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Re-importing new FBX with additional animations without breaking all references

Discussion in 'Asset Importing & Exporting' started by Eckster, Nov 19, 2021.

  1. Eckster

    Eckster

    Joined:
    Feb 9, 2017
    Posts:
    18
    In my project I'm fairly regularly adding additional animations to my character as I make progress and see the need for a new one.

    I've tried the typical approach of replacing the FBX file directly in Explorer, but this seems to ignore the new animations. If I remove the associated .meta file then every reference to the mesh in the model is reset, and any Animator references to Motions also get reset.

    On a large project going through and fixing all the broken references isn't a great solution, does anyone know if there's a clean way to keep the references while bringing in new animations?
     
  2. Eckster

    Eckster

    Joined:
    Feb 9, 2017
    Posts:
    18
    Nevermind, figured it out, new animations don't appear in your Clips automatically, but that's actually a desirable behavior if you've customized your Clips at all.

    You just need to add a new Clip and then select the newly added animation from the Source Take:
    upload_2021-11-22_11-52-21.png
     
    afouchar likes this.