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Real-time destruction

Discussion in 'Physics' started by RatherGood, Dec 12, 2015.

  1. RatherGood

    RatherGood

    Joined:
    Oct 12, 2014
    Posts:
    22
    So I'm in the process of making my "dream" game. The most important part is real-time destruction. Iv'e tried everything and researched many methods over the past year or so. The following is an attempt using "meshless deformation". Code was converted from this article: http://www.danielflower.com/Site/Research/Meshless_Deformations_Based_On_Shape_Matching.ashx

    I don't think I will be able to use this method so I thought I would share the code. I never finished it completely so sorry for the mess. Perhaps it will be of use to someone. Uses some free math libraries so shouldn't be any restrictions.

    If anyone improves on the code (and makes it work, especially the collisions, feel free to share it.



    The Unity community has been a great help to me.
     
  2. RatherGood

    RatherGood

    Joined:
    Oct 12, 2014
    Posts:
    22
    Sorry, I will try to upload the unitypackage file later. Server keeps giving an error that the file is too large when its not.