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Reading data from LabView through Unity in real-time

Discussion in 'Formats & External Tools' started by fir93, May 26, 2016.

  1. fir93

    fir93

    Joined:
    May 26, 2016
    Posts:
    2
    I have a .vi file (LabView) that reads motor positions using FPGA. Basically I need to read these motor positions called counts which is a numerical value of 0-2000. I need to read these counts in real-time so that I can control my GameObject rotation or angular position.

    Does anyone know any basics on communicating LabView from Unity? I just started using both LabView and Unity. I would like to know where/how I can start in solving this problem. I would like to know any experience regrading this. An example/tutorial video or links about LabView-Unity communications would be nice. Cheers.
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,833
  3. fir93

    fir93

    Joined:
    May 26, 2016
    Posts:
    2
    Thanks for the heads up!

    LabView does work with UDP/TCP,
    http://www.ni.com/tutorial/10060/en/

    I'll go with TCP. I've never done any of these things before but it's a start. Cheers.
     
  4. msmrasel

    msmrasel

    Joined:
    Dec 24, 2020
    Posts:
    1
    Did you connect LabVIEW to unity? I am trying to connect but having some issues. Any help would be appreciated.
     
  5. bhirudgaurav1998

    bhirudgaurav1998

    Joined:
    Aug 2, 2022
    Posts:
    1
    Hi @msmrasel

    Did you get any answer in above topic?