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Real-time animation customization: Ikinema RunTime

Discussion in 'Formats & External Tools' started by attiksystem, Mar 14, 2013.

  1. attiksystem

    attiksystem

    Joined:
    Aug 21, 2012
    Posts:
    23
    Hi,

    I came across the Ikinema RunTime video this morning, and I like the idea of being able to customize mocap animations in real-time, with such a good quality:

    http://www.ikinema.com/?mod=products&show=4

    I've been playing with Unity inverse kinematics features recently: I was able to stretch the arm of my character in order to grasp an object, but the rest of the body doesn't move along at all. Ikinema seems to go one step further here, unless I missed something.

    Does anyone have experience with Ikinema RunTime inside Unity? Are there similar tools giving similar results?

    Thanks, and best regards,

    Philippe