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Real Time Interactive Interior Walk-Through. Unity 5.4

Discussion in 'Made With Unity' started by KellerDev, Mar 12, 2017.

  1. KellerDev

    KellerDev

    Joined:
    Feb 7, 2017
    Posts:
    59
    I'm happy to present you my finished Interactive interior architectural walk-through demo, made with Unity 5.
    It features interactively changing materials and lighting.

     
    Last edited: Jan 22, 2018
    Cracknell, DevMember and iamthwee like this.
  2. Detniess

    Detniess

    Joined:
    Oct 28, 2014
    Posts:
    46
    This looks very nice! Could you showcase something more about the creation of this scene? :)
     
    KellerDev likes this.
  3. KellerDev

    KellerDev

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    Feb 7, 2017
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    Thanks!
    Yeah, I might make a tutorial after I have some rest haha. I've been working on this for about a month. After I established my workflow though, I think I can make such a walkthrough in a week. The most struggle I had with the precomputed realtime GI, but I think now I have quite better Idea of how it works and how to not produce artifacts.
     
  4. Detniess

    Detniess

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    Oct 28, 2014
    Posts:
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    That would be much appreciated! The GI looks very clean :)
     
  5. iamthwee

    iamthwee

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    Nov 27, 2015
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    That's most excellently done for Unity, did you bake with just one directional light?
     
  6. KellerDev

    KellerDev

    Joined:
    Feb 7, 2017
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    Thank you!
    Yes there is only one directional light, but the lighting is not baked, it's precomputed realtime gi :)
     
  7. KellerDev

    KellerDev

    Joined:
    Feb 7, 2017
    Posts:
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    Did any of you guys download the application? I am curious to get feedback from you and how is it running on your systems. Thanks!
     
    Last edited: Mar 14, 2017
  8. iamthwee

    iamthwee

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    Nov 27, 2015
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    Sadly, I would have loved to but I'm on a mac. Not sure if it worth doing a mac64bit build?

    Do you have a large image effect stack?
     
  9. KellerDev

    KellerDev

    Joined:
    Feb 7, 2017
    Posts:
    59
    I have the usual - screen space reflection, Depth of Field, Tone mapping and antialiasing. The reflection probes are realtime though, and as far as I know IOS has a problem with realtime reflection probes. I will try to get a mac soon to test it. Would you please share some known problems that I might experience?
     
  10. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Looks great. I particularly am impressed with the soft fabric materials. It also doesn't look too far from being a shopping app.
     
    KellerDev likes this.