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Real Map Overlay (Texturing)

Discussion in 'General Graphics' started by NagelAufnKopp, Jan 22, 2015.

  1. NagelAufnKopp

    NagelAufnKopp

    Joined:
    Nov 26, 2013
    Posts:
    3
    Hi,

    my project (bachelor thesis) is using runtime-created height maps, which are in many cases based on real-world data and stored on a server. To make the maps really usable, I want to "paint" them with map-data provided by OpenStreetMaps, Google Maps or maybe even custom data which also would be stored on the server.
    Now to the real question: Is there a simple way to texture the area (cut into 1025x1025 tiles) with map data? I know there are some tools which even download a whole terrain including height data, but I have no idea if they can be used at runtime because there are no test-versions.

    Thanks in advance :)
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    alastair aitchison has some pretty interesting reads over at his site.
    Some of his stuff is pretty impressive.

    One small note - I think you'd want to make textures/tiles 1024x1024 to keep them divisible by 2.