Hello, I am currently about starting a new project on surf with a realistic approch (more simulation oriented than arcade). Here are some inspirations I have: World Surf Series - PS4 (2018) True Surf - mobile (2018) YouRiding The Journey - mobile (2016) Kelly Slater Pro Surfer - PS2 (2002) BUT, I am facing a big issue with how to render a real looking wave from its growth until it breaks into foam. I find out several way to render the ocean but very few to have some breaking wave look: AQUAS https://assetstore.unity.com/packages/tools/particles-effects/aquas-water-river-set-52103 Crest: https://github.com/huwb/crest-oceanrender SUIMONO Water system: https://assetstore.unity.com/packages/vfx/shaders/suimono-water-system-4387 Hydroform Ocean System https://assetstore.unity.com/packages/tools/particles-effects/hydroform-ocean-system-76960 Concerning shader, I have already seen some interesting free ones like: Ocean Community Shader: https://forum.unity.com/threads/the-community-ocean-shader-open-source-unity-5.370818/ Ceto- Ocean system for unity :https://github.com/Scrawk/Ceto Triton Ocean SDK: https://sundog-soft.com/features/oc...nity-water-effects-with-triton-for-unity-pro/ None of them allow to do what I need. Still, I found out an very interesting asset which might do exactly what I want: Mega-Fiers https://assetstore.unity.com/packages/tools/modeling/mega-fiers-644 ... but I would have to pay 134€ only to use a single feature i can't afford! I only need that Bezier Attractor from the package. Now I am looking for a way to achieve this mesh deformation by scripting but it seems to be very complex at the end, then I will have to add some physics to this mesh... I would really appreciate some help if anyone has a way to create that realistic breaking wave. I hope this thread can also help other developers/designers to add some realism to their ocean/shore/beach scenes.