New rules for posting issues in the Unity Cloud Build forum! We love hearing your feedback and helping you use Unity Cloud Build! In order for us to help resolve your issues in the most efficient way possible, we’ve created a guide for posting your bugs. Please use this template and follow the instructions below to provide us with all the relevant information to assist you. But first: Search for your issue within the forum Check the knowledge base: https://support.unity3d.com/hc/en-us/sections/201104819-Cloud-Build Check the known issues thread: https://forum.unity3d.com/threads/list-of-known-issues.444954 Don’t see your issue? Use this template to make your post: Description of issue: Unity version: XCode version: Source control: Local build platform: Build target: Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors) Project name: Build log (relevant chunk): Does it build locally from a fresh checkout? (Instructions below): Clone/checkout your project into a new directory from source control. Open the Unity project in the same version of the editor that you are trying to build with in Cloud Build. Build a version of your project for the same platform you are targeting in Cloud Build. Verify that the errors received in your Cloud Build log are not apparent during this local build.