Hi, I have the following setup: I created a "render texture" asset in my project. I have a camera that renders to it with depth -1, and another camera that has a material that reads from it with depth 0. It works fine in the editor. However, on android, the texture samples are coming up empty. I enabled frame debugger and compared outputs, and got a strange result: In the editor I see this: But on android I see this: The biggest difference is that the _DifferentiationMap pointer comes up EMPTY on android! Is this a bug in unity? Does anyone have an idea on where I can look to solve this?