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Real Terrain Maker

Discussion in 'Assets and Asset Store' started by sakuraplus, Sep 12, 2017.

  1. sakuraplus

    sakuraplus

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    https://www.assetstore.unity3d.com/en/#!/content/89307

    An easy tool for creating terrain with the real geographic data.
    Specifies the geographic coordinates, and make a terrain of anywhere on the earth in a few clicks.
    screenshot5.jpg screenshot6.jpg screenshot8.jpg

    user guide: make a real world terrain in 5 steps


    read the online user guide here

    if you got any problem or have any suggestions while using RTM, please let me know.
    eager to see your reply
    òuó
     
    Last edited: Jul 4, 2019
  2. sakuraplus

    sakuraplus

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    now the version 2.0 is on the way
    New Features of Version 2.0
    New Data Source Supported:
    You can use the Bing map data to generate a terrain in the new version. The map service may have some problem , such as lack of data in certain area. Try another datasource if one is not so satisfactory.

    Random Map:
    One selectable option to generate a random map is provided. It can be used to save time when doing test or just make an infinite random terrain in a game.

    Run Time Infinite Map:
    Download the map texture and elevation data automaticity while running the game.

    Style Setting:
    You can generate a terrain of low-poly style and set a default material before generating them. You can also set the default layer for the use of infinite map.

    Combine and Save:
    You can combine and save the generated mesh to prefab and terrain at any time.

    Basic Materials for Terrain Provided:
    Several materials such as contour ,grid , gradient and multiple texture height shader . It's possible to add some snow at the top of mountains and lava in the valley​
     
  3. sakuraplus

    sakuraplus

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    you will meet a Instantiating mesh error when making terrain with editor window:
    This error will not happen in infinite map and it will not influence the terrain making.:)

    ★★This error id fixed in the version 2.1
     
    Last edited: Dec 8, 2017
  4. sakuraplus

    sakuraplus

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    QQ圖片20171204173246.jpg
    剪贴板01fff.jpg

    screenshot9.jpg
    new Features of Version 2.1
    New Diagnosis Tool:
    Check the network condition and API key state. If you are not sure about why RTM work correctly, try the Diagnosis tool to find out.
    The diagnosis tool will test your API keys, the staticmap service, and the elevation service, and output the result.

    Smooth style:
    Make a smooth terrain with a smaller sample.

    Height Map:
    After generating a piece of terrain, one height map picture will be saved in the texture directory.

    Use the Generate From Height Map to rebuild a mesh with height map.
     
    Last edited: Jul 4, 2019
  5. sakuraplus

    sakuraplus

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    sorry for lefting some small mistakes in the package for unity below 5.0, the fixed version is uploaded.
     
    Mark_01 likes this.
  6. sakuraplus

    sakuraplus

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    According to the new limits and payment rule of google map services, We will update a new version of RTM in a few days.
    It will support the datasource of mapbox.
     
  7. andyz

    andyz

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    I tried the lite version and this works well - though not if you select bing maps which seemed to take forever to download height info (Mapbox is fine).

    One thing not explained is when you have made your terrain there is a script left on the gameObject which seems not to serve any purpose - what is it for?
    Also if you could update a terrain to change the lat/long slightly rather than making a new one, it would be good.

    Having a google map view built in to the tool for selecting the area or at least adjusting it slightly would also be really useful.
     
  8. sakuraplus

    sakuraplus

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    tks for the reply.

    I tested generating with bing map and have not found any problem. Please check your API key or try the diagnosis tool, if the problem remains, send me more information or the diagnosis log
    The script left on the gameobject is no longer in use in the lite version after the terrain is combined or saved in prefab/unity terrain. It will be used while running infinity map in the full version. You can remove this script as you like after the generation is completed. :)
    I was trying of making a location_select_tool, maybe it will come in a future version:)
     
  9. michael_bulls

    michael_bulls

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    你好,感谢你们提供了一款非常好用的工具。使用中我有一个问题,我下载的地形贴图会在3×3的地图中变成重复的,就是地形上会有9张重复的贴图,请问我是哪里设置错了呢?
    QQ截图20181016114220.png
     
    Last edited: Oct 16, 2018
  10. sakuraplus

    sakuraplus

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    tks for the reply.
    从图上看,set texture中,如果 is auto zoom 没有勾选的话,会使用zoom level来计算获取的图片的大小。一般建议勾选is auto zoom,仅在auto zoom 获取的图像不满意时才需要手动填写zoom level。(一般填7~16之间的整数,就可以达到不错的效果)
    在2.2版本的RTM中,google的API key使用的是密钥,和以前的key格式不一样(图中看到的像是旧key)。
    according to the new Google API limits, you may need to enable billing for a higher quota.
    Try with mapbox or bing Key:)
     
    Last edited: Oct 16, 2018
  11. sakuraplus

    sakuraplus

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    Now you can decide to save or not save the texture of staticmap and heightmap too local disk in Version2.3
    It also contains a new Meshsize option to generate a square mesh or customize size.
    剪贴板05.png
     
  12. BlueHawkDev

    BlueHawkDev

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    Does this work with Unity HDRP?
     
  13. sakuraplus

    sakuraplus

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    We use the traditional render pipeline presently. It might get some problems while the project using SRP.
    Use Upgrade Project Material to High Definition Materials to fix the material. aaaaa1.jpg
     
  14. sakuraplus

    sakuraplus

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    A new setting panel of default_shader is added for unity2018 and newer versions.
    Works well with LWRP and HDRP new (later in v2.4).
    image_srp01.png
     
  15. sakuraplus

    sakuraplus

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