Hello y'all I'm wondering how one would go about doing realtime skinning of armour on a body. I'm developing a game that's diablo like and trying to minimize the art effort. Say I want this result: basically because this has a lot of different body types from what I can tell the armour gets skinned on the body. I can't know whether they actually do realtime skinning but that would make more sense in order to have a realistic timeline. Maybe someone else has a better way?