
    Hi Azuline-Studios.

    Still trying to update my projects since updating to latest Unity and RFPSP v1.27.

    Fixed numerous problems and issues including the Character offsets.

    I still have some issues with Paths created from example path in asset folder and still working on resolving them....

    (had them working perfectly in previous versions for some years.) My example need goes like this...(If I create a path and attach one of my enemy characters to walk the path work OK...however) I had my characters set up so they are spawned using the RFPSP spawner object via a trigger...so far so good...they spawn OK but no longer move to and follow my paths any longer as they had in previous versions... they were set up originally to spawn over a terrain then run across the terrain into a building where the paths are and then they would walk the paths as required which they now refuse to do? instead they get to the first path point and all bunch up together stuck at the first path point and that is the problem I now have and cant seem to find a solution to as yet :)

    Second main problem is that enemies shoot the player through walls (buildings) despite my attempts to prevent this happening. This can happen with any static simple box building or more complex model.

    I have attached two screen shots showing the enemy on roof in editor then in test run in editor where you can see the enemy tracer/bullet passing straight through the middle of the building and damaging the player....

    Not sure if this is related to the RFPSP Character/weapon/bullet/tracers scripts and framework or is a Unity thing or is model import setting or such like. I cant see why the enemy characters should even be able to trace through the buildings and even see the player but they can? Whatever I never had it happening until latest versions and its driving me insane after weeks of updating things. I have updated tags, layers and stuff and anything else I can think of :)

    The only console error message I have is the known Unity one but have no idea if that has any bearing at all on any of my issues "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."

    Any help or advice would be welcome and appreciated.

    Thanks

    Peter
     

    Attached Files:

  21. ronie635

    ronie635

    Joined:
    Nov 22, 2016
    Posts:
    17
    Hello! Many thanks for your reply!
    Unfortunately I have been unable to replicate this issue with any other assets or asset packages - it only happens with RFPSP.
    I have made no other changes. I've tried importing to a fresh project, running the scenes which appear to work fine.
    The only error I get is "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.", and this happens after hitting play.
    Basically I can import to a new project and everything works fine until i close Unity.... ALWAYS after this whenever I start Unity and the said project with RFPSP, I land on the bug-report form.
     
  22. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    Without restarting Unity, grab the editor log file, skim it over for anything you don't want to share, and then post it here. Maybe someone will be able to pick out where it's crashing. (If you restart Unity after the crash, it will re-initialize the editor log file.)
     
  23. ronie635

    ronie635

    Joined:
    Nov 22, 2016
    Posts:
    17
    Hi! Thanks for your reply

    Here is the logfile (It's huge :D ):
    LICENSE SYSTEM [2017629 23:13:11] No start/stop license dates set

    LICENSE SYSTEM [2017629 23:13:11] Next license update check is after 2017-06-29T19:42:31

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    OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16344 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity 5.6.1/Editor/Data/Managed'
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    Mono config path = 'C:/Program Files/Unity 5.6.1/Editor/Data/Mono/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56672

    COMMAND LINE ARGUMENTS:

    C:\Program Files\Unity 5.6.1\Editor\Unity.exe
    IsTimeToCheckForNewEditor: Update time 1498686820 current 1498767206
    C:/Users/Admin/Documents/RFPSP 13
    Audio: FMOD Profiler initialized on port 54900
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    LICENSE SYSTEM [2017629 23:13:40] License updated successfully with user: ronie.oljemark@gmail.com


    LICENSE SYSTEM [2017629 23:13:40] No start/stop license dates set

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    *** 1cb8ed3cbba15f0479fbae54e0a963df replaces 0e5b3632000f2f54fa41de6489a55d50 at path assets/rfpsp/objects/npcs/androidnpc/animation/run.fbx
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    *** a75b7f9383c179f419a8b7c25ba7f43b replaces a76b53c911117da4b868cfea1b0608ee at path assets/rfpsp/objects/npcs/androidnpc/animator
    *** e2cf68ff4b1ffda45a77f7307dd789b9 replaces 3304e672c550da44d92ec159fe398996 at path assets/rfpsp/objects/npcs/androidnpc/animator/third person animator controller.controller
    *** e5fd508c3e37c48299886fc24fff49c1 replaces c4208825326d2ca41a245c37befda1b5 at path assets/rfpsp/objects/npcs/androidnpc/materials
    *** 0aa851515cd3747d6b3b3e461199a2ed replaces 6d1499baa1e86a54ebe1e50b9103f7aa at path assets/rfpsp/objects/npcs/androidnpc/materials/robot_color.mat
    *** 7fed4106219f345ba8957ddcac79815a replaces 093caba355e2bbc409cc97513a4af1d7 at path assets/rfpsp/objects/npcs/androidnpc/model
    *** e466d287a72a8d74db60dd15e1dc688d replaces 2c17d6aadbc848444b7791bf3c8a63cb at path assets/rfpsp/objects/npcs/androidnpc/model/robot kyle.controller
    *** 320b1c2af77554f99a1658df4a6d3d5c replaces 9203586a088879342ac4d9798f73f6c4 at path assets/rfpsp/objects/npcs/androidnpc/model/robot kyle.fbx
    *** 2594464db4866ef47a6e9b6da0a328d0 replaces 83e120f15af438849822a65f638c8c27 at path assets/rfpsp/objects/npcs/androidnpc/sounds
    *** 179233cd8b922bf4a885730597a446c3 replaces a7faf9962189fd4418d99e4fe3628ef7 at path assets/rfpsp/objects/npcs/androidnpc/sounds/affirmative.ogg
    *** d5fbc1cc670035f4081dd77b59d02f6d replaces 3ddcf472b554ee646b1f4e814b015d52 at path assets/rfpsp/objects/npcs/androidnpc/sounds/error.ogg
    *** 1511f5531eb398440811c0a364e0442e replaces 02766b259ddfdfd42b0b167a79f9f873 at path assets/rfpsp/objects/npcs/androidnpc/sounds/followme.ogg
    *** e4126616d85cc584a838c1edc69747bb replaces 5e1a659d8bf6c69438f3f62c74ce62a4 at path assets/rfpsp/objects/npcs/androidnpc/sounds/goodmorning.ogg
    *** 62601405f6c08a1409f82bcb3ed2373d replaces 8c057b3e5e8e50e4d8874bd7ead2e49f at path assets/rfpsp/objects/npcs/androidnpc/sounds/initializingprotocol.ogg
    *** 9ddb983ba19dc514d8880b5019e2e642 replaces 532027558fdfc5d48971d53867518b46 at path assets/rfpsp/objects/npcs/androidnpc/sounds/standingby.ogg
    *** 948ffd40617ed644189afd923a2cd2f0 replaces 4ae7a47715d0a7c4f85d6ea3610255c0 at path assets/rfpsp/objects/npcs/androidnpc/sounds/thisway.ogg
    *** 0bafa4b0d0dfcee4181de8cd880f6a03 replaces f181c68f11db695419130c08dcc724d9 at path assets/rfpsp/objects/npcs/androidnpc/sounds/waitinghere.ogg
    *** 5e5eb36352607fd438a95538fb38604a replaces e9575b39344b03d4bbaa87819935b060 at path assets/rfpsp/objects/npcs/androidnpc/sounds/waypointreceived.ogg
    *** 1ad884e3b6d9c4d85a91ca91c66a540a replaces 3f792840e7bbbf64e83c6f532c9c2d95 at path assets/rfpsp/objects/npcs/androidnpc/textures
    *** 0a0e8af2869fa45f78e25460db578482 replaces d150dca57b5cccf49a3cda601c43f81c at path assets/rfpsp/objects/npcs/androidnpc/textures/robot_color.tga
    *** 94c473c9137744d7eabd829f1150da8d replaces d7bae63516e054344a3587e99de1f6d2 at path assets/rfpsp/objects/npcs/androidnpc/textures/robot_normal.tga
    *** 28cbb42369d311d41a43f4d395f6264a replaces 5d32a720b23b56c4aa60ffcb228aa9c2 at path assets/rfpsp/objects/npcs/managers and examples
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    *** 353e9531b4a6ed740a08c4a065924188 replaces 4212c8e0fd488684cb4fc6f9eeace2f5 at path assets/rfpsp/objects/npcs/managers and examples/example waypoint path.prefab
    *** 85c8d09a8c977f34197395b892578c61 replaces 5d07d209ec487434aa0f2032a3a89645 at path assets/rfpsp/objects/npcs/managers and examples/npc manager.prefab
    *** fc4cce44e3a049b4c9c9af1d97f1623b replaces f276eede68e86274397521f3d910f6aa at path assets/rfpsp/objects/npcs/managers and examples/npc move triggers.prefab
    *** 35cc727feda9c854780f2141e930793d replaces 4b87c75a3e47a6c4c88c57ce5892f20e at path assets/rfpsp/objects/npcs/managers and examples/npc spawner.prefab
    *** 46c4f02794d90194cbbae007db5fcb0f replaces 55ec0d557119b9d46b7689bb03c8c0c8 at path assets/rfpsp/objects/npcs/managers and examples/wave manager.prefab
    *** a394646fa1a4bf84cb490d07e520d036 replaces da34f4d88177230439ee5220c841ffa7 at path assets/rfpsp/objects/npcs/robotnpc
    *** 9a745fc7da6defd48992cdd60338729e replaces 77876e2423fa48b45931934d17825199 at path assets/rfpsp/objects/npcs/robotnpc/materials
    *** 01c9ff3b93380c545957702d6b36108f replaces 4bea32eee8dde9d4b8790ad52052feca at path assets/rfpsp/objects/npcs/robotnpc/materials/gun_colour_and_ambocc.mat
    *** f17349c73ecb54d4da046301be465c52 replaces bdb56abe6f5760d41960f10a1f21c07e at path assets/rfpsp/objects/npcs/robotnpc/materials/robot_colour_and_ambocc2.mat
    *** 1b71587b51b300a4bbc31f906a0cdddd replaces aaedf73884f8c5841b8d98f06aea5372 at path assets/rfpsp/objects/npcs/robotnpc/meshes
    *** 82fbe454bd119c44d0009d298d76c639 replaces ee11ad8285d7e40438230664e390bc80 at path assets/rfpsp/objects/npcs/robotnpc/meshes/robot.fbx
    *** 285c9943bd11ac44d0009d298d76c639 replaces 7110b39bfb524a747bba717371ab36db at path assets/rfpsp/objects/npcs/robotnpc/meshes/robot@idle.fbx
    *** 6a344666bd11ac44d0009d298d76c639 replaces d00381bec7b40da4692d53fb632c6655 at path assets/rfpsp/objects/npcs/robotnpc/meshes/robot@run.fbx
    *** a877b388bd11ac44d0009d298d76c639 replaces 754b954da29f6b24bb223b94ab3534af at path assets/rfpsp/objects/npcs/robotnpc/meshes/robot@shoot.fbx
    *** 2c6d0c89bd11ac44d0009d298d76c639 replaces 1edfa879ddbcf7a44b76e900ec3842f0 at path assets/rfpsp/objects/npcs/robotnpc/meshes/robot@walk.fbx
    *** 9edcb56c41c0f854792009af8735030b replaces 46fc40ed55603f64a99582b107ca9c5f at path assets/rfpsp/objects/npcs/robotnpc/robotnpc.prefab
    *** 4c4ec28b932505042a4ca5e2f124f1fc replaces fc020f0799161ab4b8eda78b4eea1c98 at path assets/rfpsp/objects/npcs/robotnpc/robotnpccolliders.prefab
    *** c704e9b2c546848b982dc7902d996a65 replaces 8b56dd6e8091afa45b5c3dfbbdb4f4d5 at path assets/rfpsp/objects/npcs/robotnpc/robotragdoll.prefab
    *** a3cc0049f3cb7df46917d1187c353d35 replaces 276fda34efb8bd542b2ca052ad10b884 at path assets/rfpsp/objects/npcs/robotnpc/robotsniper.prefab
    *** a8787b18a0446d74d8613585bee25c75 replaces 14f7f483fe0e55a4ea32e723edff6331 at path assets/rfpsp/objects/npcs/robotnpc/sounds
    *** ff4d323067d4caa47a3a581b5576b62b replaces ab95936be9147594e965fbfb8ce9d6cb at path assets/rfpsp/objects/npcs/robotnpc/sounds/robotfire.ogg
    *** 695e1ee9ad1161cfd0002d888d76c639 replaces c79ce74e4b4acf241955dd1f97f5d493 at path assets/rfpsp/objects/npcs/robotnpc/sounds/monsterscream.aif
    *** 94c36b36d1ee4ac4a92f078b6a31085b replaces d667c98cb0e394e4aae1a76dfe639b29 at path assets/rfpsp/objects/npcs/robotnpc/textures
    *** c75e64bcad11292cd0009d798d76c639 replaces 86333ae9f015bf54cbc5e7fbf623380b at path assets/rfpsp/objects/npcs/robotnpc/textures/gun_colour_and_ambocc.tif
    *** 81abb948ad11a36cd0006ce98d76c639 replaces 04e7a60c8903f99409a680e486877ac6 at path assets/rfpsp/objects/npcs/robotnpc/textures/gun_normals.tiff
    *** d4db74bcad11292cd0009d798d76c639 replaces 4c10d6a11c76ba54c92b206f67bc8030 at path assets/rfpsp/objects/npcs/robotnpc/textures/robot_colour_and_ambocc2.tif
    *** e81cb948ad11a36cd0006ce98d76c639 replaces 2494fc60ac2bc89479179f2fbaf95ce8 at path assets/rfpsp/objects/npcs/robotnpc/textures/robot_normals5.tif
    *** a8e59a59f01dfba4189c8abe96eb21f7 replaces 6505706cd79b4694b8ddbda4594bf676 at path assets/rfpsp/objects/npcs/soldiernpc
    *** 4cbc6d3ff6b538a4e96480e8cbe0be6f replaces b6e9b576e06246a418eea9a1175a5e9c at path assets/rfpsp/objects/npcs/soldiernpc/materials
    *** 5e3b7858d46170e449210ca290cd6631 replaces 49e346c7b6ff2e74990891f771e9d510 at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier
    *** b3dca674375718149a5427afecd8fa5a replaces 80a49fe657061554891fa0e61d8cfe04 at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier/copy of unity_goodsoldier_body_dif_wip.mat
    *** 697fa5d8bac478945b5640f1f260492b replaces 8f6e2fe0bd169e849b94ea98082b0083 at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier/unity_goodsoldier_body_dif_wip.mat
    *** 8cb423b5355197c4e8a34e341280a832 replaces 7ce6c40ef585e4c45a0dc445902d847b at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier/unity_goodsoldier_head_dif_01.mat
    *** c726d33ef23154e8ea7093671d67d71f replaces 724ef0119ad3a2c41ac72cc61b2ee745 at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier/unity_soldier_body_dif_wip.mat
    *** c457ca45b628f48f4a0ccba17dba86ef replaces 497df0c3aba2e9c4384242530a96b3ba at path assets/rfpsp/objects/npcs/soldiernpc/materials/soldier/unity_soldier_head_dif_01.mat
    *** d26445f468d2f654288dfaa80dc0fe17 replaces efe665553c21bc346b154a7240384595 at path assets/rfpsp/objects/npcs/soldiernpc/meshes
    *** f412c8c0a4a5887498be93e903fabbc9 replaces b8cc0ecc8fd1c4641ad99e156ac4b545 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims
    *** 346a99e1a4d38f04088672373d573765 replaces b7dfb8c723f5a9f4db3cfbc108ac08e5 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchidle.fbx
    *** f8977cc031917564a86da25028427fd1 replaces 49bc200e7143219498f7f8ff2182b286 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchidleorig.fbx
    *** 27ce78e72dea54a41abe35c85e741228 replaces 6258d7040b920c04ca069a59ae40cad9 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchstrafeleft.fbx
    *** f450c7b0df6b3dc48b235cbe46c9bc61 replaces 8f5a98c6409d9284dbad529608a7fedb at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchstrafeleftorig.fbx
    *** d4dc6844673565041b78e7b7eb9697ec replaces 5d47fcff3604ae342835fc25d396ef38 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchstraferight.fbx
    *** 2cf6daf752315c54796b1ef2d02bf65e replaces 6408a8b47ae559a4c88e6a7f5244772a at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchstraferightorig.fbx
    *** 1d114d14c70441c4d968af12770f32d7 replaces dc774f7751fba1941999488e1bee7ce9 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchwalk.fbx
    *** d52dc82554d498e4db06703189296d02 replaces 7fd870eb93d311c45a3ddfce6ad59542 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@crouchwalkorig.fbx
    *** 484f119d08c4c11458e1133fa39ba411 replaces e0ab6e4d4d850884ea4ab0af5092a1ad at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@idle.fbx
    *** b1e40271e55021b488bd7f0eaf66b9b2 replaces b5f035332a4485745a0a13c95ff59e6f at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@idle2.fbx
    *** 31c891f7f3c36264096b5182778a5a8c replaces afc7d75ef713e2f4c91102621eaa2c66 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@jump.fbx
    *** 4bea189f5a8e647f08c31194e4939463 replaces 8ef3cdaaf11d805488c6c14fd4b7ec9e at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@run.fbx
    *** 2c38f05a6306f9a4c9508a8032ca1cde replaces 58505b2392e9a7640a0feb7214fa16c4 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@shoot.fbx
    *** 33027e2405edfb54b997cb7eb1f3fec2 replaces 25f7d305ca028204091c765ffd68e07a at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@shoot.fbx.fbx
    *** 776ecb0b3d7eadc4eb114966f21c8d32 replaces 28df9701eff159b42bb53bdce0391107 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@shootfp.fbx
    *** 711c1354088f0634bacca651dc5f4b4c replaces 9f994317089c0cb4d96fc8f76e6045ee at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@strafeleft.fbx
    *** 91934bfa4278cf743ae05ec496a8e5c0 replaces 26ab72ce03f7faa4982176d9da5bf797 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@straferight.fbx
    *** c65b43680271dd9448e23f073db5b599 replaces 8bb512bcb79413c4dbf60309270c57b5 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/anims/soldier@walk.fbx
    *** 03777d9822f2051478e244464c3ea8b3 replaces 4f9c20541df3e0148a2fba83a54f3571 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/mask.fbx
    *** 99f244b2f868a054990410fb40ef46bc replaces 6070430578f763e43a72088bef76a76a at path assets/rfpsp/objects/npcs/soldiernpc/meshes/materials
    *** 0505941a5888fcc468f68c024a94c7a0 replaces 040fafd7deaeb2f4387526fcf699780b at path assets/rfpsp/objects/npcs/soldiernpc/meshes/materials/unity_soldier_body_dif_wip.mat
    *** f43ea508479597f4e92031c91444781f replaces 8756963e2dd54d346916cd88b83c2366 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/soldier.controller
    *** 2e48c6ed0a1314879b908d9786d87c9b replaces b05a6ba221ee2bd42bd297776e68c0b1 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/soldier.fbx
    *** 3de6f811b73280b4eb82c5c68d71f527 replaces fb025ac39dd24684ea718b8c0871fa81 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/soldier.mask
    *** d4b9c3b6c01e9c64eaac66cf300c353c replaces cdd5a7f34416e054a8e4114f914878b2 at path assets/rfpsp/objects/npcs/soldiernpc/meshes/soldierfpsbody@idle.fbx
    *** 326bc0d25e01ca1478c514823a226a52 replaces 3115e9b8d41046c4da02748ef9ea30e7 at path assets/rfpsp/objects/npcs/soldiernpc/soldierbadnpc.prefab
    *** 950c0981e6ac46548891dc71d1cc1ec1 replaces 194d8be6eabeb164b886f5fe0fa13c95 at path assets/rfpsp/objects/npcs/soldiernpc/soldierbadnpccolliders.prefab
    *** 54ace214021fbd64e8b3f6d726ba7d3f replaces 39c43ca21815d2e4a95bf663178be978 at path assets/rfpsp/objects/npcs/soldiernpc/soldierbadragdoll.prefab
    *** 1ce18950ed652084694a70104213133c replaces 79fe811d7d50ae544a62237c6963b7ad at path assets/rfpsp/objects/npcs/soldiernpc/soldiergoodnpc.prefab
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    *** c3a0ea1fa5924fa43ba2a58f96ace67f replaces 3f24146aa5aeb1f4693056acbb400324 at path assets/rfpsp/objects/npcs/soldiernpc/soldiergoodragdoll.prefab
    *** 2f7ac80556a1ef442a7f66a417072c30 replaces c0e685d1502b11349b12849d759cc7c6 at path assets/rfpsp/objects/npcs/soldiernpc/sounds
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    *** 530f9672dc1bc6f469b17a1415265ff6 replaces b7ca9446029c3734c9ac9ea8b7449472 at path assets/rfpsp/objects/npcs/soldiernpc/sounds/soldierdie.ogg
    *** 18090badf05c12249bb5305e4209470c replaces 69cff71b9ba9c2c44ae218d3077176d8 at path assets/rfpsp/objects/npcs/soldiernpc/sounds/soldierfireak.ogg
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    *** 9ee3d8699a256fb4496250d28d076596 replaces c909bf7ed16e5b840a7d6b84e4ced4da at path assets/rfpsp/objects/npcs/soldiernpc/textures
    *** 32101aa041b45b04195ed69107c9f73b replaces 6d5e936cea7a5ad4fb3c93c2efe1acd3 at path assets/rfpsp/objects/npcs/soldiernpc/textures/cubemaps
    *** 6993f1ee3ff1a4a3a8fec59e7cc67bde replaces 7842e8450f8aa8746aa1949517bc72f2 at path assets/rfpsp/objects/npcs/soldiernpc/textures/cubemaps/ambient_cube.jpg
    *** 1e4068ea4b0ab4c44b6ffbca72a27267 replaces 5480c065cdd2825439c0fc59064f665e at path assets/rfpsp/objects/npcs/soldiernpc/textures/soldier
    *** 27f014ef07a649e448b2e9af69f869df replaces 8d2b77330538b1043b8a982d42380470 at path assets/rfpsp/objects/npcs/soldiernpc/textures/soldier/unity_soldier_body_nmm_01.jpg
    *** 403cb0eaf05624e4a9fee72fc47256b5 replaces e524f36c155f2ba4d9d9fe8ed019fe5f at path assets/rfpsp/objects/npcs/soldiernpc/textures/soldier/unity_soldier_head_nmm_01.jpg
    *** aaab69d8d0e10614ab4699ff2f9f2bca replaces 2b128130f94eb064daeba525caf58bc3 at path assets/rfpsp/objects/npcs/soldiernpc/textures/soldier/unity_goodsoldier_body_dif_wip.tga
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    Updating Assets/RFPSP/Image Effects/Scripts/BloomAndFlares.cs - GUID: 02536f33053638549ab5c50ff3ecc0de...
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    Updating Assets/RFPSP/Scripts/Effects/WeaponEffects.cs - GUID: 07b928eb8ebc6c642af46401ed71376a...
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    Updating Assets/RFPSP/Scripts/Camera/CamAndWeapAnims.cs - GUID: 0875863fe62ff724c83af973bea547dd...
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    Updating Assets/RFPSP/Scripts/Objects/!Destructibles/MineExplosion.cs - GUID: 0a725e21553aef841907427d986264a2...
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    Updating Assets/RFPSP/Demo/Other/Water/Scripts/WaterSimple.cs - GUID: 0d2f50a8e0bb841a5aaa90ae55db8849...
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    Updating Assets/RFPSP/Scripts/HUD/ThirstText.cs - GUID: 13a1aac0043f02644b4b052db89b3740...
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    done. [Time: 33.966446 ms]
    Updating Assets/RFPSP/Scripts/Objects/!Climbing/EdgeClimbTrigger.cs - GUID: 14346f8bf6f66b44a8394d8a5da0b903...
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    Updating Assets/RFPSP/Image Effects/Scripts/Triangles.cs - GUID: 18b91636de2ba3445913e4cf38528dc8...
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    Updating Assets/RFPSP/Scripts/Camera/CameraControl.cs - GUID: 1b1e9b88fdb6b0b48aecbfdfeee3e4bb...
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    Updating Assets/RFPSP/Scripts/Weapons/PlayerWeapons.cs - GUID: 1b7bad190623e2b4eac08abd47222c1b...
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    Updating Assets/RFPSP/Scripts/AI/WaveManager.cs - GUID: 1d3bf9a18fc1ee040997b66372cf4b75...
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    Updating Assets/RFPSP/Image Effects/Scripts/ColorCorrectionCurves.cs - GUID: 1fd999d1b2cf94a45a5b0a47ce074bef...
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    Updating Assets/RFPSP/Scripts/Player/FPSRigidBodyWalker.cs - GUID: 215461cc5ec0c5545a829994309ef87d...
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    Updating Assets/RFPSP/Scripts/Camera/TempAudioTimer.cs - GUID: 24341efc59d2fc4489298ce13012f8a5...
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    Updating Assets/RFPSP/Image Effects/Scripts/Grayscale.cs - GUID: 243a781cad112c75d0008dfa8d76c639...
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    Updating Assets/RFPSP/Scripts/Items/FoodPickup.cs - GUID: 26d2ce2eace5ebb4fac2c78997225b8f...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/WaterTile.cs - GUID: 2a91e8dd37cdd41efb4859b65aced7a2...
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    Updating Assets/RFPSP/Scripts/Player/InputControl.cs - GUID: 2ac2c3c8d793cdf41b9d4a533fdd7647...
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    Updating Assets/RFPSP/Scripts/Camera/DragRigidbody.cs - GUID: 2b66ce6c7e75fee42b376a5504590220...
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    Updating Assets/RFPSP/Scripts/Items/AppleFall.cs - GUID: 2dcc753f95c9ac24f89560914866f725...
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    Updating Assets/RFPSP/Scripts/Items/DrinkPickup.cs - GUID: 2e77d4c03530f3a45a4c3822a5abc5ff...
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    Updating Assets/RFPSP/Image Effects/Scripts/ContrastEnhance.cs - GUID: 3309686a9fbbe6e42a182d5e0257704c...
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    Updating Assets/RFPSP/Scripts/Objects/FoliageRustle.cs - GUID: 3405b3765a0531e458707e7f8a2877d3...
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    Updating Assets/RFPSP/Image Effects/Scripts/Blur.cs - GUID: 34382083ad114a07d000fbfb8d76c639...
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    Updating Assets/RFPSP/Scripts/Effects/FadeOutDecals.cs - GUID: 35ba15bcd1a9e0d4bb70485d9be362ab...
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    Updating Assets/RFPSP/Scripts/Objects/AzuObjectPool.cs - GUID: 3cab6406c85bf3f4fa38167e98d1fa98...
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    Updating Assets/RFPSP/Scripts/Camera/PlayAudioAtPos.cs - GUID: 3e588a21a6e8a1f40a601df1fd68eccc...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/PlanarReflection.cs - GUID: 4185bc77c7194462ca3b1097ef4a5de0...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/GerstnerDisplace.cs - GUID: 42e7f46d0e5a84171a3909479c1646ba...
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    Updating Assets/RFPSP/Image Effects/Scripts/Fisheye.cs - GUID: 4739c22ef73ad62488fe344c8fe9addd...
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    Updating Assets/RFPSP/Image Effects/Scripts/MotionBlur.cs - GUID: 478a2083ad114a07d000fbfb8d76c639...
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    Updating Assets/RFPSP/Scripts/Weapons/WeaponPivot.cs - GUID: 48ff7c42ed65b7242b6010d280b37ac5...
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    Updating Assets/RFPSP/Image Effects/Scripts/BloomOptimized.cs - GUID: 4975a6e437fc3b149a8cd508ce5bdd69...
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    Updating Assets/RFPSP/Scripts/Weapons/ShellEjection.cs - GUID: 4c1bd17ae0e16374ab362985ad755c4d...
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    Updating Assets/RFPSP/Scripts/Weapons/Ironsights.cs - GUID: 4c45dee91e62209489f0ed8eee291f79...
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    Updating Assets/RFPSP/Scripts/Objects/DamageZone.cs - GUID: 4dce2630296e7ea449479c5d6e189ba3...
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    Updating Assets/RFPSP/Scripts/Objects/WaterZone.cs - GUID: 4e10cf853baf1d8439c7af00de2b54ff...
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    Updating Assets/RFPSP/Scripts/Items/WeaponSpawn.cs - GUID: 4e8d5f4b11ee73e498a25ef3b09f8de6...
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    Updating Assets/RFPSP/Image Effects/Scripts/PostEffectsHelper.cs - GUID: 50b03df8f04b5c441aaac5b7fccb4734...
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    Updating Assets/RFPSP/Scripts/Objects/InstantDeathCollider.cs - GUID: 50d13889414b121428f370ca4f13d955...
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    Updating Assets/RFPSP/Scripts/HUD/WarmupText.cs - GUID: 52d4443ab1cf4cb47b02217b98c52ab0...
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    Updating Assets/RFPSP/Scripts/AI/NPCRegistry.cs - GUID: 54c5035ac74e49547ab8787219fdaf6f...
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    Updating Assets/RFPSP/Scripts/AI/RemoveBody.cs - GUID: 57672feb95cbd0b4c8683a9497dbc9db...
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    Updating Assets/RFPSP/Scripts/Player/ReconfigurePrefab.cs - GUID: 5ae868914e1264c44b4baf41724df18f...
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    Updating Assets/RFPSP/Scripts/Objects/!Climbing/EdgeClimbTriggerActivate.cs - GUID: 5c3937752c1d92a4693d96eb1a6461b7...
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    Updating Assets/RFPSP/Scripts/Weapons/GrenadeObject.cs - GUID: 5d777e1542cedc54a9920421d8946aea...
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    Updating Assets/RFPSP/Scripts/HUD/HungerText.cs - GUID: 5d9174dad07eb83428805e458241600f...
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    Updating Assets/RFPSP/Scripts/HUD/WaveText.cs - GUID: 5e353a849926cd7458bd857d40f53e02...
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    Updating Assets/RFPSP/Scripts/AI/MonsterItemTrap.cs - GUID: 5e6773ee8bc856b49a8cbded9adad7f2...
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    Updating Assets/RFPSP/Image Effects/Scripts/SunShafts.cs - GUID: 60e318a6043c1cb4a8ce1c8805bab930...
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    Updating Assets/RFPSP/Image Effects/Scripts/Antialiasing.cs - GUID: 646b5bc27a658f447b1d929fd5ffbd70...
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    Updating Assets/RFPSP/Scripts/AI/LocationDamage.cs - GUID: 659aae228082f3d4bb6d83a4b5f6d0fb...
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    Updating Assets/RFPSP/Scripts/Player/VisibleBody.cs - GUID: 6cc0f9734c11046419dd9e0ada8f94a4...
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    Updating Assets/RFPSP/Scripts/Items/HealthPickup.cs - GUID: 6eaff6dddcf2d4c49bedd0b797ef5bf0...
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    Updating Assets/RFPSP/Image Effects/Scripts/ScreenOverlay.cs - GUID: 6f19108706fdce9469603d07980eb8ad...
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    Updating Assets/RFPSP/Image Effects/Scripts/EdgeDetection.cs - GUID: 730475ee64f9a894bbac0d9e6f22e813...
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    Updating Assets/RFPSP/Image Effects/Scripts/ScreenSpaceAmbientObscurance.cs - GUID: 75febd242c999f04d9654522a10c006b...
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    Updating Assets/RFPSP/Image Effects/Scripts/GlobalFog.cs - GUID: 76b5ec6153a1d55438228df10fe66844...
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    Updating Assets/RFPSP/Scripts/Camera/VerticalBob.cs - GUID: 7858472cc098aec469c19b020f2ed0c8...
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    Updating Assets/RFPSP/Scripts/HUD/HealthText.cs - GUID: 7dfb8b2abca5e4d40a85ec91d2407c27...
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    Updating Assets/RFPSP/Image Effects/Scripts/BlurOptimized.cs - GUID: 7fc6bde01469c7b4badee5362f191d96...
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    Updating Assets/RFPSP/Image Effects/Scripts/Bloom.cs - GUID: 7fceaeb339b971b429c4cc600acabd13...
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    Updating Assets/RFPSP/Scripts/Player/LeanColliderDamage.cs - GUID: 8014a299b5128c6498c007f63c1e9783...
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    Updating Assets/RFPSP/Image Effects/Scripts/DepthOfFieldDeprecated.cs - GUID: 83d8db0ec466c14429f58c68c16398a1...
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    Updating Assets/RFPSP/Scripts/AI/WaypointGroup.cs - GUID: 84ec3d2ec4e95674aaa1055a326d3d91...
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    Updating Assets/RFPSP/Scripts/HUD/HelpText.cs - GUID: 86c81ef1c30c97d4199644a9f18841d5...
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    Updating Assets/RFPSP/Scripts/Objects/WorldRecenter.cs - GUID: 8828b9ffaf85cb248b6c2ab9bae950c3...
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    Updating Assets/RFPSP/Scripts/HUD/AmmoText.cs - GUID: 883ba878f847ec249a3cf84552757067...
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    Updating Assets/RFPSP/Image Effects/Scripts/ImageEffects.cs - GUID: 89a037199d11087f1100e2b844295342...
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    Updating Assets/RFPSP/Image Effects/Scripts/ColorCorrectionLookup.cs - GUID: 8cde8c0fd649d9b46bb403ba5e157391...
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    Updating Assets/RFPSP/Image Effects/Scripts/NoiseAndGrain.cs - GUID: 9191284b058eef549b7108b5f04e1117...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/MeshContainer.cs - GUID: 951d74f7d57bed84cb623c62436bd064...
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    Updating Assets/RFPSP/Image Effects/Scripts/CameraMotionBlur.cs - GUID: 97e9b95cf609d96409b6c40519432957...
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    Updating Assets/RFPSP/Scripts/AI/NPCAttack.cs - GUID: 99543d157e22709498714169552f6b37...
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    Updating Assets/RFPSP/Image Effects/Scripts/SepiaTone.cs - GUID: a07a781cad112c75d0008dfa8d76c639...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/WaterBase.cs - GUID: a1da353243062479a9b31c85074a796b...
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    Updating Assets/RFPSP/Image Effects/Scripts/Quads.cs - GUID: a20852ce049f64e4695a48b6a354be83...
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    Updating Assets/RFPSP/Image Effects/Scripts/TiltShift.cs - GUID: a22b3a7095a744a428c134b5e26ad68e...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/Water.cs - GUID: a3d3ef1a5bbfb4e0a910fbbe5830b1f9...
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    Updating Assets/RFPSP/Scripts/Objects/FenceRustle.cs - GUID: a476d9498f78ccd469db01946e8c4138...
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    Updating Assets/RFPSP/Scripts/AI/AI.cs - GUID: a7a6cc0cdaf8ed44cb00e2cb9c70aa60...
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    Updating Assets/RFPSP/Image Effects/Scripts/NoiseAndScratches.cs - GUID: a88a26a276b4e47619ce2c5adad33fab...
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    Updating Assets/RFPSP/Image Effects/Scripts/Vortex.cs - GUID: a94b781cad112c75d0008dfa8d76c639...
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    Updating Assets/RFPSP/Image Effects/Scripts/ScreenSpaceAmbientOcclusion.cs - GUID: b0923359e9e352a4b9b11c7b7161ad67...
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    Updating Assets/RFPSP/Scripts/Items/WeaponPickup.cs - GUID: b2aa9b0d434ff5648a2051fd3676dc7b...
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    Updating Assets/RFPSP/Image Effects/Scripts/PostEffectsBase.cs - GUID: b6f4318ec6c2bf643a0f9edfeeaba0ec...
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    Updating Assets/RFPSP/Scripts/Camera/MovePlayerAndCamera.cs - GUID: ba0cd279551563d449030be8f3bc97a1...
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    Updating Assets/RFPSP/Scripts/Effects/PainFade.cs - GUID: bbff3f2e37c0ec24da965ea99724c2f4...
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    Updating Assets/RFPSP/Image Effects/Scripts/DepthOfField.cs - GUID: bd70d448b18cfbc46af26466f752332c...
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    Updating Assets/RFPSP/Image Effects/Scripts/Twirl.cs - GUID: bdda781cad112c75d0008dfa8d76c639...
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    Updating Assets/RFPSP/Scripts/AI/CharacterDamage.cs - GUID: bea1dbbbe57d4a04f8bd8aba5e6bc453...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Scripts/Displace.cs - GUID: c62b7d87755b447919138e67f8e22e0c...
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    Updating Assets/RFPSP/Scripts/Player/FPSPlayer.cs - GUID: c9fa54eeff0a6a74abb99228fddc1cd9...
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    Updating Assets/RFPSP/Scripts/Objects/!Platforms/MovingPlatform.cs - GUID: cb79f6716973b474dbd5fa6cdcb47c44...
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    Updating Assets/RFPSP/Scripts/Effects/LevelLoadFade.cs - GUID: d0abd598d747d674aa55486ead2ba2be...
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    Updating Assets/RFPSP/Scripts/Objects/!Platforms/MovingElevator.cs - GUID: d22a92601dba61547b199631f3d2cbe6...
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    Updating Assets/RFPSP/Scripts/Objects/!Destructibles/BreakableObject.cs - GUID: d551212500c715545b0e20e8e4333eff...
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    Updating Assets/RFPSP/Image Effects/Scripts/CreaseShading.cs - GUID: d64b4f3a592f28b44bf19223ac8b6cd2...
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    Updating Assets/RFPSP/Scripts/Objects/!Platforms/ElevatorCrushCollider.cs - GUID: da8040c1ba3cfff44a5a027791cffd47...
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    Updating Assets/RFPSP/Scripts/HUD/MainMenu.cs - GUID: db963fee88d90624cab8f5832e5acb9f...
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    Updating Assets/RFPSP/Scripts/Items/AmmoPickup.cs - GUID: dcd41d6f2f4160242b93c069fb43eca8...
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    Updating Assets/RFPSP/Scripts/Camera/HorizontalBob.cs - GUID: dd2e9a5cd1735ce4983bfb42cae4b04b...
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    Updating Assets/RFPSP/Scripts/AI/MoveTrigger.cs - GUID: dd6d2d5de856e9041848919d77f86e97...
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    Updating Assets/RFPSP/Image Effects/Scripts/VignetteAndChromaticAberration.cs - GUID: dd6d4281e5d7cd44d8c6e38bc2c1b8d8...
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    Updating Assets/RFPSP/Scripts/AI/NPCSpawner.cs - GUID: ddcbfaca86121b444934f4bddc1db914...
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    Updating Assets/RFPSP/Scripts/Objects/!Destructibles/ExplosiveObject.cs - GUID: de6ba2a7b09ea6c409fb8678d36c4c2e...
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    Updating Assets/RFPSP/Scripts/Weapons/WeaponBehavior.cs - GUID: def2fb265c6be544a9d5b85b16d3f8d2...
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    Updating Assets/RFPSP/Scripts/AI/MonsterTrigger.cs - GUID: e3299ace912e20c4a8824e056c9a0275...
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    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Scripts/WaterBasic.cs - GUID: e3c51c7d2d43c51459c7e2c2cd1ccf09...
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    Updating Assets/RFPSP/Image Effects/Scripts/Tonemapping.cs - GUID: e50e925fb93c78246bf995d9dc3a2330...
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    done. [Time: 34.891373 ms]
    Updating Assets/RFPSP/Image Effects/Scripts/ColorCorrectionRamp.cs - GUID: ea59781cad112c75d0008dfa8d76c639...
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    Updating Assets/RFPSP/Image Effects/Scripts/ContrastStretch.cs - GUID: ec92b071d2d424aecb3e46f28eb63174...
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    Updating Assets/RFPSP/Scripts/Camera/SmoothMouseLook.cs - GUID: f0bbbfa8b7bba874ebf21cf312fc31fd...
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    Updating Assets/RFPSP/Scripts/Objects/!Climbing/Ladder.cs - GUID: f1519267ab2b60440b87541b00905659...
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    Updating Assets/RFPSP/Scripts/Weapons/GunSway.cs - GUID: f3d954bcfc9592b418f1e34ca3042dec...
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    done. [Time: 40.677383 ms]
    Updating Assets/RFPSP/Image Effects/Scripts/ImageEffectBase.cs - GUID: f6469eb0ad1119d6d00011d98d76c639...
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    done. [Time: 33.173607 ms]
    Updating Assets/RFPSP/Scripts/Player/Footsteps.cs - GUID: f703e4cf24d9250449bd04354e314061...
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    done. [Time: 37.744198 ms]
    Updating Assets/RFPSP/Scripts/Weapons/ArrowObject.cs - GUID: fc329ddea2a0e8e4da0c5db723b1edfc...
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    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
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    WeaveAssemblies unityPath= C:/Program Files/Unity 5.6.1/Editor/Data/Managed/UnityEngine.dll
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    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_025.jpg - GUID: b9fe3c3ac6039564785a523045fa8b8e...
    done. [Time: 42.126881 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Wood2B.bmp - GUID: ba7c823c9c0f91a4bbde829d6c2be44d...
    done. [Time: 116.438141 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Brick_Main3.bmp - GUID: bae2d3d3be7a8c6459fd8d958539efca...
    done. [Time: 128.457565 ms]
    Updating Assets/RFPSP/Textures/M4/M4.JPG - GUID: bc448ad7e45aeee4aa5ee16d3c9b8f19...
    done. [Time: 364.952911 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_028.jpg - GUID: bda6197cb50e2cd4cbd5cc89231bb651...
    done. [Time: 45.881542 ms]
    Updating Assets/RFPSP/Demo/Other/TableWood/Textures/wood_01_n 1.tga - GUID: be081f41e29e93a44b907dafac3214ed...
    done. [Time: 176.503128 ms]
    Updating Assets/RFPSP/Textures/Particles/water_splash2.psd - GUID: be4230ea0458d9246a9948a25e977247...
    done. [Time: 30.800932 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/GoodDirt.psd - GUID: bfd675cc0db1d4656b75dc6d6ba91142...
    done. [Time: 115.440445 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Grass (Hill) N.psd - GUID: bfecf634c84d40c4980e2955ae51f7dc...
    done. [Time: 108.315697 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ConcreteWall/Textures/ConcreteWall1_NM.png - GUID: c0c5a82628e524dc08487c84dabec9af...
    done. [Time: 390.777344 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Textures/Water fallback.jpg - GUID: c2ef94ff9d11915d1100a04b44295342...
    done. [Time: 54.242451 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Grass&Rock N.psd - GUID: c60650f0496a6764a8229e10b9f61d89...
    done. [Time: 117.438171 ms]
    Updating Assets/RFPSP/Textures/AK47/ak47Main_normal.bmp - GUID: c6b1ea6508ab58343a194dcfeb588b5a...
    done. [Time: 99.718079 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Grass (Hill).psd - GUID: c6e0767b1f8c34890ac245217f4b9731...
    done. [Time: 116.008850 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Textures/gun_colour_and_ambocc.tif - GUID: c75e64bcad11292cd0009d798d76c639...
    done. [Time: 175.627289 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Rocky Dirt N.jpg - GUID: c81d5ae459b10814d9c68cb23011ea86...
    done. [Time: 127.824577 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Textures/Plaster_01_n.tga - GUID: c84ccabdbe3774d29b110d7c47c585f4...
    done. [Time: 174.081940 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Textures/ScotsPineTrunk.psd - GUID: c9f636a2b314ed36c25fd64b70184ce4...
    done. [Time: 85.452812 ms]
    Updating Assets/RFPSP/Textures/Waypoint.png - GUID: ca3b1ddc044eebb48917e3e8188aeccb...
    done. [Time: 26.007364 ms]
    Updating Assets/RFPSP/Textures/Bow/quiver.jpg - GUID: ca6c2dd293a4d1d43a36d7477208e161...
    done. [Time: 46.918983 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Cliff (Layered Rock) N.psd - GUID: cac0f9a46ff2f434bae1c19d4feb4bf8...
    done. [Time: 115.546234 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Grass/Weed2.psd - GUID: cb1bc5bfbd11058b1100de1b44295342...
    done. [Time: 51.969135 ms]
    Updating Assets/RFPSP/Demo/Other/RockBlobs/Textures/RockJagged0021Diffuse.tga - GUID: cb8d7c3c606224969a8ad4d117b53022...
    done. [Time: 67.485764 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Textures/Brick_01_n.tga - GUID: cbdafecbcf92b4ff7a59639f0e75a703...
    done. [Time: 185.627945 ms]
    Updating Assets/RFPSP/Textures/Falloff.psd - GUID: cc90a732ad112a541100162a44295342...
    done. [Time: 24.563419 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_030.jpg - GUID: cccf8dad4280b76458a78681530ad771...
    done. [Time: 42.166626 ms]
    Updating Assets/RFPSP/Demo/Other/Boat/Textures/Boat_N.jpg - GUID: ce9c3e63c2cd9ec4d9e5de8ef6c893a6...
    done. [Time: 91.804001 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Textures/Brick_01_d.tga - GUID: cf1e13ed01df34ab98fad52c82ab74ce...
    done. [Time: 195.588852 ms]
    Updating Assets/RFPSP/Demo/Textures/logends.jpg - GUID: d390ad8d446e5a74c95af22de1834606...
    done. [Time: 117.745026 ms]
    Updating Assets/RFPSP/Image Effects/Textures/color correction ramp.png - GUID: d440902fad11e807d00044888d76c639...
    done. [Time: 25.885792 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Textures/robot_colour_and_ambocc2.tif - GUID: d4db74bcad11292cd0009d798d76c639...
    done. [Time: 330.198303 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_024.jpg - GUID: d5a7ae9edf174fd4fa0a0ce6d25c7f15...
    done. [Time: 42.362133 ms]
    Updating Assets/RFPSP/Textures/Shotgun/shell_normal.jpg - GUID: d5f5b72af5ee2604eb5e1989abfd7674...
    done. [Time: 35.707596 ms]
    Updating Assets/RFPSP/Textures/M4/M4_normal.JPG - GUID: d62f5348e03059c418a06992087bfd05...
    done. [Time: 363.401154 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_007.jpg - GUID: d80c739fde5427b408c26ae5941fef53...
    done. [Time: 44.346714 ms]
    Updating Assets/RFPSP/Demo/Textures/SmallRock1_normal.jpg - GUID: dac77c6c279bc7747921a0179cdd627f...
    done. [Time: 33.929329 ms]
    Updating Assets/RFPSP/Textures/AK47/ak47Rec_normal.bmp - GUID: db175591647ba594591385f8d4b536aa...
    done. [Time: 33.331123 ms]
    Updating Assets/RFPSP/Textures/Shotgun/main.jpg - GUID: dbb5ddd282b58f5408d367a8770567e9...
    done. [Time: 192.252670 ms]
    Updating Assets/RFPSP/Textures/Bow/Bow_Small_N.jpg - GUID: dc111d02dc981da47be8559c340bfb47...
    done. [Time: 258.697479 ms]
    Updating Assets/RFPSP/Demo/Textures/house.jpg - GUID: dcc00327b41b6d24ca3c6c6e7392f4c8...
    done. [Time: 94.397026 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Roof_Metal3_normal.bmp - GUID: deb3778133b8ea84cb4f92a58daa118d...
    done. [Time: 100.607361 ms]
    Updating Assets/RFPSP/Demo/Textures/barrel_norm.jpg - GUID: df29210452db5b04582a384a0e02001f...
    done. [Time: 42.910954 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Textures/Bush5.psd - GUID: df4ddf96bd116869a000fb488f962b59...
    done. [Time: 49.420246 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_016.jpg - GUID: dfcc9fc4adb146d498d13a2b3a9851b7...
    done. [Time: 41.513474 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_027.jpg - GUID: e111cef79a642d3468342f773633edaa...
    done. [Time: 42.817726 ms]
    Updating Assets/RFPSP/Textures/canteen_normal.jpg - GUID: e21201f3947b93e4789e68ec12d7fed8...
    done. [Time: 43.134514 ms]
    Updating Assets/RFPSP/Textures/Particles/spark4.png - GUID: e250928db25a7c740ba214535f61a5c5...
    done. [Time: 44.686874 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Roof_Metal3.bmp - GUID: e2610907d5d5b9447b018b9798abfdf6...
    done. [Time: 77.433815 ms]
    Updating Assets/RFPSP/Demo/Other/Skyboxes/Textures/Sunny3/Sunny3_right.tif - GUID: e349c3f4b36417b48b65112d7bd0b54e...
    done. [Time: 73.619537 ms]
    Updating Assets/RFPSP/Demo/Other/Skyboxes/Textures/Sunny3/Sunny3_down.tif - GUID: e3e214f8620f35a4cb4e415a4b8c19cf...
    done. [Time: 42.336998 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ChainLinkFence/Textures/ChainLinkFence_NM.png - GUID: e5c4927bddcc543ba947a305f4a00594...
    done. [Time: 220.444519 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/beachsand.jpg - GUID: e5c5758dfe3b11f4b930c613da7aaa43...
    done. [Time: 122.185867 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Brick_Main3_normal.bmp - GUID: e62138d9e59760840b0b0b64dd504a18...
    done. [Time: 110.254990 ms]
    Updating Assets/RFPSP/Demo/Other/Boat/Textures/Boat_DEF.jpg - GUID: e6f56650078c34d4ca1e4aadc27e07a2...
    done. [Time: 94.915741 ms]
    Updating Assets/RFPSP/Textures/canteen.jpg - GUID: e70cac77e5fd1fe40b6df3cd063ad27e...
    done. [Time: 49.071606 ms]
    Updating Assets/RFPSP/Image Effects/Textures/Noise.png - GUID: e80c3c84ea861404d8a427db8b7abf04...
    done. [Time: 30.807068 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Textures/robot_normals5.tif - GUID: e81cb948ad11a36cd0006ce98d76c639...
    done. [Time: 350.227661 ms]
    Updating Assets/RFPSP/Image Effects/Textures/grayscale ramp.png - GUID: e9a9781cad112c75d0008dfa8d76c639...
    done. [Time: 26.858650 ms]
    Updating Assets/RFPSP/Textures/Shotgun/main_normal.jpg - GUID: e9ce444b5205c634094e0fb37febb5d1...
    done. [Time: 436.925110 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_017.jpg - GUID: ea4adba033a1c5247b31a820441cd667...
    done. [Time: 47.594635 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ConcreteWall/Textures/ConcreteWall3_NM.png - GUID: eaefec377c59144eab58c17e35336dca...
    done. [Time: 403.054535 ms]
    Updating Assets/RFPSP/Demo/Textures/SpaceShip.jpg - GUID: eb430887d10430b4c8f4725f271edcde...
    done. [Time: 80.850655 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodPlank/Textures/WoodPlank_NM.png - GUID: eb875da52965f4e3096ee99a1ab18de8...
    done. [Time: 173.512085 ms]
    Updating Assets/RFPSP/Image Effects/Textures/ContrastEnhanced3D16.png - GUID: ecd9a2c463dcb476891e43d7c9f16ffa...
    done. [Time: 26.174231 ms]
    Updating Assets/RFPSP/Textures/flashlightCookie.jpg - GUID: ede438da7e4858f4db3c1bfe586d697d...
    done. [Time: 34.951580 ms]
    Updating Assets/RFPSP/Textures/fire4.psd - GUID: eea55f7f3e1144349acc411fde4e0090...
    done. [Time: 30.914028 ms]
    Updating Assets/RFPSP/Textures/Particles/explosion.png - GUID: efc0cb575e5166c4495e382029371e57...
    done. [Time: 74.382568 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_004.jpg - GUID: f1f08b4c4ca84f540992a3a1658617ae...
    done. [Time: 40.986862 ms]
    Updating Assets/RFPSP/Textures/Particles/wood1.png - GUID: f28d02fa0ffd4904884a04298f576ece...
    done. [Time: 28.971527 ms]
    Updating Assets/RFPSP/Textures/flashlightBeam.jpg - GUID: f2d0096e717e3f941bbe450d82d5b040...
    done. [Time: 25.477537 ms]
    Updating Assets/RFPSP/Textures/WeaponHits/dirtMark3.png - GUID: f3445cb053c07fd43932010298710e2e...
    done. [Time: 28.441408 ms]
    Updating Assets/RFPSP/Demo/Other/doors/Door_1_normal.png - GUID: f3b158d339b0c6348a26dc6771855f71...
    done. [Time: 112.872269 ms]
    Updating Assets/RFPSP/Textures/Bow/Arrow_Shaft_1_N.jpg - GUID: f3f7e7a4550f13b4c9e8c591ddd89e67...
    done. [Time: 195.883133 ms]
    Updating Assets/RFPSP/Textures/WeaponHits/glassDebris.png - GUID: f42dadc748fe79245a546b83e3f9a763...
    done. [Time: 26.578688 ms]
    Updating Assets/RFPSP/Textures/WeaponHits/glassMark3.png - GUID: f4bd9893df8325844a0389a14bcc92e1...
    done. [Time: 30.708878 ms]
    Updating Assets/RFPSP/Demo/Textures/Shelf.jpg - GUID: f4f893352aa93fe44889f618f512fc5d...
    done. [Time: 341.055511 ms]
    Updating Assets/RFPSP/Textures/Reticles/SwapArrows.png - GUID: f76ce0f4d90025a478d6bea3111ea530...
    done. [Time: 38.806770 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Textures/Sand (Beach Wet2).jpg - GUID: fb09b5570f5544f53848f02aac9c4f9c...
    done. [Time: 125.710533 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Textures/SmallWaves.png - GUID: fb6566c21f717904f83743a5a76dd0b0...
    done. [Time: 32.446812 ms]
    Updating Assets/RFPSP/Textures/glassSpark.psd - GUID: fbf45257393a6d74b8cf4854efd1ad29...
    done. [Time: 29.551908 ms]
    Updating Assets/RFPSP/Image Effects/Textures/SphereShape.psd - GUID: fc00ec05a89da4ff695a4273715cd5ce...
    done. [Time: 36.579632 ms]
    Updating Assets/RFPSP/Demo/Other/TableWood/Textures/wood_01_d 1.tga - GUID: fc2405a30da484c4d9af7e60b8a4bcee...
    done. [Time: 182.526138 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_032.jpg - GUID: fccb1b37885c01241864a2ea1d346680...
    done. [Time: 41.847206 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Materials/Caustics/caustics_011.jpg - GUID: fcd3c425524efdc4880ebb327db378e4...
    done. [Time: 42.115482 ms]
    Updating Assets/RFPSP/Textures/Shotgun/barrelDetail.jpg - GUID: fd8dbd73f4f73444fbf46beadecff4a3...
    done. [Time: 143.482071 ms]
    Updating Assets/RFPSP/Demo/Textures/BrickHouse/Plaster1_03C_normal.bmp - GUID: fdcd8d95a05b77a419f56072033f5839...
    done. [Time: 91.353951 ms]
    Updating Assets/RFPSP/Textures/Particles/spark6.png - GUID: ff0f4700c3195544fa11b31dc655f778...
    done. [Time: 25.938103 ms]
    Updating Assets/RFPSP/Textures/Particles/wood3.png - GUID: ff39a7585a4b7544db2db477b57f76eb...
    done. [Time: 30.733133 ms]
    Updating Assets/RFPSP/Image Effects/Textures/NoiseEffectGrain.png - GUID: ffa9c02760c2b4e8eb9814ec06c4b05b...
    done. [Time: 30.165022 ms]
    Updating Assets/RFPSP/Textures/M1911/m1911.jpg - GUID: ffda71a2ee2346b43939921f6b279105...
    done. [Time: 298.181091 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ScreenSpaceRaytrace.cginc - GUID: 26c67b7245085cf438e3d42d50d94f55...
    done. [Time: 57.187912 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Shaders/WaterInclude.cginc - GUID: 34e1452e07a0b40c295c5b10aa679465...
    done. [Time: 24.348040 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/frag_ao.cginc - GUID: 51ae11a5cd82fda468a85179946d672a...
    done. [Time: 59.360405 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/Tonemapper.shader - GUID: 003377fc2620a44939dadde6fe3f8190...
    done. [Time: 483.187439 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/DLAA.shader - GUID: 017ca72b9e8a749058d13ebd527e98fa...
    done. [Time: 252.497375 ms]
    Updating Assets/RFPSP/Image Effects/Projectors/Shaders/ProjectorMultiply.shader - GUID: 01a668cc78047034a8a0c5ca2d24c6f7...
    done. [Time: 63.978046 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/BrightPassFilter2.shader - GUID: 0aeaa4cb29f5d4e9c8455f04c8575c8c...
    done. [Time: 96.196327 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/EdgeDetectNormals.shader - GUID: 0d1644bdf064147baa97f235fc5b4903...
    done. [Time: 276.867371 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/NoiseEffectShaderYUV.shader - GUID: 0e447868506ba49f0a73235b8a8b647a...
    done. [Time: 67.203468 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ConvertDepth.shader - GUID: 14768d3865b1342e3a861fbe19ba2db2...
    done. [Time: 60.932930 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/BrightPassFilter.shader - GUID: 186c4c0d31e314f049595dcbaf4ca129...
    done. [Time: 61.544876 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Shaders/FXWaterPro.shader - GUID: 1cac2e0bcc34e4b3cbb4bd85982eba83...
    done. [Time: 76.979683 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/Contrast Stretch/Adaptation.shader - GUID: 257bc83cbeb544540bd0e558aa9b1383...
    done. [Time: 68.150024 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ContrastComposite.shader - GUID: 273404942eede4ea1883ca1fb2942507...
    done. [Time: 73.800140 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ChromaticAberrationShader.shader - GUID: 2b4f29398d9484ccfa9fd220449f5eee...
    done. [Time: 151.542267 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ColorCorrectionCurvesSimple.shader - GUID: 438ddd58d82c84d9eb1fdc56111702e1...
    done. [Time: 65.143188 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/SSAOShader.shader - GUID: 43ca18288c424f645aaa1e9e07f04c50...
    done. [Time: 529.967896 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/LensFlareCreate.shader - GUID: 459fe69d2f6d74ddb92f04dbf45a866b...
    done. [Time: 66.412094 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Shaders/FXWater4Advanced.shader - GUID: 475c4a4e617a8401b84ca7b32c7cc460...
    done. [Time: 244.287857 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/Blend.shader - GUID: 53b3960ee3d3d4a5caa8d5473d120187...
    done. [Time: 186.300095 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/VignetteShader.shader - GUID: 562f620336e024ac99992ff05725a89a...
    done. [Time: 61.310795 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/Contrast Stretch/MinMaxReduction.shader - GUID: 57b33a14b6d5347c5a85c36f6cb3b280...
    done. [Time: 68.401054 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/Bokeh34.shader - GUID: 57cdacf9b217546aaa18edf39a6151c0...
    done. [Time: 58.668678 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/BlurEffectConeTaps.shader - GUID: 57e6deea7c2924e22a5138e2b70bb4dc...
    done. [Time: 67.365372 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/NoiseEffectShaderRGB.shader - GUID: 5d7f4c401ae8946bcb0d6ff68a9e7466...
    done. [Time: 61.459251 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/VignettingShader.shader - GUID: 627943dc7a9a74286b70a4f694a0acd5...
    done. [Time: 63.118866 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ColorCorrectionCurves.shader - GUID: 62bcade1028c24ca1a39760ed84b9487...
    done. [Time: 64.740196 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/TwirlEffect.shader - GUID: 641b781cad112c75d0008dfa8d76c639...
    done. [Time: 65.180305 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ColorCorrectionEffect.shader - GUID: 67f8781cad112c75d0008dfa8d76c639...
    done. [Time: 59.793499 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/MobileBloom.shader - GUID: 68a00c837b82e4c6d92e7da765dc5f1d...
    done. [Time: 272.024384 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/FXAAPreset2.shader - GUID: 6f1418cffd12146f2a83be795f6fa5a7...
    Shader 'Hidden/FXAA Preset 2': fallback shader 'Hidden/FXAA II' not found
    Shader 'Hidden/FXAA Preset 2': fallback shader 'Hidden/FXAA II' not found
    done. [Time: 122.354485 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/VortexEffect.shader - GUID: 708b781cad112c75d0008dfa8d76c639...
    done. [Time: 61.525589 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/GlobalFog.shader - GUID: 70d8568987ac0499f952b54c7c13e265...
    done. [Time: 162.378708 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/MotionBlurClear.shader - GUID: 7699c5fbfa27745a1abe111ab7bf9785...
    done. [Time: 62.827797 ms]
    Updating Assets/RFPSP/Shaders/DecalShader.shader - GUID: 77740b233b6f9ae4491d096045e5bbf1...
    done. [Time: 24.406487 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/BlendForBloom.shader - GUID: 7856cbff0a0ca45c787d5431eb805bb0...
    done. [Time: 441.126923 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/CameraMotionBlur.shader - GUID: 85a88efa8c871af4a9d17c64791b6f4f...
    done. [Time: 432.646179 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/FisheyeShader.shader - GUID: 874ceab4425f64bccb1d14032f4452b1...
    done. [Time: 61.149773 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Shaders/FXWater4Simple.shader - GUID: 8aaff0751054e4a9cb4642d01eaf5be9...
    done. [Time: 222.844666 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/NoiseAndGrainDX11.shader - GUID: 8b30686bb4322ab42ad5eb50a0210b58...
    done. [Time: 271.424713 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/BlendModesOverlay.shader - GUID: 8c81db0e527d24acc9bcec04e87781bd...
    done. [Time: 214.979080 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ScreenSpaceAmbientObscurance.shader - GUID: 95616c020c5604dda96cf76afbbc0272...
    done. [Time: 243.653702 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/DepthOfField34.shader - GUID: 987fb0677d01f43ce8a9dbf12271e668...
    done. [Time: 559.102234 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/PrepareSunShaftsBlur.shader - GUID: 9ad381ed8492840ab9f165df743e4826...
    done. [Time: 100.944016 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Shaders/FXWaterBasicWithAlpha.shader - GUID: 9dccc8e8f0da4494991c26ef59019551...
    done. [Time: 73.567520 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Shaders/FX-Water Simple With Alpha.shader - GUID: 9f62c1d9ff6d00a47b9e6189f7da53e6...
    done. [Time: 91.860985 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader - GUID: a9df009a214e24a5ebbf271595f8d5b6...
    done. [Time: 77.883568 ms]
    Updating Assets/RFPSP/Shaders/Projector Multiply.shader - GUID: ac96f5c0b697340a887ac2bd77a0bddc...
    done. [Time: 35.493385 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/DepthOfFieldScatter.shader - GUID: acd613035ff3e455e8abf23fdc8c8c24...
    done. [Time: 1250.134888 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/NoiseAndGrain.shader - GUID: b0249d8c935344451aa4de6db76f0688...
    done. [Time: 167.662659 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/SSAA.shader - GUID: b3728d1488b02490cbd196c7941bf1f8...
    done. [Time: 71.667976 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/CreaseApply.shader - GUID: b59984d82af624bd3b0c777f038276f2...
    done. [Time: 62.615925 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ColorCorrection3DLut.shader - GUID: b61f0d8d8244b4b28aa66b0c8cb46a8d...
    done. [Time: 100.330605 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/SepiaToneEffect.shader - GUID: b6aa781cad112c75d0008dfa8d76c639...
    done. [Time: 62.486172 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Billboard.shader - GUID: b9060c70b934ad24fa776aec4b7513f3...
    Use of UNITY_MATRIX_MV is detected. To transform a vertex into view space, consider using UnityObjectToViewPos for better performance.
    (Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Billboard.shader)

    (Filename: C:/buildslave/unity/build/Editor/Src/AssetPipeline/ShaderImporter.cpp Line: 328)

    done. [Time: 53.909302 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader - GUID: bb4af680337344a4abad65a4e8873c50...
    done. [Time: 242.864670 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/BlurAndFlares.shader - GUID: be6e39cf196f146d5be72fbefb18ed75...
    done. [Time: 263.483459 ms]
    Updating Assets/RFPSP/Shaders/WaterShader.shader - GUID: bec29b24939baac4fad115a3ffb793f4...
    done. [Time: 184.844467 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/Contrast Stretch/Luminance.shader - GUID: befbb4b9c320b4b18a08ef7afb93b6c9...
    done. [Time: 63.648403 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader - GUID: bf34d2a25450349699e8ae6456fa7ca9...
    done. [Time: 449.519653 ms]
    Updating Assets/RFPSP/Image Effects/Projectors/Shaders/ProjectorLight.shader - GUID: c0ace1ca4bc0718448acf798c93d52d9...
    done. [Time: 65.117477 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/FXAAPreset3.shader - GUID: c182fa94a5a0a4c02870641efcd38cd5...
    Shader 'Hidden/FXAA Preset 3': fallback shader 'Hidden/FXAA II' not found
    Shader 'Hidden/FXAA Preset 3': fallback shader 'Hidden/FXAA II' not found
    done. [Time: 131.151413 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/NewShader.shader - GUID: c5344cbb32d065a48b3e3dff8db7ddf3...
    done. [Time: 1006.086121 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/FXAA3Console.shader - GUID: c547503fff0e8482ea5793727057041c...
    done. [Time: 77.297638 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/FXAA2.shader - GUID: cd5b323dcc592457790ff18b528f5e67...
    done. [Time: 79.473633 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_Antialiasing/NFAA.shader - GUID: ce0cb2621f6d84e21a87414e471a3cce...
    done. [Time: 128.294495 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/SunShaftsComposite.shader - GUID: d3b1c8c1036784176946f5cfbfb7fe4c...
    done. [Time: 224.539337 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/DepthOfFieldDX11.shader - GUID: d8e82664aa8686642a424c88ab10164a...
    done. [Time: 188.641510 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ShowAlphaChannel.shader - GUID: da310021e2a4142429d95c537846dc38...
    done. [Time: 60.178669 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/GrayscaleEffect.shader - GUID: daf9781cad112c75d0008dfa8d76c639...
    done. [Time: 82.393089 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader - GUID: e2baf3cae8edc4daf94c9adc2154be00...
    done. [Time: 199.792099 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/ColorCorrectionSelective.shader - GUID: e515e0f94cefc4c0db54b45cba621544...
    done. [Time: 66.368256 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_DepthOfField/SeparableBlur.shader - GUID: e97c14fbb5ea04c3a902cc533d7fc5d1...
    done. [Time: 78.411057 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/MotionBlur.shader - GUID: e9ba2083ad114a07d000fbfb8d76c639...
    done. [Time: 105.252464 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/CameraMotionBlurDX11.shader - GUID: f1b13d7a80660504a858ea24cfa418c6...
    done. [Time: 183.924500 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/Contrast Stretch/Apply.shader - GUID: f4901f25d4e1542589348bbb89563d8e...
    done. [Time: 67.847267 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/RadialBlur.shader - GUID: f58445347fe2e4b8396487ed2bfa02ad...
    done. [Time: 62.796524 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/SimpleClear.shader - GUID: f688f89ed5eb847c5b19c934a0f1e772...
    done. [Time: 67.530777 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/BlendOneOne.shader - GUID: f7898d203e9b94c0dbe2bf9dd5cb32c0...
    done. [Time: 65.868530 ms]
    Updating Assets/RFPSP/Image Effects/Shaders/_BloomAndFlares/MobileBlur.shader - GUID: f9d5fa183cd6b45eeb1491f74863cd91...
    done. [Time: 239.468277 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ChainLinkFence/ChainLinkFence.prefab - GUID: 0088af9c520154f83bba69998f4bc828...
    done. [Time: 22.132006 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Materials/scotspinetypea-pine needles.mat - GUID: 00cdedc1bd1113061100b7a844295342...
    done. [Time: 129.831070 ms]
    Updating Assets/RFPSP/Objects/Weapons/ImpactMarks/BulletMark3.prefab - GUID: 013a11430f98f2a48b7d79eddb2a2b59...
    done. [Time: 19.733614 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/InstantDeathCollider.prefab - GUID: 01825d65aa45e6f4fb892626a524cfad...
    done. [Time: 208.691895 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Materials/gun_colour_and_ambocc.mat - GUID: 01c9ff3b93380c545957702d6b36108f...
    done. [Time: 307.969269 ms]
    Updating Assets/RFPSP/Demo/Materials/Cement_Floor2.mat - GUID: 026f3942f71431c46a968d58377cbc5c...
    done. [Time: 23.128534 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Prefabs/WaterBasicNightime.prefab - GUID: 02fc9c247ef6d2942ad6a7613a2ef3dd...
    done. [Time: 17.277359 ms]
    Updating Assets/RFPSP/Objects/Weapons/Arrow.prefab - GUID: 0352005121229704885143576e1801e5...
    done. [Time: 15.909103 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Materials/Unity_soldier_Body_DIF_wip.mat - GUID: 0505941a5888fcc468f68c024a94c7a0...
    done. [Time: 23.509611 ms]
    Updating Assets/RFPSP/Animations/WeaponPivotLand.anim - GUID: 0666e86f02336a9469d247383ba7cae2...
    done. [Time: 17.253395 ms]
    Updating Assets/RFPSP/Objects/Effects/PainFadeObj.prefab - GUID: 06fee822db7c4474ba0bbc53ff128509...
    done. [Time: 18.435787 ms]
    Updating Assets/RFPSP/Materials/Particles/water_splash.mat - GUID: 07587ac6863398c41862e93258202736...
    done. [Time: 48.755989 ms]
    Updating Assets/RFPSP/Materials/pistolmain.mat - GUID: 07922fb9260faea4e8292baf6867b365...
    done. [Time: 27.427635 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Materials/bush3.mat - GUID: 08bfdf96bd116869a000fb488f962b59...
    done. [Time: 19.543074 ms]
    Updating Assets/RFPSP/Materials/crosshair.mat - GUID: 090dbd65000d2334bb188bc34c438038...
    done. [Time: 17.969378 ms]
    Updating Assets/RFPSP/Materials/Particles/spark2.mat - GUID: 0a805ebb01bb68647a3f55131f59e8ec...
    done. [Time: 50.607018 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Materials/Robot_Color.mat - GUID: 0aa851515cd3747d6b3b3e461199a2ed...
    done. [Time: 172.261292 ms]
    Updating Assets/RFPSP/Materials/Particles/spark1.mat - GUID: 0c341fec988a04946a0cfacdbcc95d87...
    done. [Time: 28.106796 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/Mine.prefab - GUID: 0cd1539bfe1b95145b65240ca7ceccbb...
    done. [Time: 19.724554 ms]
    Updating Assets/RFPSP/Materials/Particles/smoke3.mat - GUID: 0f16ab39f7800074abd5563c879d8811...
    done. [Time: 20.308737 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Sand (Beach Wet2).mat - GUID: 0f20218d23bca6c4e804b16a988c93eb...
    done. [Time: 23.021576 ms]
    Updating Assets/RFPSP/Objects/Effects/Impact_Glass.prefab - GUID: 10151f7d5c9d54f478e9bdadff3debf0...
    done. [Time: 22.324297 ms]
    Updating Assets/RFPSP/Models/Player/Materials/unity_pilot_head_01_dif.mat - GUID: 10469f24ac002fc4c90d8120696893d2...
    done. [Time: 252.242264 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodFence/Materials/WoodFence1.mat - GUID: 108ad75e212c24ee7aa2af6575349f5f...
    done. [Time: 29.345881 ms]
    Updating Assets/RFPSP/Demo/Materials/BrickHouse/Brick_Main3.mat - GUID: 10e8890671bd9de42932ad858320ad0d...
    done. [Time: 23.133211 ms]
    Updating Assets/RFPSP/Materials/shotgparts.mat - GUID: 11900340807e98b409fba1b9625242ed...
    done. [Time: 21.838890 ms]
    Updating Assets/RFPSP/Physics Materials/platform.physicMaterial - GUID: 12036450112da80408485f9efaedb603...
    done. [Time: 13.680796 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/SeaZone.prefab - GUID: 1325da96bc168fd438542c89acd1543d...
    done. [Time: 30.688713 ms]
    Updating Assets/RFPSP/Animations/CameraLand.anim - GUID: 1351b672410ab9e4a9defecd4fbf4ff6...
    done. [Time: 14.351772 ms]
    Updating Assets/RFPSP/Objects/Effects/Impact_Metal.prefab - GUID: 13df068360f80774286b07a12d676b42...
    done. [Time: 20.200024 ms]
    Updating Assets/RFPSP/Materials/Particles/concrete 4.mat - GUID: 1450032da0e27d0468734cbca8aa0e08...
    done. [Time: 16.463478 ms]
    Updating Assets/RFPSP/Demo/Materials/can.mat - GUID: 14b8a8ccbba13be46b8acc157bcc27f0...
    done. [Time: 23.623291 ms]
    Updating Assets/RFPSP/Objects/HUD/AmmoText.prefab - GUID: 161619e8ded1693448676878252eb35b...
    done. [Time: 14.369891 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/dirt2.mat - GUID: 16413e6dfb0e56740bb15679bd5f2fc3...
    done. [Time: 289.143951 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ChainLinkFence/Materials/ChainLinkFence.mat - GUID: 1788d1a3f20ce4de3b8eddee9e4345bb...
    done. [Time: 267.905304 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/ExplosiveBarrel.prefab - GUID: 180daedcfad37f943a7c189f66da874b...
    done. [Time: 19.100920 ms]
    Updating Assets/RFPSP/Objects/Utilities/ObjectPoolingManager.prefab - GUID: 18c9d1c486b8c9143ba3d5056af946f3...
    done. [Time: 18.741760 ms]
    Updating Assets/RFPSP/Demo/Objects/Crate.prefab - GUID: 19ec273049a0cba4391f3733be82ac02...
    done. [Time: 21.652151 ms]
    Updating Assets/RFPSP/Materials/w_mp512.mat - GUID: 1b668eab9e425d64db17c059152cb4d2...
    done. [Time: 22.618872 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/Elevator.prefab - GUID: 1b7129592c1e7cc44835700aae9e2aba...
    done. [Time: 166.015915 ms]
    Updating Assets/RFPSP/Demo/Materials/Plaster1_03C.mat - GUID: 1cc87f3a3a66ddf49be481953da7b5bf...
    done. [Time: 21.573540 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/SoldierGoodNPC.prefab - GUID: 1ce18950ed652084694a70104213133c...
    done. [Time: 38.718224 ms]
    Updating Assets/RFPSP/Materials/Bow.mat - GUID: 1ce9e09af0778954986fb223d4099729...
    done. [Time: 21.776644 ms]
    Updating Assets/RFPSP/Animations/CameraSwitch.anim - GUID: 1dcea4ea1b5a2fb47b06d7ca9d65b74c...
    done. [Time: 13.927736 ms]
    Updating Assets/RFPSP/Animations/WeaponPivotJump.anim - GUID: 1f092de1124021d479047da75a0b5b9e...
    done. [Time: 16.467279 ms]
    Updating Assets/RFPSP/Objects/Pickups/Pickup_MP5.prefab - GUID: 1f26bce0ab8cc5f4fa1b60ae0dae9ce4...
    done. [Time: 18.503878 ms]
    Updating Assets/RFPSP/Demo/Objects/Table.prefab - GUID: 1fc68d2c5d69d5248a00822d91482130...
    done. [Time: 14.130256 ms]
    Updating Assets/RFPSP/Objects/Pickups/Ammo_Sniper.prefab - GUID: 2098ef093e1a3fa4e9195a6e5c966c05...
    done. [Time: 14.301215 ms]
    Updating Assets/RFPSP/Image Effects/Projectors/Prefabs/BlobLightProjector.prefab - GUID: 21543d2b66928224f8a9536ff3811682...
    done. [Time: 17.976974 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/AndroidNPCMecanimColliders.prefab - GUID: 2307d8a9d078bba4ebeb7d1ce2207969...
    done. [Time: 27.714613 ms]
    Updating Assets/RFPSP/Objects/Pickups/Pickup_Katana_rigidbody.prefab - GUID: 23344d54502c7514ab6a33fefa84632f...
    done. [Time: 18.548298 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodPlank/Materials/WoodPlank.mat - GUID: 240668f3f899c402288cb2d806d2ac7a...
    done. [Time: 26.361555 ms]
    Updating Assets/RFPSP/Objects/Pickups/Pickup_Katana.prefab - GUID: 248a8e745a66fbe4aa57b63a76dcc418...
    done. [Time: 14.308229 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Materials/scotspinetypea-pinetrunk.mat - GUID: 25922ec1bd1113061100b7a844295342...
    done. [Time: 22.968096 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Materials/WaterBasicNighttime.mat - GUID: 26c8cdc1374cd284dac18ff57a71bcd2...
    done. [Time: 22.106873 ms]
    Updating Assets/RFPSP/Objects/Weapons/Grenade.prefab - GUID: 282d209db0fe3a540a783f3e859eb5f0...
    done. [Time: 15.663041 ms]
    Updating Assets/RFPSP/Image Effects/Projectors/Prefabs/BlobShadowProjector.prefab - GUID: 28a5e79925e3ce04a82856c16a572cbe...
    done. [Time: 17.287294 ms]
    Updating Assets/RFPSP/Objects/Pickups/Pickup_Shotgun.prefab - GUID: 2a8a900e49c52d3439ebffc44617e79e...
    done. [Time: 14.746878 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Materials/bush5.mat - GUID: 2b0d052fbd110f89a00081698f962b59...
    done. [Time: 21.311987 ms]
    Updating Assets/RFPSP/Physics Materials/Player.physicMaterial - GUID: 2bacb89bf156bb24882cc997dc4b56d1...
    done. [Time: 14.241014 ms]
    Updating Assets/RFPSP/Demo/Materials/house.mat - GUID: 2bccfe2a34b4eb04aa5b2f5d451f28a0...
    done. [Time: 21.781612 ms]
    Updating Assets/RFPSP/Objects/Effects/Impact_Stone.prefab - GUID: 2bd1da584fe79ec4aa13fd5e331e9de5...
    done. [Time: 24.622452 ms]
    Updating Assets/RFPSP/Objects/Pickups/Ammo_Bow.prefab - GUID: 2bdaaccbfb1b4c44e92e590d5081cbcb...
    done. [Time: 16.496794 ms]
    Updating Assets/RFPSP/Objects/Weapons/Shells/MachinegunShellRB.prefab - GUID: 2c3a8961d86738345ba18feb3cfd1816...
    done. [Time: 19.384975 ms]
    Updating Assets/RFPSP/Demo/Materials/Crate.mat - GUID: 2da4f127a1d2729448462c90cee701b9...
    done. [Time: 24.477209 ms]
    Updating Assets/RFPSP/Objects/Utilities/TempAudio.prefab - GUID: 2e0b31e436ae57b4a835e6b09767dcb5...
    done. [Time: 19.090107 ms]
    Updating Assets/RFPSP/Materials/glassParticles.mat - GUID: 2f38a6934d7c08943bce1287a94cec63...
    done. [Time: 22.607183 ms]
    Updating Assets/RFPSP/Materials/Particles/spark3.mat - GUID: 2f8aa97807a4b6b449f27bde1b24690f...
    done. [Time: 25.893391 ms]
    Updating Assets/RFPSP/Materials/landMine.mat - GUID: 2fdb01f6e9efeb34c9c8c302a8bb210d...
    done. [Time: 23.240170 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/DamageZone.prefab - GUID: 308c8aae1002dd04c8c65fe7db2d816d...
    done. [Time: 19.135113 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Objects/Materials/water plane-lambert1.mat - GUID: 30abebfd9bf1c49d8a2d26e61e66bc15...
    done. [Time: 22.702744 ms]
    Updating Assets/RFPSP/Objects/NPCs/Managers and Examples/Example Wave Spawners.prefab - GUID: 311c2ffd4f0baab4999d6a7f642efec6...
    done. [Time: 82.948914 ms]
    Updating Assets/RFPSP/Objects/Weapons/ImpactMarks/dirtMark3.prefab - GUID: 323816ab6151f6142b04392d4f167ba2...
    done. [Time: 16.686749 ms]
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    Updating Assets/RFPSP/Materials/shotgparts2.mat - GUID: 36de94ac5b2181e458ce7a8b764590df...
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    Updating Assets/RFPSP/Materials/Particles/spark5.mat - GUID: 69bea1039a2377346a02f69855abaea4...
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    Updating Assets/RFPSP/Objects/Weapons/ImpactEffects/!Metalmpact.prefab - GUID: 7b3c3d76fa35f9745a9773ef5405ac7b...
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    Updating Assets/RFPSP/Materials/ImpactMarks/dirt3.mat - GUID: 7b448b6aab88fde489520ded65a0966a...
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    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/Materials/zombie.mat - GUID: 813063917b9b7a945bb369512c79c924...
    done. [Time: 23.922249 ms]
    Updating Assets/RFPSP/Animations/CameraJump.anim - GUID: 82142b6ba451d164fa088871a7f941fa...
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    Updating Assets/RFPSP/Models/Player/Materials/m4.mat - GUID: 83ec8d18d6f66034087e87bcc5623936...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Cliff (Grassy).mat - GUID: 842bac1322e50bf4bb9894a7d9f61d86...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Prefabs/Water4Simple.prefab - GUID: 843740dbe549a4a6ba9556d1b80001f5...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Pebbles.mat - GUID: 849b9c91a7e42864fba260bb30ebeddf...
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    Updating Assets/RFPSP/Objects/NPCs/Managers and Examples/NPC Manager.prefab - GUID: 85c8d09a8c977f34197395b892578c61...
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    Updating Assets/RFPSP/Objects/Pickups/Pickup_Shield.prefab - GUID: 8634aa84309e2a64b85695a110cfab5b...
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    Updating Assets/RFPSP/Materials/lens.mat - GUID: 86c84c23f95c98e48a6887b9e63f9624...
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    Updating Assets/RFPSP/Objects/Pickups/Pickup_Canteen.prefab - GUID: 87c29d4d9e21c6a419dfd03f887ed565...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/PineWithCollider2.prefab - GUID: 89d59ca5c45f10a4a853bdaa9615dc1d...
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    Updating Assets/RFPSP/Objects/Weapons/ImpactMarks/woodMark1.prefab - GUID: 8ae7d941f5868db4492ebe82ebc282f0...
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    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodFence/WoodFence.prefab - GUID: 8bc74c370a1bc22439aae8c62db4f4dc...
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    Updating Assets/RFPSP/Objects/InteractiveObjects/Platform.prefab - GUID: 8c5734d7bf8bc5043821c896b1847c13...
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    Updating Assets/RFPSP/Models/Player/Materials/visor unused.mat - GUID: 8c9a7cc6e93c1584fbacd8331a8ab7fd...
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    Updating Assets/RFPSP/Objects/Effects/Water_Trail.prefab - GUID: 8ca0ad4a92419b8429ea00320090ef07...
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    Updating Assets/RFPSP/Animations/WeaponIdle.anim - GUID: 8cad9fa458cad47418e288ea25d3c8a9...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Materials/Soldier/unity_goodsoldier_head_dif_01.mat - GUID: 8cb423b5355197c4e8a34e341280a832...
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    Updating Assets/RFPSP/Objects/Weapons/Shells/ShotgunShellRB.prefab - GUID: 8ce88408d20f37c42975476caf4e2bdd...
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    Updating Assets/RFPSP/Animations/RifleSprinting.anim - GUID: 8dea5182c08791744a12543bda11960a...
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    Updating Assets/RFPSP/Objects/HUD/WarmupText.prefab - GUID: 90772320fda58914cb46cc73379e8c4e...
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    Updating Assets/RFPSP/Objects/Effects/Impact_Water.prefab - GUID: 90e487e0835e4334f9896a79ca8668f0...
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    Updating Assets/RFPSP/Models/Player/Materials/M4-lambert2.mat - GUID: 914b9af0aa458cc42928f1564c95e343...
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    Updating Assets/RFPSP/Objects/Weapons/Tracer.prefab - GUID: 922d45ea5d5cb50449a0f26dc52e6c99...
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    Updating Assets/RFPSP/Demo/Other/ShantyTown/ChainLinkFence/Post.prefab - GUID: 932ecc9b185894aaa86a516bec7fcce9...
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    Updating Assets/RFPSP/Objects/Effects/Impact_Dirt.prefab - GUID: 93f2e126c90729e4a95c73cde2d94a78...
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    Updating Assets/RFPSP/Demo/Objects/BrickHouse.prefab - GUID: 947d25c86e365274da4e0549fd2c483d...
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    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Prefabs/WaterBasicDaytime.prefab - GUID: 9485b0c79d11e2e4d0007da98d76c639...
    done. [Time: 14.644886 ms]
    Updating Assets/RFPSP/Models/Materials/Unity_soldier_Body_DIF_wip.mat - GUID: 950763554a9b2864fb98115acc873677...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/SoldierBadNPCColliders.prefab - GUID: 950c0981e6ac46548891dc71d1cc1ec1...
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    Updating Assets/RFPSP/Models/Player/Materials/Unity_soldier_Body_DIF_wip.mat - GUID: 96231ac9b07b7d84fb01114e7e9f49c4...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Materials/bush4.mat - GUID: 96cfdf96bd116869a000fb488f962b59...
    done. [Time: 27.095362 ms]
    Updating Assets/RFPSP/Demo/Materials/Roof_Metal3.mat - GUID: 993f6c93702e93646a8d6c76b70d8e18...
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    Updating Assets/RFPSP/Demo/Other/doors/Door.prefab - GUID: 9acfe6cfe867fed47b0c7fcf2f0e05ae...
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    Updating Assets/RFPSP/Objects/InteractiveObjects/OceanZone.prefab - GUID: 9aead5c4ba345fa4fabd5b594586bcb7...
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    Updating Assets/RFPSP/Materials/Sword.mat - GUID: 9af5612c4d15809479999f785a9f0fa6...
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    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/ZombieNPC.prefab - GUID: 9b415e32d23b8cb47a7514d4549c86bc...
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    Updating Assets/RFPSP/Demo/Materials/RCF_Shelf1_Tex_B.mat - GUID: 9bc0c04c917dc2a4ab60724bb154cd1a...
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    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/RobotNPC.prefab - GUID: 9edcb56c41c0f854792009af8735030b...
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    Updating Assets/RFPSP/Objects/HUD/HealthText.prefab - GUID: a182100153425b54aab353d929efa6cf...
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    Updating Assets/RFPSP/Physics Materials/Shell.physicMaterial - GUID: a2fa9bca8e8b4904982396598d3f346a...
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    Updating Assets/RFPSP/FPS Main.prefab - GUID: a312031471a288e459e7c085d9bb6b39...
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    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/RobotSniper.prefab - GUID: a3cc0049f3cb7df46917d1187c353d35...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Materials/OceanPlaneMaterial.mat - GUID: a437a9b380909fa4d98f929428f70388...
    done. [Time: 273.912262 ms]
    Updating Assets/RFPSP/Demo/Other/TableWood/Materials/wood_01_d.mat - GUID: a44fa09ddbc8543b790a9eb45d8b1574...
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    Updating Assets/RFPSP/Materials/dirtDebris.mat - GUID: a457eb35d638951469e52f07422b568b...
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    Updating Assets/RFPSP/Materials/SoldierSleeve.mat - GUID: a4bca7ee1ba592946933a8e926eef6c1...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush1.prefab - GUID: a58323f4c5b6ccf4e97afc935fad559e...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Forest Floor.mat - GUID: a5e38dce7d004374f8d1c3ce910086f0...
    done. [Time: 22.457264 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Materials/Water4Advanced.mat - GUID: a5f2339f242f6cc41a982ec55ea3c201...
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    Updating Assets/RFPSP/Objects/HUD/HungerText.prefab - GUID: a608301b14e10f940b1b554e32527716...
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    Updating Assets/RFPSP/Materials/Particles/concrete 2.mat - GUID: a701044c5b6d2354187d8d4578193036...
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    Updating Assets/RFPSP/Demo/Other/bricks/Materials/rubblebrick.mat - GUID: a7efc349ef851480a860e12a7063c82a...
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    Updating Assets/RFPSP/Materials/fleshHit.mat - GUID: aa5749ef88520794abda909082f44a4d...
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    Updating Assets/RFPSP/Objects/Effects/Water_Splash.prefab - GUID: aa7b0ac856718544b8196542afec9bbc...
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    Updating Assets/RFPSP/Demo/Materials/Wood2B.mat - GUID: ac8dc13e344a2dc4681158bb918cd4d7...
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    Updating Assets/RFPSP/Demo/Other/ShantyTown/ConcreteWall/Materials/ConcreteWall3.mat - GUID: acfd2c7a857cf419ca8d670865b3eebe...
    done. [Time: 30.181097 ms]
    Unloading 356 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 152.8 MB.
    System memory in use after: 152.3 MB.

    Unloading 5719 unused Assets to reduce memory usage. Loaded Objects now: 2963.
    Total: 6.214133 ms (FindLiveObjects: 0.392182 ms CreateObjectMapping: 0.267689 ms MarkObjects: 2.332930 ms DeleteObjects: 3.220162 ms)

    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Materials/WaterDefault.mat - GUID: ad24f9e317d651c428b3a5458aafede5...
    done. [Time: 26.022852 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Grass (Meadows).mat - GUID: ad79e323bc8da244689ac79ff56fc620...
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    Updating Assets/RFPSP/Demo/Materials/S3.mat - GUID: adc3262cc4562c34e9e714fd49ad6bc3...
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    Updating Assets/RFPSP/Materials/Katana.mat - GUID: aff91a35a4427e54da1949804dc35bd0...
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    Updating Assets/RFPSP/Objects/Pickups/Pickup_M1911.prefab - GUID: b07562ad4fd39fb42b93bc6ee4c71061...
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    Updating Assets/RFPSP/Demo/Materials/BrickHouse/Roof_Metal3.mat - GUID: b09f27d1044ab4d40bb9978d5d8e59e1...
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    Updating Assets/RFPSP/Materials/shelll.mat - GUID: b1203ff43c708f6419acc5db67abdea5...
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    Updating Assets/RFPSP/Materials/Fire3.mat - GUID: b22fad4b4f725df4792a9876f68f4fde...
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    Updating Assets/RFPSP/Demo/Materials/Chair.mat - GUID: b29ff1ccab0c0fd4594959ebe339af62...
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    Updating Assets/RFPSP/Objects/Effects/PlayerTracer.prefab - GUID: b2a6b92c36a9b5443b7e657d2401e6e5...
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    Updating Assets/RFPSP/Materials/SniperReticle.mat - GUID: b2d15681c8ef93248b78493f64e4fd72...
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    Updating Assets/RFPSP/Physics Materials/Arrow.physicMaterial - GUID: b2d3559dbef5c974b857eb403df8cb30...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Materials/Soldier/Copy of unity_goodsoldier_body_dif_wip.mat - GUID: b3dca674375718149a5427afecd8fa5a...
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    Updating Assets/RFPSP/Materials/apple.mat - GUID: b400edc85f22cab4ea1ef55f33952a71...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Prefabs/Water4Advanced.prefab - GUID: b544816461f324e56a39767fdeb5b114...
    done. [Time: 25.862707 ms]
    Updating Assets/RFPSP/Materials/Particles/water_splash2.mat - GUID: b66eb9ba1c107f9408e6ee97e295e94f...
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    Updating Assets/RFPSP/Animations/PistolSprinting.anim - GUID: b6efd843728b2554c843d4eb088187da...
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    Updating Assets/RFPSP/Demo/Materials/Brick_Main3.mat - GUID: b6f84d4f149b6d645bbf2ed5af695699...
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    Updating Assets/RFPSP/Objects/InteractiveObjects/Glass.prefab - GUID: b74609da8e3bde147a3817cd50017c2f...
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    Updating Assets/RFPSP/Materials/Particles/smoke_explosion.mat - GUID: b7dc218e720781e4a85544b90c9491af...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Tree LOD.prefab - GUID: b7f149b851fe4dc46a26610382e51f16...
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    Updating Assets/RFPSP/Materials/shotgdiffuse.mat - GUID: b9643a0784f2cfb48910434eb5ecf69b...
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    Updating Assets/RFPSP/Demo/Other/Water/Objects/Materials/lambert2.mat - GUID: baab1f625a1ff9246ad5037f674819c3...
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    Updating Assets/RFPSP/Materials/shotgbarrel.mat - GUID: bc6d21a95238ddb49a855566e7970ec3...
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    Updating Assets/RFPSP/Objects/Weapons/ImpactEffects/!StoneImpact.prefab - GUID: bc9e3c9ccea35e4418752c22c5a90f30...
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    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Prefabs/WaterProNighttime.prefab - GUID: bcae914220acd4907840a029bb9d9aec...
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    Updating Assets/RFPSP/Demo/Objects/Barrel.prefab - GUID: be3e8739261bc194faed689189b08ddc...
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    Updating Assets/RFPSP/Materials/Scope.mat - GUID: be6903d21d3caa4418cc21cb726cf940...
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    Updating Assets/RFPSP/Materials/M4.mat - GUID: bea142899a304ed48b6a0952cfa9ef39...
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    Updating Assets/RFPSP/Demo/Other/Water/Materials/WaterStandard.mat - GUID: bf29a884b3ffaa1488505c8c9e99b647...
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    Updating Assets/RFPSP/Materials/Particles/wood4.mat - GUID: bf854fea7e63ae649a19b57b886b8226...
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    Updating Assets/RFPSP/Materials/splash.mat - GUID: c0190f11ab2bcba4bb3b1e28be855102...
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    Updating Assets/RFPSP/Materials/Particles/wood1.mat - GUID: c0358c485f723eb409e4228e37445088...
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    Updating Assets/RFPSP/Materials/Arrow_Shaft.mat - GUID: c044eb7f4835374469d8fb776660bd2c...
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    Updating Assets/RFPSP/Objects/Effects/BarrelSmoke.prefab - GUID: c167ab7f8e9d2e64b8f921f9776bd21f...
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    Updating Assets/RFPSP/Demo/Materials/RCF_Chair1_Tex_A.mat - GUID: c38d30f5dc2d293488cafbee77823d75...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/SoldierGoodRagdoll.prefab - GUID: c3a0ea1fa5924fa43ba2a58f96ace67f...
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    Updating Assets/RFPSP/Materials/Particles/smoke2.mat - GUID: c3d7dd5b1300d3b45bc9678c2c08e733...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Materials/Soldier/unity_soldier_head_dif_01.mat - GUID: c457ca45b628f48f4a0ccba17dba86ef...
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    Updating Assets/RFPSP/Demo/Other/RockBlobs/Materials/RockJagged0021Diffuse.mat - GUID: c4ffe312c12b6c448b4ccf0691b23120...
    done. [Time: 35.044800 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/wood2.mat - GUID: c51e42dbaf2c2754daeefb7c2b75681f...
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    Updating Assets/RFPSP/Demo/Other/Water/Materials/Nighttime Simple Water.mat - GUID: c55afdc4a8a3b4890b07cc7d176510bb...
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    Updating Assets/RFPSP/Demo/Materials/TargetSword.mat - GUID: c67aa055af58cba4a85566e03e1a5bd2...
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    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/RobotRagdoll.prefab - GUID: c704e9b2c546848b982dc7902d996a65...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Materials/Soldier/unity_soldier_body_dif_wip.mat - GUID: c726d33ef23154e8ea7093671d67d71f...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Materials/scotspinetypea-pinetrunk2.mat - GUID: c732d92269652d74b8f18977c317718c...
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    Updating Assets/RFPSP/Demo/Materials/wood.mat - GUID: c75fbf5e7d7204246a71af2e83a329de...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Materials/bush1.mat - GUID: c772a7ccbd111f89a00081698f962b59...
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    Updating Assets/RFPSP/Image Effects/Projectors/Materials/GridProjector.mat - GUID: c7d1a73cf0f423947bae4e238665d9c5...
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    Updating Assets/RFPSP/Materials/ImpactMarks/dirt1.mat - GUID: c81a11d83003b2a41aab760ba9602dc8...
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    Updating Assets/RFPSP/Materials/ImpactMarks/woodDebris.mat - GUID: c8619c83685ada346aee997d85aa872c...
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    Updating Assets/RFPSP/Models/Player/Materials/unity_pilot_01BC-lambert2.mat - GUID: c88f4cb818a1dca43aeea84e894f2a5d...
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    Updating Assets/RFPSP/Image Effects/Projectors/Materials/LightProjector.mat - GUID: c8c80c5b03f5c7e40b07eb2170e667e5...
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    Updating Assets/RFPSP/Objects/FPS Main Backup.prefab - GUID: c8de9621573f8a04199ca507a0d9567e...
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    Updating Assets/RFPSP/Demo/Materials/BrickHouse/Cement_Floor2.mat - GUID: c8e09bc3eca42e44e9b4b797e8a716d9...
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    Updating Assets/RFPSP/Objects/Pickups/Ammo_Shotgun.prefab - GUID: c9e86e2c880073a488104af78340189c...
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    Updating Assets/RFPSP/Objects/NPCs/Managers and Examples/Example Faction Spawners.prefab - GUID: ca13868897f0bd64b996dcbbd4b55a5e...
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    Updating Assets/RFPSP/Objects/Pickups/Pickup_Knife_rigidbody.prefab - GUID: ca35d7c2a6cb3024990e600b7d1a1059...
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    Updating Assets/RFPSP/Materials/Particles/explosion.mat - GUID: cade6cb115bd9f04cb5fb5467d646c70...
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    Updating Assets/RFPSP/Demo/Objects/FallenLog.prefab - GUID: ccb19e70b38311b4e8882d376a8cf72f...
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    Updating Assets/RFPSP/Materials/Particles/concrete 3.mat - GUID: cf6340054f81dcd47aa40078ddd6137a...
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    Updating Assets/RFPSP/Materials/Hands2.mat - GUID: d03d3e51b9d327f44b480f3880b2ceb4...
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    Updating Assets/RFPSP/Physics Materials/ladder.physicMaterial - GUID: d07d3cf634e52ea47a5c8f5736c615b2...
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    Updating Assets/RFPSP/Objects/Pickups/Pickup_AK47.prefab - GUID: d257e485fd3d70e49a256ebc5c949ae3...
    done. [Time: 15.902383 ms]
    Updating Assets/RFPSP/Objects/Weapons/ImpactEffects/!WoodImpactMelee.prefab - GUID: d287c2afeaef92b4d98440fd297c9b78...
    done. [Time: 20.386765 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/MeleeMark1.mat - GUID: d31acf8b57ca9ae48b777e861484cfad...
    done. [Time: 22.177593 ms]
    Updating Assets/RFPSP/Objects/Weapons/ImpactMarks/dirtMark1.prefab - GUID: d4327518482200c49a800a2ffb8b6e01...
    done. [Time: 16.822931 ms]
    Updating Assets/RFPSP/Materials/Grenade3.mat - GUID: d4af27d9c2a157c42aa2e13a638a3485...
    done. [Time: 25.956512 ms]
    Updating Assets/RFPSP/Demo/Materials/Shelf.mat - GUID: d55060987a789c247829000ad0d0d9e8...
    done. [Time: 21.226068 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Reeds.prefab - GUID: d88245af8377c154c881840b58e75802...
    done. [Time: 15.957616 ms]
    Updating Assets/RFPSP/Demo/Objects/Shelf.prefab - GUID: d89be9cc655580c488e4a9aec7c17ef7...
    done. [Time: 17.972885 ms]
    Updating Assets/RFPSP/Objects/Pickups/Ammo_M4.prefab - GUID: d9068d949c300ee4abb713bd04c8f2fc...
    done. [Time: 15.696064 ms]
    Updating Assets/RFPSP/Models/Player/Materials/unity_pilot_head.mat - GUID: d96ef91034923e841ab23d9e6b7ded67...
    done. [Time: 25.906540 ms]
    Updating Assets/RFPSP/Objects/Effects/NPCTracer.prefab - GUID: d99de54d9c198cd45996d0aa2b1f79bd...
    done. [Time: 16.758638 ms]
    Updating Assets/RFPSP/Materials/Glass.mat - GUID: da01dfaae45321a409b8929fc9429957...
    done. [Time: 16.540920 ms]
    Updating Assets/RFPSP/Demo/Materials/space_cruiser_4_color_1.mat - GUID: dc6c1a0e2024631419b007a0b94b0a80...
    done. [Time: 18.359514 ms]
    Updating Assets/RFPSP/Materials/knife.mat - GUID: dc9ee204b42cb0c4ba4ca4efe733c78a...
    done. [Time: 22.406124 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/metal1.mat - GUID: deb3aa219a0a57f4885c3ca685bd8c89...
    done. [Time: 21.021502 ms]
    Updating Assets/RFPSP/Demo/Materials/SpaceShip.mat - GUID: e03acf72a3d14b8498ca1cc811150904...
    done. [Time: 23.841593 ms]
    Updating Assets/RFPSP/Materials/Particles/wood3.mat - GUID: e08c1bec11c5dae4d955f7afa5fcd057...
    done. [Time: 16.952976 ms]
    Updating Assets/RFPSP/Demo/Materials/BrickHouse/Wood2B.mat - GUID: e0ed9e8eb6311814a9b67c15063197d6...
    done. [Time: 22.596079 ms]
    Updating Assets/RFPSP/Image Effects/Projectors/Materials/ShadowProjector.mat - GUID: e30ff3588e719f34bbf0c66f22d97487...
    done. [Time: 22.660372 ms]
    Updating Assets/RFPSP/Materials/tracerLong.mat - GUID: e33c4ed0ea49ef54594645d9094dc3b5...
    done. [Time: 18.587751 ms]
    Updating Assets/RFPSP/Demo/Materials/S1.mat - GUID: e3b34b0450f8288489f0bd3761350f01...
    done. [Time: 22.072973 ms]
    Updating Assets/RFPSP/Materials/Particles/wood2.mat - GUID: e3e47263b08e2fc4f84bb5dd2e91dda5...
    done. [Time: 16.669506 ms]
    Updating Assets/RFPSP/Materials/Shield.mat - GUID: e484719244bbbfa4cb51751abc0b5345...
    done. [Time: 21.771677 ms]
    Updating Assets/RFPSP/Materials/Grenade2.mat - GUID: e58d8499b43a1e64582bb975ddfd5423...
    done. [Time: 19.845833 ms]
    Updating Assets/RFPSP/Materials/Grenade.mat - GUID: e5e1148ccb61bb54c96a5f764d04cfd4...
    done. [Time: 19.556519 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Materials/WaterProNighttime.mat - GUID: e633a20421c47426aa04444234225b69...
    done. [Time: 22.477137 ms]
    Updating Assets/RFPSP/Materials/Fire Add.mat - GUID: e667992b28845df99060a8f876d1d11b...
    done. [Time: 22.513374 ms]
    Updating Assets/RFPSP/Models/Player/Materials/unity_pilot_01BC-unity_pilot_body_01.mat - GUID: e95c04cae835ebe439987766ff29975f...
    done. [Time: 30.066538 ms]
    Updating Assets/RFPSP/Demo/Objects/LogHouse.prefab - GUID: e9f137c30b3ed7245933d29199baa0f0...
    done. [Time: 22.053101 ms]
    Updating Assets/RFPSP/Materials/fire4.mat - GUID: ea8e264518a4d2446862f6fabf84a129...
    done. [Time: 16.802181 ms]
    Updating Assets/RFPSP/Objects/Weapons/ImpactMarks/dirtMark2.prefab - GUID: eb77c73db55163748a542c46e29bb4f3...
    done. [Time: 16.927551 ms]
    Updating Assets/RFPSP/Materials/Sniper.mat - GUID: ec1d0fee94d95fd4e919f9b48ca5bd06...
    done. [Time: 29.280420 ms]
    Updating Assets/RFPSP/Materials/Particles/smoke1.mat - GUID: ecb1f86d6d1219b4f96fc47732709ed3...
    done. [Time: 16.895990 ms]
    Updating Assets/RFPSP/Objects/Effects/LevelLoadFadeObj.prefab - GUID: ed24fe0002c3f074d86f84b58937acae...
    done. [Time: 13.958421 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/metal3.mat - GUID: ef28a1d9ff100a5418c6b12ec10d00b7...
    done. [Time: 22.777266 ms]
    Updating Assets/RFPSP/Models/Materials/lambert1.mat - GUID: ef932e60903a8224db4028d0e6dd3e39...
    done. [Time: 19.038382 ms]
    Updating Assets/RFPSP/Materials/mp5sd.mat - GUID: f0ab071df4dafd64780701362f7e258e...
    done. [Time: 27.727179 ms]
    Updating Assets/RFPSP/Demo/Materials/blinn1.mat - GUID: f0f04d99895a8e9469daf4aba65eeaa7...
    done. [Time: 19.531679 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Materials/robot_colour_and_ambocc2.mat - GUID: f17349c73ecb54d4da046301be465c52...
    done. [Time: 24.837830 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Materials/WaterPlaneMaterial.mat - GUID: f1bc741ea0e69a241896582ddb633d55...
    done. [Time: 20.987019 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Materials/plaster_01_d.mat - GUID: f2aeffa53c1744bdf8c7b706e1d9820b...
    done. [Time: 22.129082 ms]
    Updating Assets/RFPSP/Animations/CameraMeleeSwingRight.anim - GUID: f34bbc8357acecb41bb4d5366ebd5b9d...
    done. [Time: 14.126457 ms]
    Updating Assets/RFPSP/Objects/HUD/HelpText.prefab - GUID: f4147ab87b416714b814070cb01299d9...
    done. [Time: 17.920282 ms]
    Updating Assets/RFPSP/Objects/Effects/explosion.prefab - GUID: f7172e385f8d34a0da41e713a8d1bb49...
    done. [Time: 33.544163 ms]
    Updating Assets/RFPSP/Demo/Materials/color3.mat - GUID: f7bbd1d00dc019b4594d145f2f834dc2...
    done. [Time: 18.199078 ms]
    Updating Assets/RFPSP/Materials/Fire2.mat - GUID: f9b2aca9eefda054a91433aa11ffa9aa...
    done. [Time: 15.084995 ms]
    Updating Assets/RFPSP/Objects/HUD/Crosshair.prefab - GUID: f9f4809a3584d8c44abbf63de28b05d4...
    done. [Time: 16.139387 ms]
    Updating Assets/RFPSP/Materials/ImpactMarks/metal2.mat - GUID: faa95b4619a0a9b4886104922f2c8816...
    done. [Time: 19.982016 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/PineWithCollider1.prefab - GUID: faabe809c9f15324ea5aaf5828208282...
    done. [Time: 16.680319 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/Materials/New Material.mat - GUID: fc2d1c9cf7067f943980768624a21bf4...
    done. [Time: 20.256718 ms]
    Updating Assets/RFPSP/Objects/NPCs/Managers and Examples/NPC Move Triggers.prefab - GUID: fc4cce44e3a049b4c9c9af1d97f1623b...
    done. [Time: 49.498272 ms]
    Updating Assets/RFPSP/Objects/InteractiveObjects/Ladder.prefab - GUID: fc7a3fbf9d291ce4aa083dde336df2ac...
    done. [Time: 47.852100 ms]
    Updating Assets/RFPSP/Physics Materials/Terrain.physicMaterial - GUID: fd007b7ff61afe24e904885c2b5eb33a...
    done. [Time: 13.101581 ms]
    Updating Assets/RFPSP/Objects/HUD/PickupHand.prefab - GUID: fd199bfbc81b61c47ab1867e94ccb001...
    done. [Time: 17.642071 ms]
    Updating Assets/RFPSP/Materials/alienmuzzleflash.mat - GUID: fea08444345aa2e4fb21c681bc5dd9b9...
    done. [Time: 15.740191 ms]
    Updating Assets/RFPSP/Materials/quiver.mat - GUID: fec36c6284b4fc040a57d58cc576fa89...
    done. [Time: 24.427822 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Materials/Cliff (Sandstone).mat - GUID: fed66ea89a7c7f542aa181aa58b4a960...
    done. [Time: 22.612150 ms]
    Updating Assets/RFPSP/Materials/tracer.mat - GUID: fef0534d1c4fbf24db88f0b59e096f13...
    done. [Time: 17.346910 ms]
    Updating Assets/RFPSP/Objects/Pickups/Pickup_Apple_Falling.prefab - GUID: ff8e1be55ba244d4baec5759b8b947f5...
    done. [Time: 15.940666 ms]
    Updating Assets/RFPSP/Materials/Arrowhead.mat - GUID: ffedbd8788502774bb78354451bbfd92...
    done. [Time: 23.937740 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactWater2.ogg - GUID: 03723efc74a513a4ea78281680d8e940...
    done. [Time: 245.412094 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactDefault3.wav - GUID: 043e11c62a6ebc94c95b9c796a9d8d48...
    done. [Time: 173.085419 ms]
    Updating Assets/RFPSP/Sounds/chomp.ogg - GUID: 044f23e5b0fa6c54a9663235650201b0...
    done. [Time: 187.666290 ms]
    Updating Assets/RFPSP/Sounds/Weapons/M4_Fire.ogg - GUID: 062bafc9428785d4280ef65656c1130b...
    done. [Time: 212.381393 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepDefault4.ogg - GUID: 06715e6d814212240bd6866c49e39f79...
    done. [Time: 199.338837 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepGravel3.ogg - GUID: 0677dbc5fa998104d837b14b870037c7...
    done. [Time: 176.365479 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/proneShuffle3.ogg - GUID: 067afdadf15a22448baae1d32d6c33bb...
    done. [Time: 201.846817 ms]
    Updating Assets/RFPSP/Sounds/Weapons/M1911_fire.ogg - GUID: 0761fa9e3ee158646ba8a11dc270f9c3...
    done. [Time: 165.956863 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/WaitingHere.ogg - GUID: 0bafa4b0d0dfcee4181de8cd880f6a03...
    done. [Time: 232.765228 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/Roger.ogg - GUID: 0ccf27043d95a4d438305fb2bfe0a427...
    done. [Time: 193.836594 ms]
    Updating Assets/RFPSP/Sounds/Weapons/grenade_pull.ogg - GUID: 0f1a1d243756fbe448f3eaf1e469dd7b...
    done. [Time: 255.420929 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/Chainlink3.ogg - GUID: 0f4b84d16dd85764fa719f76fbfa801b...
    done. [Time: 196.642670 ms]
    Updating Assets/RFPSP/Sounds/Weapons/ShellFall2.wav - GUID: 1174736f2d1bfda4da52e40ea0a88e16...
    done. [Time: 156.837616 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactFleshMelee3.ogg - GUID: 12557ff0285bc9248ba885194d6872c1...
    done. [Time: 194.692856 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/FollowMe.ogg - GUID: 1511f5531eb398440811c0a364e0442e...
    done. [Time: 168.273438 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/Affirmative.ogg - GUID: 179233cd8b922bf4a885730597a446c3...
    done. [Time: 216.350555 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/SoldierFireAK.ogg - GUID: 18090badf05c12249bb5305e4209470c...
    done. [Time: 158.040741 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepStone3.ogg - GUID: 18f24d6c1449ae64691c28ab952c995e...
    done. [Time: 193.266739 ms]
    Updating Assets/RFPSP/Sounds/Weapons/M1911_reload.ogg - GUID: 1a2f8049946201046836fe2873452c78...
    done. [Time: 174.810776 ms]
    Updating Assets/RFPSP/Sounds/pickup_beep.ogg - GUID: 1a79e50705142f740a7ad733adf22a21...
    done. [Time: 164.511749 ms]
    Updating Assets/RFPSP/Sounds/pickup_health.ogg - GUID: 1ae05b290fbf32a40a6607a9fa87a95c...
    done. [Time: 167.301163 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactFlesh2.ogg - GUID: 1b5a8f3ef515a144e82a5931f6870a7c...
    done. [Time: 162.674179 ms]
    Updating Assets/RFPSP/Sounds/WaveEnd.ogg - GUID: 1b5c4b78664d96c4591968c0ba678f91...
    done. [Time: 233.739548 ms]
    Updating Assets/RFPSP/Demo/Sounds/Fire.ogg - GUID: 1d44f4d0789a65540b9cb095b43a8e21...
    done. [Time: 587.149963 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/LeadTheWay.ogg - GUID: 21b21c7ef7c629c44812daf1bf3752e2...
    done. [Time: 190.107651 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactDefault4.wav - GUID: 21e76f5afbee7d845a908c22ddf422ff...
    done. [Time: 136.160065 ms]
    Updating Assets/RFPSP/Sounds/pain_small.ogg - GUID: 2aa1b16fa918157498af88a16ad09be2...
    done. [Time: 171.321472 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactMetal2.ogg - GUID: 2c944dfd1444eea4b9343f18593fa539...
    done. [Time: 166.888824 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/Following.ogg - GUID: 2c96019a008431549aaa3c500bf058d9...
    done. [Time: 193.845657 ms]
    Updating Assets/RFPSP/Sounds/PlayerDead.ogg - GUID: 2cf97575f9c308a4abe67e817585a893...
    done. [Time: 211.167435 ms]
    Updating Assets/RFPSP/Sounds/squish.ogg - GUID: 2e028c9aeea473b4dbe21577bc1d54dd...
    done. [Time: 198.148849 ms]
    Updating Assets/RFPSP/Demo/Sounds/ocean1.ogg - GUID: 2fde68c5bdc84ec488941d9e5f8235c7...
    done. [Time: 277.160767 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactWoodMelee1.ogg - GUID: 3207919c551003340a575129176751f6...
    done. [Time: 169.382767 ms]
    Updating Assets/RFPSP/Sounds/drink.ogg - GUID: 37590e9c025530e40b5eeee48445c456...
    done. [Time: 164.255753 ms]
    Updating Assets/RFPSP/Sounds/Weapons/MP5_fire.ogg - GUID: 3941fc31aeea330439052a05b778902c...
    done. [Time: 174.975906 ms]
    Updating Assets/RFPSP/Sounds/Weapons/grenade_ready.ogg - GUID: 3a4a0286e8cd7ae449456863891ea325...
    done. [Time: 179.853638 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/Chainlink2.ogg - GUID: 3a9e458e59e7f6c409400d146534d98e...
    done. [Time: 254.282959 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactDefault2.wav - GUID: 3ac1e720a65b05247819349fc24f467c...
    done. [Time: 128.629395 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Shotgun_reload.ogg - GUID: 4046b132d0bc8844f919b8d2cb04567b...
    done. [Time: 188.267441 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepWater1.ogg - GUID: 459285efe9d02114a8ca470bbe40ed6e...
    done. [Time: 161.272598 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactGlass2.ogg - GUID: 477d1d34b007e6242b0ebc6a7f80f3cb...
    done. [Time: 164.732697 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/Moving.ogg - GUID: 47b82bdf47a888f49840b65ccd386492...
    done. [Time: 186.010193 ms]
    Updating Assets/RFPSP/Sounds/pain_large.ogg - GUID: 48ecca34d34fe9142b996247386c2075...
    done. [Time: 177.185501 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Shotgun_reload_last.ogg - GUID: 4911ed0d3cbf41c40bfc29ed1ead2841...
    done. [Time: 176.283661 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactMetal3.ogg - GUID: 4979fe9c45736cb4cb1268928bc5b34c...
    done. [Time: 154.828171 ms]
    Updating Assets/RFPSP/Sounds/Weapons/ShellFall1.wav - GUID: 4a6a37e1745a45b4297d4991571cfef7...
    done. [Time: 153.972809 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepWater4.ogg - GUID: 4a9a188508c73f24bb73ee4e10c81526...
    done. [Time: 171.769775 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Bow_Pull.ogg - GUID: 50f60a605ddbb7c4da4cf80ecfcb88fb...
    done. [Time: 203.595276 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/SoldierDie.ogg - GUID: 530f9672dc1bc6f469b17a1415265ff6...
    done. [Time: 172.210159 ms]
    Updating Assets/RFPSP/Sounds/Weapons/sightsdown.ogg - GUID: 551496f6db3ab654690350c69bf08f46...
    done. [Time: 185.133484 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepStone2.ogg - GUID: 55dc629973903a949878d2ea24136d71...
    done. [Time: 173.050919 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/HoldingPosition.ogg - GUID: 57332ba51a66c6447a486fdb7b1147b8...
    done. [Time: 186.226746 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepLadder2.ogg - GUID: 57d099538fb9b29498b9e731b4bf71eb...
    done. [Time: 188.907150 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/proneShuffle4.ogg - GUID: 58a5bc5034441f242947861fc5ebfe0d...
    done. [Time: 157.206421 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepGrass3.ogg - GUID: 5b00f0048d55cff47ac3360efb0d2b35...
    done. [Time: 183.762894 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Katana_ready.mp3 - GUID: 5b96eff50dc02e44fa8270eea94fb697...
    done. [Time: 178.589996 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactMetalMelee2.ogg - GUID: 5bfdbe2b9693357409264ab5f6d40a36...
    done. [Time: 162.032410 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/WaypointReceived.ogg - GUID: 5e5eb36352607fd438a95538fb38604a...
    done. [Time: 275.725586 ms]
    Updating Assets/RFPSP/Sounds/ApplePick.ogg - GUID: 5fd736d3fb39c8944838829bdd0b89f0...
    done. [Time: 173.796127 ms]
    Updating Assets/RFPSP/Sounds/Weapons/sightsup.ogg - GUID: 60b60ea5920be3c41b3679e65f01218c...
    done. [Time: 161.627960 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Shotgun_ready.ogg - GUID: 611a64b2b14508d4f9fec4b31fe0eb33...
    done. [Time: 167.127869 ms]
    Updating Assets/RFPSP/Sounds/Weapons/ShellFallSg.wav - GUID: 6155ef8d7cc98744ca675ea117359dad...
    done. [Time: 159.275452 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/InitializingProtocol.ogg - GUID: 62601405f6c08a1409f82bcb3ed2373d...
    done. [Time: 260.121857 ms]
    Updating Assets/RFPSP/Sounds/WaveStart.ogg - GUID: 638d7ef437e998640af230de5e0a0c90...
    done. [Time: 587.170410 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepGravel2.ogg - GUID: 646845ed51702e742ad40b847b7ee365...
    done. [Time: 181.352509 ms]
    Updating Assets/RFPSP/Sounds/Player_Die_Drown.ogg - GUID: 64cf1fc36b6328842ad9acbeb0062e80...
    done. [Time: 172.522858 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepMetal4.ogg - GUID: 650dd912cb1759c41b7176d85ae8d903...
    done. [Time: 238.550064 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/foliageRustle4.ogg - GUID: 6607799015d96db49975f381e67a5c19...
    done. [Time: 159.495209 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactWater3.ogg - GUID: 67c7060701908364b9db3beb8329c633...
    done. [Time: 189.180084 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepLadder3.ogg - GUID: 68f0e49728cb16549ae4116facf82fea...
    done. [Time: 191.946396 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Sounds/monsterScream.aif - GUID: 695e1ee9ad1161cfd0002d888d76c639...
    done. [Time: 176.613876 ms]
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/IllStayHere.ogg - GUID: 72819793b56d3da46a9f3c02ce3bc951...
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    Updating Assets/RFPSP/Sounds/Weapons/M4_reload.ogg - GUID: 759a0856db02e0441a78fde789848fe7...
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    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/Sounds/zombieattack.ogg - GUID: 83a2da9af041ae24180eb970d61b7c9f...
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    Updating Assets/RFPSP/Sounds/glassBreak.ogg - GUID: 843b64779282f3b49bc838c0e363fba4...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepWood2.ogg - GUID: 8742f760745b64b49bfc99b90f5f63aa...
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    Updating Assets/RFPSP/Sounds/Foot Steps/landDefault.ogg - GUID: 87b95eb7f279d9a4194faa8c7d371f20...
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    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/Sounds/zombieDie.ogg - GUID: 8945a56fe75a42d41b1a451427b20f4f...
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    Updating Assets/RFPSP/Sounds/mineBeep.ogg - GUID: 8a7a5065d1b41d84bb7708e004ed4bc7...
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    Updating Assets/RFPSP/Sounds/Weapons/MP5_fireloop.ogg - GUID: 8d044dcda57811c429b5f3d1d7d554d8...
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    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/ThisWay.ogg - GUID: 948ffd40617ed644189afd923a2cd2f0...
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    Updating Assets/RFPSP/Sounds/pickup_weapon.ogg - GUID: 9be0e16b8d3f5d1478b5c21ae78a92f2...
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    Updating Assets/RFPSP/Sounds/Foot Steps/Chainlink1.ogg - GUID: 9d4a429faf1bc6c4e991f6bb4b433b49...
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    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/StandingBy.ogg - GUID: 9ddb983ba19dc514d8880b5019e2e642...
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    Updating Assets/RFPSP/Sounds/Impacts/impactFleshMelee2.ogg - GUID: 9e46f2563f779f24c879893f59b6b19f...
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    Updating Assets/RFPSP/Sounds/Impacts/impactDefaultMelee1.wav - GUID: a2f075ba648ba8b4e924bc11bddcfc71...
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    Updating Assets/RFPSP/Sounds/Impacts/impactDefault5.WAV - GUID: a399887c1a2ef1c40a3ebef540eddae4...
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    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/WhosThere.ogg - GUID: a43dcd028060ea74eb13984d7ec8bccd...
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    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/aaa.compute - GUID: a4e3dfbeb9e874148949009b0a49136e...
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    Updating Assets/RFPSP/Sounds/Weapons/Katana_pickup.mp3 - GUID: a68f0c169e0ecc2459fef32460b63a32...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepWood4.ogg - GUID: a6b2bdb5fb49fb14bb4c4b80a77ce583...
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    Updating Assets/RFPSP/Sounds/enterBulletTime.ogg - GUID: b1198f33b0b77ad47a7a60d7b9e0631f...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepWood1.ogg - GUID: b17d6cb23e6004b49be337466873caa6...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepLadder4.ogg - GUID: b1f8cce2d3ccf8549b13183f60c6ced8...
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    Updating Assets/RFPSP/Image Effects/Projectors/Guidelines.txt - GUID: b238cc13e9896f04eb5e06978d2b393e...
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    Updating Assets/RFPSP/Sounds/Player_Catch_Breath.ogg - GUID: b2e0f332073069a4298494bcbba6fd17...
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    Updating Assets/RFPSP/Sounds/mineExplosion.ogg - GUID: b7ac7600c7b0c174fa29d17da898fefa...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepDefault5.ogg - GUID: b8a91c0be19fa4144a3eafbc33e8228b...
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    Updating Assets/RFPSP/Sounds/forest.ogg - GUID: b941ed23257b56f418f9b345cedb9eec...
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    Updating Assets/RFPSP/Sounds/Impacts/impactGlass1.ogg - GUID: bae0155bd2b1ef1419606910b7c6d882...
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    Updating Assets/RFPSP/Sounds/Foot Steps/StepGrass2.ogg - GUID: bb7e6959619cbf8489bb19ea766e8c8a...
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    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/Sounds/taunt1.ogg - GUID: bbb4a371c5a4f7a48b8536c62c2b43f7...
    done. [Time: 212.743469 ms]
    Updating Assets/RFPSP/Sounds/elevator.ogg - GUID: bd50453ca68ad014cba24f4e58760c5a...
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    Updating Assets/RFPSP/Sounds/Foot Steps/StepGrass4.ogg - GUID: bdc6c20fea70d364a970ed36e6ba2337...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepWood5.ogg - GUID: bdca2611201046e40aa8d05623b0e3f8...
    done. [Time: 350.149628 ms]
    Ignoring 'C:/Program Files/Unity 5.6.1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
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    Ignoring 'C:/Program Files/Unity 5.6.1/Editor/Data/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
    Unloading 288 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 160.2 MB.
    System memory in use after: 159.5 MB.

    Unloading 4475 unused Assets to reduce memory usage. Loaded Objects now: 2968.
    Total: 5.110937 ms (FindLiveObjects: 0.326136 ms CreateObjectMapping: 0.174757 ms MarkObjects: 2.254318 ms DeleteObjects: 2.354263 ms)

    Updating Assets/RFPSP/Sounds/Impacts/impactFleshMelee1.ogg - GUID: c18f80c7d9638f0448547184552abcd3...
    done. [Time: 156.957413 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/YoureToast.ogg - GUID: c492aa60414293d4a8e5b42acd13acfc...
    done. [Time: 211.094086 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Sounds/SoldierFireM4.ogg - GUID: c49ba9ad675695040ae323d542d6babf...
    done. [Time: 186.439194 ms]
    Updating Assets/RFPSP/Sounds/pain_drown.ogg - GUID: c680a58e8cda459479b62abbd7be667a...
    done. [Time: 140.238235 ms]
    Updating Assets/RFPSP/Sounds/Weapons/MP5_reload.ogg - GUID: c7f065794baeda145a386ece9f9c54bd...
    done. [Time: 206.625778 ms]
    Updating Assets/RFPSP/Sounds/Weapons/M1911_ready.ogg - GUID: c8bff3ffcaa7c8741a8d94e25436413f...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepMetal3.ogg - GUID: cb6d45faa51795146995da71cecac4c2...
    done. [Time: 206.469437 ms]
    Updating Assets/RFPSP/Sounds/exitBulletTime.ogg - GUID: ccda782a8dbe22941adefbfa4b7d8459...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepDefault1.ogg - GUID: cdcab57fab9ea274f9af05c0634023e8...
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    Updating Assets/RFPSP/Sounds/Weapons/AK_ready.ogg - GUID: ce26dad1b594c644c95f85de74ead963...
    done. [Time: 406.792511 ms]
    Updating Assets/RFPSP/Sounds/Weapons/Shotgun_fire.ogg - GUID: ce877c601ed2d8349a77196045e22c2c...
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    Updating Assets/RFPSP/Sounds/pickup_ammo.ogg - GUID: d05054c7c8ff4da49b034ba5e7b96d20...
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    Updating Assets/RFPSP/Sounds/Foot Steps/landWood.ogg - GUID: d3cfaaae1f24c7343b140ff12dbcdc49...
    done. [Time: 155.804260 ms]
    Updating Assets/RFPSP/Sounds/Weapons/noAmmo.wav - GUID: d4bc06a9732617c43ad40b79daa9fdd4...
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    Updating Assets/RFPSP/Sounds/underwater.ogg - GUID: d5272f11db0bf3b4d91d9cf0f9a5a5a3...
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    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/Error.ogg - GUID: d5fbc1cc670035f4081dd77b59d02f6d...
    done. [Time: 223.456604 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactDefaultMelee2.wav - GUID: d680964f333f13f40ad23ae5c6038c2f...
    done. [Time: 128.552261 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/foliageRustle1.ogg - GUID: db4734c3f05181a47b9141d99029ed11...
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    Updating Assets/RFPSP/Sounds/jump.ogg - GUID: dec5e74907046ce4980f6abe83c1fd82...
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    Updating Assets/RFPSP/Sounds/Weapons/Katana_swing.wav - GUID: dec78508cf8493448aed1025ded3ce4d...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepWood3.ogg - GUID: e015e8feef81b4649a07725e1a86b7b9...
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    Updating Assets/RFPSP/Sounds/Impacts/impactFlesh1.ogg - GUID: e2d65977b362c564d88626d122a30096...
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    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Sounds/GoodMorning.ogg - GUID: e4126616d85cc584a838c1edc69747bb...
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    Updating Assets/RFPSP/Sounds/Impacts/impactGlass3.ogg - GUID: e5337cc477b05e9429f889407eb5de0b...
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    Updating Assets/RFPSP/Sounds/Foot Steps/StepStone4.ogg - GUID: e6177b42099e1704780a71bce137fae5...
    done. [Time: 179.667175 ms]
    Updating Assets/RFPSP/Sounds/hitmarker.ogg - GUID: e63d1f8919091df4a8761ddf2d073358...
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    Updating Assets/RFPSP/Sounds/Foot Steps/foliageRustle2.ogg - GUID: e63e5e0d231dffd4cb0e7c271b1c24ba...
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    Updating Assets/RFPSP/Sounds/Impacts/impactWater1.ogg - GUID: e6a8aecca83235040b1e475bd5158a10...
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    Updating Assets/RFPSP/Sounds/Weapons/Bow_Fire.ogg - GUID: e94bb5e8d8e914b4183c4360d25daddd...
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    Updating Assets/RFPSP/Sounds/Impacts/impactWoodMelee2.ogg - GUID: e970904fab8067a4f9fcbed5f4e10184...
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    Updating Assets/RFPSP/Sounds/Foot Steps/proneShuffle1.ogg - GUID: e98c5c6747e29314ea7aaea9272494d4...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepDefault2.ogg - GUID: e9e1a61638a15174f9a2f343ec1b470a...
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    Updating Assets/RFPSP/Sounds/Weapons/ShieldBlock.ogg - GUID: eaa1db0e756d26f418200e4bcf888a38...
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    Updating Assets/RFPSP/Sounds/Weapons/AK_fire.ogg - GUID: eb19c101e680075468ddaa277d8450f3...
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    Updating Assets/RFPSP/Sounds/Impacts/impactDefault1.wav - GUID: eb63829799d1992408c44f6d88225aa7...
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    Updating Assets/RFPSP/Sounds/Impacts/impactWood2.ogg - GUID: edc7e0a7c1c2153469a4445af2e593d7...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepDefault3.ogg - GUID: eefa98fd45b887a4887e031be0b1ec63...
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    Updating Assets/RFPSP/Sounds/Foot Steps/landWater.ogg - GUID: f022bcdb661a52a4185f10fd0b75a0a5...
    done. [Time: 201.863480 ms]
    Updating Assets/RFPSP/Sounds/explosion.ogg - GUID: f0e70cf80ccf5aa42bc0807ac994107a...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepMetal1.ogg - GUID: f2b7d4c159b00134f93f7ff769181fb0...
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    Updating Assets/RFPSP/Sounds/Impacts/impactMetal1.ogg - GUID: f3408ac742976204d920672165d9aeea...
    done. [Time: 153.595825 ms]
    Updating Assets/RFPSP/Sounds/Weapons/AK_reload.ogg - GUID: f5de39cefa5f73740b51645dc5498d06...
    done. [Time: 221.950699 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/StepGravel1.ogg - GUID: f67d754bc99f38e4392f948dd3369f22...
    done. [Time: 174.145935 ms]
    Updating Assets/RFPSP/Sounds/Foot Steps/stepWater2.ogg - GUID: f73448abf1f56c448820d7c15574f110...
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    Updating Assets/RFPSP/Sounds/Impacts/impactWood3.ogg - GUID: f75a519a8dbf6fc48b1830431a3fa032...
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    Updating Assets/RFPSP/Sounds/Foot Steps/stepLadder1.ogg - GUID: fb3ed62edd2d1914fae0f599abd01220...
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    Updating Assets/RFPSP/Sounds/Foot Steps/StepStone1.ogg - GUID: fc578660f8e462c41afdbfe44a98c43a...
    done. [Time: 176.173782 ms]
    Updating Assets/RFPSP/Sounds/Impacts/impactMetalMelee1.ogg - GUID: fe82006b4ff0ab747a98dc25fd4eca68...
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    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Sounds/RobotFire.ogg - GUID: ff4d323067d4caa47a3a581b5576b62b...
    done. [Time: 193.741318 ms]
    Updating Assets/RFPSP/Fonts/TAHOMABD.TTF - GUID: 97a082a67cecbbf44b75092a01cb8f2a...
    done. [Time: 21.666763 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchwalk.fbx - GUID: 1d114d14c70441c4d968af12770f32d7...
    done. [Time: 127.224907 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchstrafeleft.fbx - GUID: 27ce78e72dea54a41abe35c85e741228...
    done. [Time: 94.817848 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Meshes/robot@idle.fbx - GUID: 285c9943bd11ac44d0009d298d76c639...
    Keyframe reduction: Ratio: 2.194444%; Time: 0.115858s;
    done. [Time: 1148.861328 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@shoot.FBX - GUID: 2c38f05a6306f9a4c9508a8032ca1cde...
    done. [Time: 80.765610 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Meshes/robot@walk.fbx - GUID: 2c6d0c89bd11ac44d0009d298d76c639...
    Keyframe reduction: Ratio: 11.769264%; Time: 0.003365s;
    done. [Time: 766.576660 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchstraferightOrig.fbx - GUID: 2cf6daf752315c54796b1ef2d02bf65e...
    done. [Time: 96.052544 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@jump.FBX - GUID: 31c891f7f3c36264096b5182778a5a8c...
    done. [Time: 99.592705 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@shoot.FBX.fbx - GUID: 33027e2405edfb54b997cb7eb1f3fec2...
    done. [Time: 80.795715 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchidle.fbx - GUID: 346a99e1a4d38f04088672373d573765...
    done. [Time: 84.274506 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@idle.FBX - GUID: 484f119d08c4c11458e1133fa39ba411...
    done. [Time: 130.334015 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@run.FBX - GUID: 4bea189f5a8e647f08c31194e4939463...
    done. [Time: 100.451004 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Meshes/robot@run.fbx - GUID: 6a344666bd11ac44d0009d298d76c639...
    Keyframe reduction: Ratio: 13.769521%; Time: 0.003670s;
    done. [Time: 765.695557 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@strafeleft.FBX - GUID: 711c1354088f0634bacca651dc5f4b4c...
    done. [Time: 110.199165 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@shootfp.FBX - GUID: 776ecb0b3d7eadc4eb114966f21c8d32...
    done. [Time: 82.280281 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@straferight.FBX - GUID: 91934bfa4278cf743ae05ec496a8e5c0...
    done. [Time: 109.813416 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Meshes/robot@shoot.fbx - GUID: a877b388bd11ac44d0009d298d76c639...
    Keyframe reduction: Ratio: 13.333333%; Time: 0.001878s;
    done. [Time: 802.843567 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@idle2.FBX - GUID: b1e40271e55021b488bd7f0eaf66b9b2...
    done. [Time: 130.261261 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@walk.FBX - GUID: c65b43680271dd9448e23f073db5b599...
    done. [Time: 111.502251 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/SoldierFPSBody@idle.FBX - GUID: d4b9c3b6c01e9c64eaac66cf300c353c...
    done. [Time: 3133.145020 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchstraferight.fbx - GUID: d4dc6844673565041b78e7b7eb9697ec...
    done. [Time: 98.438080 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchwalkOrig.fbx - GUID: d52dc82554d498e4db06703189296d02...
    done. [Time: 97.490356 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchstrafeleftOrig.fbx - GUID: f450c7b0df6b3dc48b235cbe46c9bc61...
    done. [Time: 99.026932 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Anims/Soldier@crouchidleOrig.fbx - GUID: f8977cc031917564a86da25028427fd1...
    done. [Time: 83.024902 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Brick_Red_02.FBX - GUID: 00cef8b7590634471a681d9b35f231ab...
    done. [Time: 133.028168 ms]
    Updating Assets/RFPSP/Models/Weapons/Flashlight.fbx - GUID: 019a4daffc37e104b9aeb370976ac83e...
    done. [Time: 74.475204 ms]
    Updating Assets/RFPSP/Demo/Models/SpaceShip.fbx - GUID: 01feceed551e395448e476a2ad1bdded...
    done. [Time: 168.763519 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush5.fbx - GUID: 0289fdf7bd118bca11002b7b44295342...
    done. [Time: 133.403687 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Mask.fbx - GUID: 03777d9822f2051478e244464c3ea8b3...
    done. [Time: 153.819672 ms]
    Updating Assets/RFPSP/Demo/Other/RockBlobs/rockBlobFour.fbx - GUID: 05eab95d91a0143cbb7c813fb8f2c89e...
    done. [Time: 137.806244 ms]
    Updating Assets/RFPSP/Models/Weapons/AK47_Anim.fbx - GUID: 0618e1bc863ff4d4d8245fba14840ab1...
    done. [Time: 190.436417 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water (Basic)/Models/WaterBasicPlane.fbx - GUID: 0aea7086c16b71348868bbbe627a5d39...
    done. [Time: 131.786728 ms]
    Updating Assets/RFPSP/Demo/Models/Shelf.fbx - GUID: 13d982551ef119b47a47808145367364...
    done. [Time: 138.244598 ms]
    Updating Assets/RFPSP/Models/Weapon Effects/plane.fbx - GUID: 164faba6f522a7943aca3dafcdd258d7...
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    Updating Assets/RFPSP/Models/Weapons/Bow_Anim.fbx - GUID: 1927423b88dde864b8367d7275493c8a...
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    Updating Assets/RFPSP/Models/Weapons/knife.fbx - GUID: 19d8768d4c272c847ba4e90cac11fcc0...
    done. [Time: 186.315872 ms]
    Updating Assets/RFPSP/Models/Weapons/M1911_Anim.fbx - GUID: 1a64ea69d7226784db622de54fb78eda...
    done. [Time: 918.952087 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Animation/Run.fbx - GUID: 1cb8ed3cbba15f0479fbae54e0a963df...
    done. [Time: 250.935974 ms]
    Updating Assets/RFPSP/Models/Weapons/SoldierSleeveL.fbx - GUID: 1e10ca9b067918a4c86a59159585117f...
    done. [Time: 44.375648 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_AK47.fbx - GUID: 202cf87194949074a945a2b02143e5a1...
    done. [Time: 139.811279 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Brick_Brown_03.FBX - GUID: 2b870fdc23e714e74b4cbf822738a8c9...
    done. [Time: 132.861282 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Soldier.fbx - GUID: 2e48c6ed0a1314879b908d9786d87c9b...
    done. [Time: 2174.045166 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Shield.fbx - GUID: 317cab1e566fabd4d8472421259f473a...
    done. [Time: 54.575893 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Model/Robot Kyle.fbx - GUID: 320b1c2af77554f99a1658df4a6d3d5c...
    done. [Time: 157.983185 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Apple.fbx - GUID: 3d3bb749a4dd6f441b4f9734047b400b...
    done. [Time: 159.105652 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/ReedMesh.fbx - GUID: 3d6ce7fb52fcc9444a46f7d50177b954...
    done. [Time: 149.471481 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Katana.fbx - GUID: 3e8197c3f0312d7478ea5abd769288b0...
    done. [Time: 172.681839 ms]
    Updating Assets/RFPSP/Demo/Other/RockBlobs/rockBlobOne.fbx - GUID: 42b0d1dc1292f462e9262bf8019d9b1c...
    done. [Time: 140.190598 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_M4.fbx - GUID: 4302a7ce313181648958002520276aed...
    done. [Time: 140.010880 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/ScotsPineTypeA.fbx - GUID: 43202a31bd1113061100b7a844295342...
    done. [Time: 1038.333862 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_M1911.fbx - GUID: 45e524a551f26e04f87f8a18fedaccc7...
    done. [Time: 158.089844 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodFence/WoodFence.fbx - GUID: 4663c97fecec64493ab9c3d5d552ba0f...
    Keyframe reduction: Ratio: 100.000000%; Time: -0.000001s;
    done. [Time: 219.217407 ms]
    Updating Assets/RFPSP/Models/Player/visor.fbx - GUID: 4e5702d0a3dc3ea4ea1e283d73f233ed...
    done. [Time: 54.535858 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Animation/Jump And Fall.fbx - GUID: 51dd2e4c869794f75a0df7d54b210214...
    Keyframe reduction: Ratio: 12.663978%; Time: 0.066568s;
    done. [Time: 3100.728027 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/rubbleMoundBrick1.fbx - GUID: 5b7b92f0f52754fe49683519f016dbb6...
    done. [Time: 148.894318 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush1.fbx - GUID: 5ca99170bd118bca11002b7b44295342...
    done. [Time: 160.640778 ms]
    Updating Assets/RFPSP/Models/Arrow.fbx - GUID: 60a9f1b9b5da18043b7e512ac77133ad...
    done. [Time: 40.099922 ms]
    Updating Assets/RFPSP/Models/Weapons/SoldierSleeveR.fbx - GUID: 624e838c26bef6c42ae3aa022e071d59...
    done. [Time: 41.896301 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush3.fbx - GUID: 63d1a9a4bd118bca11002b7b44295342...
    done. [Time: 168.301773 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water4/Models/OceanPlane.FBX - GUID: 681e41ee1260343b395ca58745c94870...
    done. [Time: 1990.838013 ms]
    Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 133.9 MB.
    System memory in use after: 134.0 MB.

    Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 2925.
    Total: 2.588637 ms (FindLiveObjects: 0.163360 ms CreateObjectMapping: 0.025716 ms MarkObjects: 2.318026 ms DeleteObjects: 0.080949 ms)

    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/FernMesh.fbx - GUID: 6b020f9981247434d97e924956dee647...
    done. [Time: 146.014297 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Shotgun.fbx - GUID: 6b3ee1a151df734429e5e4f3f27f6ea9...
    done. [Time: 577.490112 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/WoodPlank/WoodPlank.fbx - GUID: 6f2a484e63c8b49438d4686be12b3103...
    done. [Time: 153.938614 ms]
    Updating Assets/RFPSP/Demo/Models/Chair.fbx - GUID: 73377b56b7fa8c44a8ab89bafc6d0f79...
    done. [Time: 140.724518 ms]
    Updating Assets/RFPSP/Models/Player/M4.fbx - GUID: 7350c439920074a58a63ca710c013777...
    done. [Time: 89.519585 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Objects/waterplanereversed.fbx - GUID: 74cfefd1dce1d5a4c815e710effa1fe1...
    done. [Time: 48.357086 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush5LowPoly.fbx - GUID: 759a2719bd118bca11002b7b44295342...
    done. [Time: 150.546616 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_M4.fbx - GUID: 75e033e8133969b43895ec331998c9e8...
    done. [Time: 604.673706 ms]
    Updating Assets/RFPSP/Models/Weapons/Sword.fbx - GUID: 79e77f1ae99815d4da2728cea613fcdb...
    done. [Time: 45.741272 ms]
    Updating Assets/RFPSP/Models/Player/unity_pilot_01BC.FBX - GUID: 7a2e6c216d01d1649b50691291befc2d...
    done. [Time: 346.645416 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_Bow.fbx - GUID: 7abfb5ccf37e7054babcaef2df277ecf...
    done. [Time: 47.559277 ms]
    Updating Assets/RFPSP/Models/Player/VisibleBody.fbx - GUID: 7c6d524ac1228184ba0ab9c02250c3d6...
    done. [Time: 917.947327 ms]
    Updating Assets/RFPSP/Demo/Other/RockBlobs/rockBlobSix.fbx - GUID: 7ced1f359c16f41c292e253605b9f1e2...
    done. [Time: 187.735275 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Canteen.fbx - GUID: 8288b0b7bcb117e47a05af7dc9419a4f...
    done. [Time: 150.000427 ms]
    Updating Assets/RFPSP/Demo/Other/TableWood/Table_Wood.FBX - GUID: 82bd091e663ee4f1cab914b91dc937e8...
    done. [Time: 168.755035 ms]
    Updating Assets/RFPSP/Objects/NPCs/RobotNPC/Meshes/robot.fbx - GUID: 82fbe454bd119c44d0009d298d76c639...
    Keyframe reduction: Ratio: 4.909462%; Time: 0.002607s;
    done. [Time: 627.332642 ms]
    Updating Assets/RFPSP/Models/Grenade.fbx - GUID: 8b70d034c2c028a49822123472570bde...
    done. [Time: 92.215759 ms]
    Updating Assets/RFPSP/Demo/Models/fallenlog.fbx - GUID: 8e8dd8246234895448d118ddd5a70f46...
    done. [Time: 148.305145 ms]
    Updating Assets/RFPSP/Models/Weapons/M4_Anim.fbx - GUID: 8ec345b3284a49a40a61b89f3129254e...
    done. [Time: 959.055481 ms]
    Updating Assets/RFPSP/Models/Weapons/GrenadeFrag_Anim.fbx - GUID: 9848fedba9533484c90a7633f786754c...
    done. [Time: 183.170532 ms]
    Updating Assets/RFPSP/Objects/NPCs/ZombieNPC/Meshes/zombieAnim.fbx - GUID: 9aacc9dcb80e59f46b0778fdc0163e58...
    Keyframe reduction: Ratio: 18.237125%; Time: 0.004838s;
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    Keyframe reduction: Ratio: 91.452988%; Time: 0.000031s;
    done. [Time: 496.731445 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Brick_Brown_01.FBX - GUID: 9e111460b57f7486894a0233b20784af...
    done. [Time: 144.349731 ms]
    Updating Assets/RFPSP/Models/Weapons/MP5_Anim.fbx - GUID: a052f5c8e206387408a9cbb173b017ac...
    done. [Time: 1043.101807 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_AK47.fbx - GUID: a0cc01f734ccfb84da5e542890571105...
    done. [Time: 673.033813 ms]
    Updating Assets/RFPSP/Demo/Other/ShantyTown/ChainLinkFence/ChainLinkFence_Mesh.fbx - GUID: a270271def2784ad099d6dd0d1cd879b...
    Keyframe reduction: Ratio: 100.000000%; Time: -0.000003s;
    done. [Time: 300.594391 ms]
    Updating Assets/RFPSP/Models/Weapons/Shotgun_Anim.fbx - GUID: a300b85753bff834fa8c8f134916fd55...
    done. [Time: 1348.204834 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Sniper.fbx - GUID: ae48aad7934f7e744955b335cd6b3c19...
    done. [Time: 1206.509766 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_MedKit.fbx - GUID: aed3d82bb940a3942a0b0338756d71e5...
    done. [Time: 173.574036 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Animation/Walk.fbx - GUID: b1a5e04ae51004842aba06704a6c2903...
    Keyframe reduction: Ratio: 53.361458%; Time: 0.015533s;
    done. [Time: 264.878906 ms]
    Updating Assets/RFPSP/Demo/Models/Barrel.fbx - GUID: b89389639d4c4ff488239821f65a4cef...
    done. [Time: 167.933273 ms]
    Updating Assets/RFPSP/Image Effects/Environment/Water/Water/Models/WaterPlane.fbx - GUID: ba6a41dc489914734857bb5924eb70ad...
    done. [Time: 155.117203 ms]
    Updating Assets/RFPSP/Demo/Models/Boot.fbx - GUID: bc5961ab08ee07a49a7bd2aeeda3a188...
    done. [Time: 204.152573 ms]
    Updating Assets/RFPSP/Models/landMine.fbx - GUID: be73c5b2b048d7e42b4322a3ad5a20cc...
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    Updating Assets/RFPSP/Models/Weapon Effects/ShotgunShell.fbx - GUID: bf881ac347a630f4998c30ef01b85bd8...
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    Updating Assets/RFPSP/Models/Weapon Effects/MuzzleFlash.fbx - GUID: c0b71c17d5f15184daac11d4a1b15e9b...
    done. [Time: 142.879181 ms]
    Updating Assets/RFPSP/Models/VisibleBody.fbx - GUID: c1337003fa3e7544386e880f8165180d...
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    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_MP5.fbx - GUID: c2ae091460bae6c4090211dca0d46d8f...
    Keyframe reduction: Ratio: 100.000000%; Time: 0.000002s;
    done. [Time: 630.235046 ms]
    Updating Assets/RFPSP/Models/Weapons/Shield_Anim.fbx - GUID: c30597396fd416944b162e705703f37d...
    done. [Time: 90.798416 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_Bow.fbx - GUID: c4e482e221a090b40adf319bb39bec5b...
    done. [Time: 45.234238 ms]
    Updating Assets/RFPSP/Demo/Models/LogHouse.fbx - GUID: c5b853188ff943a46913644c6be54724...
    done. [Time: 153.343323 ms]
    Updating Assets/RFPSP/Models/Weapon Effects/BulletShell.fbx - GUID: c7d045edac7c2d4458783fac40018c00...
    done. [Time: 145.168274 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_Grenade.fbx - GUID: c93613053b65458459ef7bb7263ffa0a...
    done. [Time: 57.545898 ms]
    Updating Assets/RFPSP/Demo/Other/doors/doors1.fbx - GUID: cc0853e94a8b2844ebbb61993b80b0bf...
    done. [Time: 210.408798 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Bushes/Bush4.fbx - GUID: ce49fdf7bd118bca11002b7b44295342...
    done. [Time: 154.432205 ms]
    Updating Assets/RFPSP/Demo/Other/Water/Objects/Water Plane.fbx - GUID: ce8d79c79d11b8f9d00076e98d76c639...
    done. [Time: 138.515198 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_MP5.fbx - GUID: cef535c3b6dde564dbb5fb5f0b5c42a9...
    done. [Time: 151.476807 ms]
    Updating Assets/RFPSP/Demo/Other/bricks/Brick_Red_03.FBX - GUID: d48efc96913d249a38d97c6a82baf341...
    done. [Time: 139.675980 ms]
    Updating Assets/RFPSP/Demo/Other/Boat/Meshes/Boat.FBX - GUID: d7faa63b2effdda45a4fbf4bf8137f55...
    done. [Time: 166.160263 ms]
    Updating Assets/RFPSP/Demo/Models/SmallRock2.fbx - GUID: d8181c9b82569d5439a3503944c24c3c...
    done. [Time: 138.621582 ms]
    Updating Assets/RFPSP/Demo/Models/BrickHouse.fbx - GUID: d89f7265fc9caac4783e318b387608e0...
    done. [Time: 192.621475 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Animation/Idle.fbx - GUID: dffa50cfe77e0434bbfa71245b3dd529...
    Keyframe reduction: Ratio: 16.084869%; Time: 0.114075s;
    File 'Idle' has animation import warnings. See Import Messages in Animation Import Settings for more details.


    (Filename: C:/buildslave/unity/build/Editor/Src/AssetPipeline/ModelImporter.cpp Line: 2985)

    done. [Time: 527.296570 ms]
    Updating Assets/RFPSP/Demo/Other/RockBlobs/rockBlobThree.fbx - GUID: e1522ba520a52414787bb00e2b57710b...
    done. [Time: 2413.144043 ms]
    Updating Assets/RFPSP/Models/Weapons/Katana_Anim.fbx - GUID: e2d2f99ea47487749aaac14918674edc...
    done. [Time: 521.981934 ms]
    Updating Assets/RFPSP/Demo/Models/SmallRock1.fbx - GUID: e59595b9df536794b91ea14427b7f44a...
    done. [Time: 142.866333 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Pickup_M1911.fbx - GUID: ea5e7d2a13b95dc41a1ad24e050fc4ea...
    done. [Time: 593.158081 ms]
    Updating Assets/RFPSP/Models/Item and Pickup Models/Ammo_Shotgun.fbx - GUID: f1a247baefc8b7949910dc95efe32fc8...
    done. [Time: 153.857086 ms]
    Updating Assets/RFPSP/Models/Weapons/Sniper_Anim.fbx - GUID: f28885324f2c6c449b55abdb21002d5c...
    done. [Time: 1557.145996 ms]
    Updating Assets/RFPSP/Demo/Other/Terrain Assets/Trees Ambient-Occlusion/treesimple.fbx - GUID: fcd5e1dda8b14254ca97213efd990fd5...
    done. [Time: 137.965515 ms]
    Updating Assets/RFPSP/Animations/FPS Camera.controller - GUID: 51531c4c841045c428b930d338258759...
    done. [Time: 12.191262 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Animator/Third Person Animator Controller.controller - GUID: e2cf68ff4b1ffda45a77f7307dd789b9...
    done. [Time: 25.689407 ms]
    Updating Assets/RFPSP/Objects/NPCs/AndroidNPC/Model/Robot Kyle.controller - GUID: e466d287a72a8d74db60dd15e1dc688d...
    done. [Time: 10.750532 ms]
    Updating Assets/RFPSP/Objects/NPCs/SoldierNPC/Meshes/Soldier.controller - GUID: f43ea508479597f4e92031c91444781f...
    done. [Time: 10.685947 ms]
    Updating Assets/RFPSP/Demo/FPS Prefab Sandbox/NavMesh.asset - GUID: 08ff3f536e5dbd24fa0b32f6359a04b7...
    done. [Time: 22.400278 ms]
    Updating Assets/RFPSP/Demo/Obstacle Course Test/NavMesh.asset - GUID: 4c7520ca21d3da643bf00d180f33c61a...
    done. [Time: 10.311884 ms]
    Updating Assets/RFPSP/Demo/Terrains/Sandbox Terrain.asset - GUID: adf10592eb4c80449b2bf443816497c2...
    done. [Time: 92.745300 ms]
    Updating Assets/RFPSP/Demo/Terrains/Small Terrain.asset - GUID: d63c42ab430938d409a038ddcb02351d...
    done. [Time: 60.407196 ms]
    Updating Assets/RFPSP/Demo/Terrains/Big Terrain.asset - GUID: e8a81510aebbb84459f5ad98e30f2ca9...
    done. [Time: 87.030594 ms]
    Unloading 135 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 165.9 MB.
    System memory in use after: 164.0 MB.

    Unloading 822 unused Assets to reduce memory usage. Loaded Objects now: 2925.
    Total: 2.981112 ms (FindLiveObjects: 0.232036 ms CreateObjectMapping: 0.048511 ms MarkObjects: 2.304290 ms DeleteObjects: 0.395104 ms)

    Refreshing native plugins compatible for Editor in 0.43 ms, found 4 plugins.
    Preloading 2 native plugins for Editor in 0.76 ms.

    ----- Total AssetImport time: 159.256027s, AssetImport time: 148.763245s, Asset hashing: 1.292717s [315.5 MB, 244.084091 mb/s]

    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 7.325803 ms]
    Refreshing native plugins compatible for Editor in 0.42 ms, found 4 plugins.
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    Mono: successfully reloaded assembly
    - Completed reload, in 0.607 seconds
    Initializing Unity.PackageManager (PackageManager) v5.6.1 for Unity v5.6.1f1
    Setting Android:Android v5.6.1 for Unity v5.6.1f1 to C:\Program Files\Unity 5.6.1\Editor\Data\PlaybackEngines\AndroidPlayer
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    Setting Advertisements v5.6.1 for Unity v5.6.1f1 to C:\Program Files\Unity 5.6.1\Editor\Data\UnityExtensions\Unity\Advertisements
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    Native extension for OSXStandalone target not found
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    Load scene 'Temp/__Backupscenes/0.backup' time: 10.251683 ms
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    [00:00:00] Enlighten: Precompute started.
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    Hashing assets ... 0.001 seconds
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    ----- Total AssetImport time: 0.061595s, AssetImport time: 0.028834s, Asset hashing: 0.000711s [3.5 KB, 4.753531 mb/s]

    Thanks again!
     
  24. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    @ronie635 - I don't see any errors in that log file. Can you:
    1. Close Unity.
    2. Restart Unity to make it crash.
    3. While the bug report window is open (don't close it), grab the editor log file and attach that to a reply here.
     
  25. o0neza0o

    o0neza0o

    Joined:
    Sep 6, 2015
    Posts:
    164

    Do you have the RFPS AI or another plugin for that as i have the same problems :/
     
  26. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
    253
    Pop Up Text Scripts for RFPS
    Unity 5.4.3f RFPS 1.24



    Hi All. Say this is a little off topic, but I was wondering if anyone could point me in the right direction for a good tutorial on making a simple pop up text script in C# that would work the with RFPS prefab.

    I've hunted up a few of the top tutorials on google, but they seem to be outdated and run on .JS and I just can't get them to run in Unity 5.

    I just need something simple. A text pop-up that diplays a sentance of text like "entering Level 1" or "You Found a Health Potion" type of thing... that maybe has a slight fades in and out, pops up for 5 seconds or so, is triggered by a box colider and the ability to have a few different ones in the same scene. Maybe even have some slight control over font type, size andc olour or maybe even an audio cue link(a "Event Bark" in game design terms?) to add a link to a fun audio sound that chimes off.

    Anyway, If anyone has a pointer, it would be greatly appreciated.

    Thanks;

    http://huesgfx.com/firedrake
     
  27. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    I don't remember if you're using the Save System for RFPS or the Dialogue System. If you're using the Dialogue System, just set up an Alert Trigger.

    Otherwise, you can use this script (PopupTextTrigger.cs):

    Code (csharp):
    1. using UnityEngine;
    2. using UnityEngine.Events;
    3. using System.Collections;
    4.  
    5. public class PopupTextTrigger : MonoBehaviour
    6. {
    7.  
    8.     public string requiredTag = "Player";
    9.     public CanvasGroup canvasGroup;
    10.     public float fadeInDuration = 0.5f;
    11.     public float displayDuration = 3f;
    12.     public float fadeOutDuration = 0.5f;
    13.     public UnityEvent onPopup = new UnityEvent();
    14.  
    15.     void Awake()
    16.     {
    17.         if (canvasGroup != null) canvasGroup.gameObject.SetActive(false);
    18.     }
    19.  
    20.     IEnumerator OnTriggerEnter(Collider other)
    21.     {
    22.         if (!other.CompareTag(requiredTag)) yield break;
    23.  
    24.         // Event:
    25.         onPopup.Invoke();
    26.  
    27.         if (canvasGroup == null) yield break;
    28.         canvasGroup.gameObject.SetActive(true);
    29.         float elapsed = 0;
    30.  
    31.         // Fade in:
    32.         if (fadeInDuration > 0)
    33.         {
    34.             while (elapsed < fadeInDuration)
    35.             {
    36.                 canvasGroup.alpha = elapsed / fadeInDuration;
    37.                 elapsed += Time.deltaTime;
    38.                 yield return null;
    39.             }
    40.         }
    41.  
    42.         // Show:
    43.         canvasGroup.alpha = 1;
    44.         yield return new WaitForSeconds(displayDuration);
    45.  
    46.         // Fade out:
    47.         elapsed = 0;
    48.         if (fadeOutDuration > 0)
    49.         {
    50.             while (elapsed < fadeOutDuration)
    51.             {
    52.                 canvasGroup.alpha = 1 - (elapsed / fadeOutDuration);
    53.                 elapsed += Time.deltaTime;
    54.                 yield return null;
    55.             }
    56.         }
    57.         canvasGroup.alpha = 0;
    58.         canvasGroup.gameObject.SetActive(false);
    59.     }
    60. }

    I'll attach a package with the script and an example scene.

    To use it:
    1. Add the PopupTextTrigger script to a trigger collider.
    2. Create a UI Canvas. Put whatever you want on it, such as background images, text, etc.
    3. Add a CanvasGroup component to the Canvas.
    4. Assign the CanvasGroup to the PopupTextTrigger.
    5. Deactivate the Canvas. The script will automatically activate it as needed.
    6. You can also assign a UnityEvent to the PopupTextTrigger to play audio, etc.
     

    Attached Files:

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  28. GWStudio

    GWStudio

    Joined:
    Sep 27, 2016
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    109
    i am using rfps 1.24 and i don't know how to change muzzle flash to particle system
     
  29. hsxtreme

    hsxtreme

    Joined:
    Apr 14, 2017
    Posts:
    55
    How to solve the lack of shadow of the trees and objects in the arms of the character?
     
  30. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
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    This is going to be a great help. I will run through this today and see if I can't get it working. (Hope it works in VR!!!! ;-)

    Also, I'm running the Save System fro RFPS for this project (and will upgrade to the full dialogue system for the next project) and I'm sure I will have a slew of questions for you about how to implement the new scene transition code you put in the last version. That was the exact stuff I needed and my home grown solutions was.....well lets just say it was a kluge at best....)

    You rock man. If I make some money on this project I intent to send you over some for all your help.




    Hey Tony. Much thanks for this.
     
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  31. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    10,584
    The documentation on the Scene Transition Manager is somewhat brief. If any of it doesn't make sense, just let me know and I'll add more details.
     
  32. jons190

    jons190

    Joined:
    Sep 13, 2016
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    So yes. First question.

    Does the async work on android (I heard somewhere that asynch loading does NOT work on android)

    second:
    I'm assuming I have to have the FPS prebab hidden somewhere in the loading screen so that the game state carries through from scene 1 to load screen to scene 2?


    I'm sure I'll have more questions.... ;-)
     
  33. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
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    Yes. I just tested it on an Android tablet. Works fine.

    No need. Make the loading screen just a plain old scene, maybe with a big background texture and some animation or something to liven it up. It doesn't need a Save System or FPS prefab.

    Also, if you have a start scene, you can have a Save System GameObject in it. The Save System GameObject doesn't require that the scene have an FPS prefab. In my Android test, I created a start scene with a UI button. I hooked up the UI button to SaveSystem.LoadSceneAtSpawnpoint.

    Finally, there's an update pending for the Asset Store. I just PM'ed you a small patch that contains the relevant changes, which are improvements to the StandardSceneTransitionManager script.
     
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  34. jons190

    jons190

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    Sep 13, 2016
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    253
    Hey all. Just an update for anyone interested. I have RFPS now running at 110 to 75 FPS on Mobile VR (Samsung s7/GearVR) Had to do a lot of stripping of scripts and changing everything over to mobile shader and of course do all the standard things to optimize UNITY for Mobile....(and I think I have still missed a few shaders in there) but it's running fairly well. Just an FYI....
     
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  35. TonyLi

    TonyLi

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    That's some really good optimization!
     
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  36. ApexofReality

    ApexofReality

    Joined:
    Feb 14, 2016
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    Is there a feature that lets enemies shoot projectile instead of using hitscan or do i have to program it in
     
  37. Novacane89

    Novacane89

    Joined:
    May 3, 2013
    Posts:
    12
    a Little while after the Unity 5.6 Update... Azuline released a new update for the Realistic FPS Prefab, I noted a sliding in the AI that seemed to be an issue with initialization because it only happened when the AI sees you for the first time.. I mentioned that issue on here and sure enough with the Update mentioned i saw that the issue was fixed... according to the release notes... However my problem is that i am using Unity 5.5.03f and am not planning on upgrading now because i customized alot of the RFPS scripts for my special needs and added various functionalities including a drag and drop inventory ect.. So i just want to know... @Azuline.. WHAT EXACTLY was done to fix the AI Sliding issue when they see you for the first time? So i can implement this fix manually on my scripts.. My temporary fix was to set the player as target for the AI's when the scene starts to run, They remove the player again automatically coz they dont see him but atleast then they dont slide WHEN they see you later on for the first time, however this fix causes them to make an "alert" sound at scene Start of my scene because you are BRIEFLY their target and i dont want to create a Fix for a Fix :-D. So i would be appreciative on a manual fix snippit or info on how to fix it the way you guys did for the latest update...

    -also , The prev question by Intelligent_pie is something i am also wondering about.


    Best Regards
    Graham -Novacane89
     
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  38. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    489
    I would like RFPS to be overhauled so that multiplayer can be implemented with RFPS.
    Currently it seems next ti impossible to ge multiplayer with RFPS.
     
  39. hsxtreme

    hsxtreme

    Joined:
    Apr 14, 2017
    Posts:
    55
    How to solve the lack of shadow of the trees and objects in the arms of the character?
     
  40. jons190

    jons190

    Joined:
    Sep 13, 2016
    Posts:
    253
    Reticales and VR.

    RPFS 1.24 Unity 5.4.3 Gear VR/ android 5.0, Oculus SKD 1.0.0.0


    Ok so here’s one I have been struggling with for a few weeks and can’t seem to get a foothold on.

    I would like to move the reticule for RFPS to a new layer? (not sure layer is the appropriate term here…)

    So in standard PC 3d mode the payer prefab has two basic movement and look parts. The RFPS player prefab has an head/upper body component and then the lower leg component and at the waist of the player character where the standard FPS pivot happens between the two. The game/aiming reticules is tied to the upper body component and so, where you look, the aiming reticule is lined up with the weapons aiming point


    I am using the VR Oculus SDK and so the standard RSPF player prefab is broken up into three parts. The head component (tied to the “look” tracking on the headset) the upper shoulders (tied to a joystick/motion controller) and the lower