The Realistic FPS Prefab is an easy way to implement the core features of first person games into your Unity projects with a few mouse clicks. Set up is quick and just requires dragging and dropping the FPS object into your scene and assigning a layer to collision geometry. The asset has been designed with a focus on keeping scripts simple and ensuring that motion and effects are smooth and glitch free. The Realistic FPS Prefab is a great learning tool and template for FPS games. What features does the Realistic FPS Prefab offer? Full physics interaction with a rigidbody character controller that has mass in the game world. Pick up and throw objects, ride elevators and horizontal platforms, create physics puzzles, and climb ladders. Player state handling for sprinting, crouching, and jumping movement states with seamless transitions, easily configurable speeds, and air manipulation. Player health management with damage from falling, enemy fire, and elevators is also included. Advanced weapon positioning using sine bobs, iron sights, weapon sway, position changes based on player movement state, and animation for actions like reloading and readying weapons. Camera movement effects such as weapon fire, landing, and pain kicks, as well as camera view animation to accompany weapon actions like reloading. Fully configurable sine bobbing based on player movement states is also supported. Weapon behavior customization allows switchable auto and semi auto modes, shotguns, scoped weapons, accuracy handling, single shell reloading, and melee weapons by modifying the variables of one script instance from the editor - no additional scripting required to make a new weapon. Item pickups to place in your scene for ammo, health, and weapons that can either be static or moveable (and throwable) rigidbodies. Weapon effects like bullet impacts, smoke, tracers, and ejecting casings with simple variables to control size, velocity, and ejection delay of shells. Ease of use through extensive documentation and commented code, simple drag and drop functionality of game objects into scenes, compatibility with version 3.5 and higher of Unity free and professional, and customization variables accessible from the inspector. An example sandbox scene with an improved default AI for testing.