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Real time lights and occlusion not working

Discussion in 'Global Illumination' started by AndersMalmgren, Sep 27, 2016.

  1. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    I created a thread in the VR section but no response from the Unity team there so trying here. I think its related to using VR cameras and possibly only with SteamVR.

    Found as early as in 5.4B23


    5.4f3


    I filed a bug report Case 834084

    I also attached a project that reproduces the problem in 5.4.1. SteamVR plugin removed for size.
     

    Attached Files:

  2. fffMalzbier

    fffMalzbier

    Joined:
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    3,276
    Maybe a problem of a to small maximum pixel light count.
     
  3. AndersMalmgren

    AndersMalmgren

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    no, if I remove occlusion data it works
     
  4. Deleted User

    Deleted User

    Guest

    We are also having issues with realtime lights and occlusion on unity 5.4.1, But without VR
     
    AndersMalmgren likes this.
  5. AndersMalmgren

    AndersMalmgren

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    Exactly same behavior like in my vid?
     
  6. Deleted User

    Deleted User

    Guest

    Yes, lights popping on/off, when we have occlusion data, does not happen in the editor, only in build
     
  7. fairtree

    fairtree

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    Jun 11, 2012
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    Hi, got exactly the same behavior with SteamVR, Unity 5.5.0f3.
     
    AndersMalmgren likes this.
  8. AndersMalmgren

    AndersMalmgren

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    Unity please look at my supplied project, this needs to be looked at ASAP
     
  9. fairtree

    fairtree

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    Jun 11, 2012
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    Could you give me the bug case link?

    I will add my case if it is possible and if it helps.
     
  10. fairtree

    fairtree

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    Jun 11, 2012
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    I tried with the SteamVR 1.2 version and the problem is still present.

    Any news about that?
    The bug case link?
     
  11. AndersMalmgren

    AndersMalmgren

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    It was a bug in Umbra, its been fixed, they will try to get it out in Unity 5.6
     
  12. fairtree

    fairtree

    Joined:
    Jun 11, 2012
    Posts:
    84
    Thank you AndersMalmgreen for your answer, I hope you found a solution for your game and were able to release it.