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Reading System Audio Output

Discussion in 'Editor & General Support' started by awesome181, Apr 4, 2008.

  1. awesome181

    awesome181

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  2. awesome181

    awesome181

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    not possible then? i know unity is weak in the audio department, but it seems like if we can create an audioinput script, we could do audiooutput, or at least get unity interacting with some sort of spectrum analysis software
     
  3. HiggyB

    HiggyB

    Unity Product Evangelist

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    Sorry for the lack of a reply, and while it needs improvement I wouldn't call our audio support "weak", but maybe I'm just sensitive. :p :) Anyway, you can't read that audio data by default so you'll have to write your own plugin to do that (but a plugin can most certainly read that audio data and feed it back to your Unity content).

    Note: plugins are not supported in the web player.
     
  4. awesome181

    awesome181

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    hey, thanks for the reply!

    haha, i guess i mean "weak" in comparison to the brilliance of all of unity's other features. anyway, thats the impression i got from reading a number of different threads on this topic.

    any advice on how to make the plugin work, using the audioinput plugin as a model?
     
  5. HiggyB

    HiggyB

    Unity Product Evangelist

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    Me? No, I've not done any C/C++ work myself so it's a bit outside of my skill-set, sorry. Perhaps someone else will chime in.
     
  6. awesome181

    awesome181

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    sorry to bump, but any pointers from anyone?