Search Unity

RE: Texture drawing to planes

Discussion in 'General Graphics' started by JNeul, Jul 27, 2021.

  1. JNeul

    JNeul

    Joined:
    May 11, 2016
    Posts:
    4
    upload_2021-7-27_8-5-26.png
    Hi all,
    currently developing planes that interconnect as you can see I have zero gap issues, but I am having Color shading issues on the border of each plane's texture, I discovered it is due to the way the texture is drawn by unity. Any ideas of how I could possibly emulate texture stitching between the planes (if at all possible?).
    Or is there a way to combine all the meshes and then I can apply one texture?

    With Thanks

    Jennifer McCarthy.
     
  2. JNeul

    JNeul

    Joined:
    May 11, 2016
    Posts:
    4
    Found out now changed the filter mode to point and the wrap mode of the texture to clamp