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Realistic FPS Prefab [RELEASED]

Discussion in 'Assets and Asset Store' started by Deleted User, Apr 5, 2013.

  1. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    353
    Hi OZAV,

    In the near future I was looking to Update my version of Unity as I have a few issues with my current version of Unity 2021 LTS though it looks like perhaps I may be better off staying with the version I have...

    I have not had a Publishing Issue as yet that I know of different to any I have in the Editor which are considerable but I have to live with them or I cant finish my Game. I have learned to live with Issues in Unity and work around them best I can as I have no option I can see. I don't see any version of Unity ever being a complete and stable Platform to develop a serious game with (or any game for that matter) though of course personally I have never yet used any Engine that could be said to be that....Every Engine I have ever used has always had bugs and issues that never seem to get fixed and I guess that's the nature of the beast if one wants an Engine to be developed ongoing by the developers...its a forever never ending cycle of forward development and bugs or issues that need fixing unless one can find a stable version and stick with it and accept that you will not get any updates to it :)

    Regards

    Peter
     
  2. hariomjangra777

    hariomjangra777

    Joined:
    Mar 27, 2021
    Posts:
    8
    anyone please help
     
  3. OZAV

    OZAV

    Joined:
    Aug 9, 2013
    Posts:
    275
    ... while for today's usability testing, we used the Unity 2023.1.0.b (beta) - and: aside from still too long awaiting times to do anything, and too restrictive and not-needed prefabs and other admin nag 'permissions' - there is some slight hope, the builds-wise, as it would seem that - we can now select in the build options window - what nature of the build do we want, and it seems to be remotely posible to exclude the complete assets updating, and we are monitoring further, if they are going to continue with that convenience or it would be burried with the more of the new 'progress' updates. Worth giving some tests, for builds, in that field, with that version, everyone. Reported for: 18-03-2023. everyone, as we all are watching further :).
     
  4. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    353
    Hi Everyone,

    HEARTS OF COLD - REDEMPTION UPDATE


    What I have been doing?
    I have been updating the last 6 or so levels of the game again to the last level "Lunar Adventures" mostly adding and updating Characters (all types) and their behaviors and the dynamic sequences of Vehicles as they relate to level changes....

    An updated screen shot of the lunar surface is attached below...there are currently 4 dynamic vehicles here currently...

    Player ship vehicle, friendly ship vehicle (furthest grey) dark ship vehicle right which I have added to this moon landing sequence..this vehicle is an "Ally" vehicle which leads the Player, into the moon landing from the Orbiting Moon Station above :) There is also a terrestrial Rover so the Player can drive around the surface. Only two Astronaut characters here at the moment in this scene.

    Grab 20230317092313 w1360h768 x-3y28z2428r359.jpg

    What am I working on?

    As I am now working Off World in Space and wish to develop this level further somewhat - (how far remains to be seen)...then I have a necessity to update the game with some new dynamics relative to a Space environment....for Characters, vehicles and other off world type content....

    I have been gathering together some new content which is mainly for use in Episode 2 of the Game but will be also useful in this Moon level too where the action will most likely be on the surface so not much different to the dynamics needed in levels to date....thus I am looking forward and have been working on new vehicle dynamics for including additional space control craft systems for Space scenarios...

    Currently just added and still working on systems to add new Player vehicle Space Craft control for flight, space battles and alike, hovercraft, helicopter and possibly jet pack flight and other player controlled terrestrial vehicle types. This is notwithstanding of course any Player, allies, enemy and weapon system updates which may be required mostly for the Second episode. Lastly my attention is also drawn to the question of Off world Space environment generation and I have a lot of content already available for that so again game dynamics will play an important part.

    I think that's enough work to consider for the moment and I firstly have to continue to Update what I have with any "necessities" outstanding mostly relating to this Moon level...and some work to do back on the 6 levels aforementioned....I still have some necessary work and some nice to have stuff to do omitted or bypassed to date. e.g. I should stop at some time to add (create) sounds/speech to many characters and scenarios and add them to the game...it's endless really but will bring it to an end before too long so I can get a game release which will be it is what it is at that stage - any more after that will be dependent upon may factors including my own and my computer systems "endurance" if nothing else :)

    Regards

    Peter
     
    Franciscotx56 and TonyLi like this.
  5. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    353
    HEARTS OF COLD - REDEMPTION UPDATE

    Hi All,

    As I may be adding some new off world game dynamics to include in the game First Episode - Looking ahead I have done some work on building a system for such things that may be needed (ongoing)...

    I have attached two screen shots which show some space environment content in a level The Red Planet (Mars).

    1. Screen Shot of Player Craft and Enemy Craft. Currently the Navigation and Shooting system works though will need a fair bit of work to update and extend it for what one might call space battles. Currently Enemy craft can shoot at the Player craft and the Player can shoot via Gun and Missiles and destroy Enemy ships.

    2. Screen Shot of Player Craft Internal Camera view.....

    Mars4.jpg

    Mars2.jpg

    Now returned backwards around 6 levels from the Lunar surface to Update the levels as needed to the end of game once again.

    Kind Regards

    Peter
     
  6. petercoleman

    petercoleman

    Joined:
    Feb 21, 2016
    Posts:
    353
    Here's another screen shot taken yesterday looking back from the base of the upper Battle Port platforms looking backwards in the game. This level is just about complete now so will move on to the upper platforms - the The Leaving level shortly that should be completed too within this week which will leave just the remaining off world levels to concentrate on. i.e. Earths orbiting station, The Moon and Lunar surface, the first two of which are well advanced and the Lunar surface itself "Lunar Adventures" will be a bonus as it were and I will end work on that when I am happy enough is enough until Episode 2 of the game is underway where it will continue or not as the case may be depending upon the level of interest in the first episode....

    BattleportBack.jpg

    Peter