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Realistic Car Controller V2 help

Discussion in 'Assets and Asset Store' started by jeffmorris1956, Aug 15, 2015.

  1. jeffmorris1956

    jeffmorris1956

    Joined:
    Jul 3, 2012
    Posts:
    276
    I have Realistic Car Controller V2 on Unity 5.1.2p3 Personal Edition. When driving the car that I imported into my project, it acted like it had bad shock absorbers and didn't have anti-roll bars. I read the manual but it doesn't say anything about changing suspension values. How should I change suspension values?
     
  2. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    453
    Hello,

    The suspension setting is under each Wheel Collider.
    With de default setting it's fine, be sure your adjust properly the COM gameobject position.

    I am working on a Racing Game for Mobile, I changed many "Realistic Car Controller" scripts to add torque curve, and gear ratio + scx and loss frictions.

    http://www.ctrteam.fr/gametyper/
     
  3. jeffmorris1956

    jeffmorris1956

    Joined:
    Jul 3, 2012
    Posts:
    276
    How do I change the speed being displayed on the speedometer from KPH to MPH? Are there good images of speedometers and tachometers?
     
    DominikKotlar likes this.
  4. llJIMBOBll

    llJIMBOBll

    Joined:
    Aug 23, 2014
    Posts:
    578
    Does anyone know how to access the springs at runtime? This is my script so far, but does't affect them Thanx

    Code (CSharp):
    1. var carScript = GameObject.FindObjectOfType (typeof(RCCCarControllerV2)) as RCCCarControllerV2;
    2.         JointSpring frontSspring = carScript.FrontLeftWheelCollider.suspensionSpring;
    3.         JointSpring frontSspring2 = carScript.FrontRightWheelCollider.suspensionSpring;
    4.  
    5.         frontSspring.spring = FrontSusSpringsSlider.value;
    6.         frontSspring2.spring = FrontSusSpringsSlider.value;
    7.  
    8.         FrontSusSpringsText.text = FrontSusSpringsSlider.value.ToString();
     
  5. abrarkhan

    abrarkhan

    Joined:
    May 16, 2017
    Posts:
    1
    I have Realistic Car Controller V3 on Unity 5.2.3. I am making a car parking game. I want to move my car from the start,mean If I play the game the car should move with little acceleration and then if I press the race button it should increase the speed of car......Sorry for my English, can anyone help me plzzz
     
  6. mattis89

    mattis89

    Joined:
    Jan 10, 2017
    Posts:
    1,151
    lol, why use this sophisticated car controller for some S*** as a parking game lol
     
  7. Silveralby

    Silveralby

    Joined:
    Jan 14, 2018
    Posts:
    81
    Hi guys I would like to know if there is any way with RCC to make the suspension rigid. I'm configuring a quad and the standard RCC movement is unreal. Thanks
     
  8. user099

    user099

    Joined:
    May 29, 2015
    Posts:
    25
    try to deactivate "chassisjoint" in rccv3 global settings and then tweak the chassis lean values like in rccv2.
     
  9. HDProDesignTeam

    HDProDesignTeam

    Joined:
    Mar 16, 2019
    Posts:
    8
    Take a look this, this and this.
    Best regards from HdProDesign Team.
     
  10. kripsonud

    kripsonud

    Joined:
    Nov 7, 2019
    Posts:
    5
    Hello I have configured my car using the RCC Controller V3 bu the CAr fails to move. The tyres turn when I press the directional buttons, but the car does not move. Any help?
     
  11. Kamil_Reich

    Kamil_Reich

    Joined:
    Aug 14, 2014
    Posts:
    193
    @kripsonud
    So what is actually turning: tire mesh or wheel collider? Even if wheel collider you may have no greap, then go to docs for change ground material. I'm using RCC too.
    Cheers,
    Kamil
     
  12. HDProDesignTeam

    HDProDesignTeam

    Joined:
    Mar 16, 2019
    Posts:
    8
    You may want to look at this controller.
     
  13. CodeAfrolliC

    CodeAfrolliC

    Joined:
    Sep 12, 2013
    Posts:
    9
    Hi, New to scripting...

    How would I change this from a key press to a button press (Xbox controller, button (B) please?)... for Enter/Exit car, Many thanks :)

    #region singleton
    public static BCG_EnterExitSettings instance;
    public static BCG_EnterExitSettings Instance{ get{if(instance == null) instance = Resources.Load("BCG_EnterExitSettings") as BCG_EnterExitSettings; return instance;}}
    #endregion

    public bool enableEnterExit = false;

    // Unity Inputs
    public KeyCode enterExitVehicleKB = KeyCode.E;
    public bool keepEnginesAlive = true;
    public float enterExitSpeedLimit = 20f;
     
  14. mattis89

    mattis89

    Joined:
    Jan 10, 2017
    Posts:
    1,151
    Hi! After I junp out of The car is keeps going, and going and going and never stops and The wheels are neither Rolling The... Wtf to do?