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Reading a whole audio file and FFT it

Discussion in 'iOS and tvOS' started by BazLevelUp, Sep 21, 2012.

  1. BazLevelUp

    BazLevelUp

    Joined:
    Jun 27, 2012
    Posts:
    36
    Hi there!

    I'm planning on making a game that would use the music from the player to generate a world, and then let the player play this world. Kinda like audiosurf but not a rythm game.

    Is there a way I could read the whole file from A to Z at start, in some sort of preprocess ?
    I know I could use GetOutputData or/and GetSpectrumData if I wanted to do something live (like this guy's Music Visualizer).

    But that's not what I wanted to do. Here is a 2 years old threat that was discussing about it.
    I guess that's something achievable because Audiosurf is making its sequel, Audiosurf Air, using Unity.

    Do you have any ideas ?


    Edit : I copied this thread in Unity Support. Please delete this very one (im sorry!)
     
    Last edited: Sep 21, 2012