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Real-time Mesh deformation / animation / shader - help!

Discussion in 'Shaders' started by marcrem, Oct 18, 2017.

  1. marcrem

    marcrem

    Joined:
    Oct 13, 2016
    Posts:
    340
    Hello there,

    I'm looking for a simplified way of reproducing this movement:


    I already have a bunch of meshes/models to work with, and here's a rough diagram of the movement it should be doing : https://imgur.com/a/s5mEL

    How should I approach this? Can this be made with a shader? I've seen some shaders that animates a mesh, like here : https://www.assetstore.unity3d.com/en/#!/content/57242

    Any help will be greatly appreciated!

    Edit: The base of the cloud should remain untouched or almost untouched