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RC2 - Universal 8.1 - Debugging C# Project: checked = Error, unchecked = Works

Discussion in 'Unity 5 Pre-order Beta' started by Caio_Lib, Feb 20, 2015.

  1. Caio_Lib

    Caio_Lib

    Joined:
    Mar 4, 2014
    Posts:
    81
    Hi,
    I'm having problem when I try to build and run a project from Visual Studio after I check Debugging Unity C# Projects. In Visual Studio it doesn't build and shows me this output:

    1>------ Rebuild All started: Project: Assembly-CSharp-firstpass-metro-vs2013, Configuration: Debug x86 ------
    2>------ Rebuild All started: Project: Assembly-CSharp-firstpass-windows-phone-8.1, Configuration: Debug x86 ------
    1> Running SerializationWeaver...
    1> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.pdb
    1> Weaving assembly C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.dll
    1> Symbols will be read from C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.pdb
    1> Will export symbols of pdb format
    1> SerializationWeaver done.
    1> Assembly-CSharp-firstpass-metro-vs2013 -> C:\Jogos\Unity\Example\bin\Store 8.1\x86\Debug\Assembly-CSharp-firstpass.dll
    2> Running SerializationWeaver...
    2> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.pdb
    2> Weaving assembly C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.dll
    2> Symbols will be read from C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.pdb
    2> Will export symbols of pdb format
    2> SerializationWeaver done.
    2> Assembly-CSharp-firstpass-windows-phone-8.1 -> C:\Jogos\Unity\Example\bin\Phone 8.1\x86\Debug\Assembly-CSharp-firstpass.dll
    3>------ Rebuild All started: Project: Assembly-CSharp-metro-vs2013, Configuration: Debug x86 ------
    4>------ Rebuild All started: Project: Assembly-CSharp-windows-phone-8.1, Configuration: Debug x86 ------
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(380,31,380,42): warning CS0109: The member 'Photon.MonoBehaviour.networkView' does not hide an inherited member. The new keyword is not required.
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(324,24,324,45): warning CS0169: The field 'PhotonView.OnSerializeMethodInfo' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(326,18,326,41): warning CS0169: The field 'PhotonView.failedToFindOnSerialize' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(78,13,78,31): warning CS0169: The field 'PhotonAnimatorView.m_ReceiverPosition' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(79,11,79,32): warning CS0169: The field 'PhotonAnimatorView.m_LastDeserializeTime' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs(8,11,8,25): warning CS0169: The field 'PhotonTransformViewPositionControl.m_CurrentSpeed' is never used
    3> Running SerializationWeaver...
    3> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.pdb
    3> Weaving assembly C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll
    3> Symbols will be read from C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.pdb
    3> + Exit
    3> + Photon.MonoBehaviour
    3> + Photon.PunBehaviour
    3> + PhotonHandler
    3> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Photon3Unity3D, Version=4.0.0.8, Culture=neutral, PublicKeyToken=null'
    3> em Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
    3> em Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
    3> em Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
    3> em Unity.Serialization.Weaver.MethodEmitterBase.WillUnitySerialize(FieldDefinition fieldDefinition)
    3> em Unity.Serialization.Weaver.SerializeMethodEmitter.ShouldProcess(FieldDefinition fieldDefinition)
    3> em System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
    3> em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    3> em Unity.Serialization.Weaver.MethodEmitterBase.EmitMethodBody()
    3> em Unity.Serialization.Weaver.SerializationWeaver.AddSerializeMethod()
    3> em Unity.Serialization.Weaver.SerializationWeaver.Weave()
    3> em usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
    3> em usw.Weaver.Weave()
    3> em usw.Program.RunProgram(ConversionOptions options)
    3> em usw.Program.Main(String[] args)
    3>C:\Jogos\Unity\Example\Assembly-CSharp-metro-vs2013.csproj(132,5): error MSB3073: The command ""C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll" -pdb -verbose -unity-engine="C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.dll" "C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug"" exited with code 1.
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(380,31,380,42): warning CS0109: The member 'Photon.MonoBehaviour.networkView' does not hide an inherited member. The new keyword is not required.
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(324,24,324,45): warning CS0169: The field 'PhotonView.OnSerializeMethodInfo' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(326,18,326,41): warning CS0169: The field 'PhotonView.failedToFindOnSerialize' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(78,13,78,31): warning CS0169: The field 'PhotonAnimatorView.m_ReceiverPosition' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(79,11,79,32): warning CS0169: The field 'PhotonAnimatorView.m_LastDeserializeTime' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs(8,11,8,25): warning CS0169: The field 'PhotonTransformViewPositionControl.m_CurrentSpeed' is never used
    4> Running SerializationWeaver...
    4> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.pdb
    4> Weaving assembly C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll
    4> Symbols will be read from C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.pdb
    4> + Exit
    4> + Photon.MonoBehaviour
    4> + Photon.PunBehaviour
    4> + PhotonHandler
    4> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Photon3Unity3D, Version=4.0.0.8, Culture=neutral, PublicKeyToken=null'
    4> em Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
    4> em Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
    4> em Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
    4> em Unity.Serialization.Weaver.MethodEmitterBase.WillUnitySerialize(FieldDefinition fieldDefinition)
    4> em Unity.Serialization.Weaver.SerializeMethodEmitter.ShouldProcess(FieldDefinition fieldDefinition)
    4> em System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
    4> em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    4> em Unity.Serialization.Weaver.MethodEmitterBase.EmitMethodBody()
    4> em Unity.Serialization.Weaver.SerializationWeaver.AddSerializeMethod()
    4> em Unity.Serialization.Weaver.SerializationWeaver.Weave()
    4> em usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
    4> em usw.Weaver.Weave()
    4> em usw.Program.RunProgram(ConversionOptions options)
    4> em usw.Program.Main(String[] args)
    4>C:\Jogos\Unity\Example\Assembly-CSharp-windows-phone-8.1.csproj(132,5): error MSB3073: The command ""C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll" -pdb -verbose -unity-engine="C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.dll" "C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug"" exited with code 1.
    5>------ Rebuild All started: Project: Example.Windows, Configuration: Debug x86 ------
    5> UnityInstallationDir "C:\Program Files\Unity\Editor".
    5> UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport".
    5> UnityProjectDir "C:\Jogos\Unity\Example".
    5> Copying unprocessed assemblies...
    5>C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Example.Windows.csproj(185,5): error MSB3030: Could not copy the file "C:\Jogos\Unity\Example\bin\Store 8.1\x86\Debug\Unprocessed\Assembly-CSharp.dll" because it was not found.
    6>------ Rebuild All started: Project: Example.WindowsPhone, Configuration: Debug x86 ------
    6> UnityInstallationDir "C:\Program Files\Unity\Editor".
    6> UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport".
    6> UnityProjectDir "C:\Jogos\Unity\Example".
    6> Copying unprocessed assemblies...
    6>C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Example.WindowsPhone.csproj(178,5): error MSB3030: Could not copy the file "C:\Jogos\Unity\Example\bin\Phone 8.1\x86\Debug\Unprocessed\Assembly-CSharp.dll" because it was not found.
    ========== Rebuild All: 2 succeeded, 4 failed, 0 skipped ==========

    But, if I just uncheck Debugging Unity C# Projects I can build and run the project fine.
    Why this happens?

    Thank you
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    8,989
    Looks like it can't resolve Photon3Unity3D.dll... Could you check whether it's placed in "C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug"? Also, is that plugin selected "Don't process" by any chance?

    Either way, please report a bug - this looks to be specific to your project, or at least the plugin you're using.
     
    Caio_Lib likes this.
  3. Caio_Lib

    Caio_Lib

    Joined:
    Mar 4, 2014
    Posts:
    81
    Hi Tautvydas,
    The DLL is not in the folder, Don't process is not checked!
    "this looks to be specific to your project, or at least the plugin you're using." - True! I'm having this problem only with Photon plugin.

    I will report a bug, thank you very much!!
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    8,989
    One potential workaround would be to manually add Photon3Unity3D.dll to references of the generated C# projects. That would make Visual Studio copy it to correct place.
     
  5. Caio_Lib

    Caio_Lib

    Joined:
    Mar 4, 2014
    Posts:
    81
    Tautvydas,
    I could not solve adding reference. The output ( summary below ):

    1>------ Rebuild All started: Project: Assembly-CSharp-firstpass-metro-vs2013, Configuration: Debug x86 ------
    2>------ Rebuild All started: Project: Assembly-CSharp-firstpass-windows-phone-8.1, Configuration: Debug x86 ------
    1> Running SerializationWeaver...
    1> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.pdb
    1> Weaving assembly C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.dll
    1> Symbols will be read from C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.pdb
    1> Will export symbols of pdb format
    1> SerializationWeaver done.
    1> Assembly-CSharp-firstpass-metro-vs2013 -> C:\Jogos\Unity\Example\bin\Store 8.1\x86\Debug\Assembly-CSharp-firstpass.dll
    2> Running SerializationWeaver...
    2> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.pdb
    2> Weaving assembly C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.dll
    2> Symbols will be read from C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp-firstpass.pdb
    2> Will export symbols of pdb format
    2> SerializationWeaver done.
    2> Assembly-CSharp-firstpass-windows-phone-8.1 -> C:\Jogos\Unity\Example\bin\Phone 8.1\x86\Debug\Assembly-CSharp-firstpass.dll
    3>------ Rebuild All started: Project: Assembly-CSharp-metro-vs2013, Configuration: Debug x86 ------
    4>------ Rebuild All started: Project: Assembly-CSharp-windows-phone-8.1, Configuration: Debug x86 ------
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(380,31,380,42): warning CS0109: The member 'Photon.MonoBehaviour.networkView' does not hide an inherited member. The new keyword is not required.
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(324,24,324,45): warning CS0169: The field 'PhotonView.OnSerializeMethodInfo' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(326,18,326,41): warning CS0169: The field 'PhotonView.failedToFindOnSerialize' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(78,13,78,31): warning CS0169: The field 'PhotonAnimatorView.m_ReceiverPosition' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(79,11,79,32): warning CS0169: The field 'PhotonAnimatorView.m_LastDeserializeTime' is never used
    3>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs(8,11,8,25): warning CS0169: The field 'PhotonTransformViewPositionControl.m_CurrentSpeed' is never used
    3> Running SerializationWeaver...
    3> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.pdb
    3> Weaving assembly C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll
    3> Symbols will be read from C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.pdb
    3> + Exit
    3> + Photon.MonoBehaviour
    3> + Photon.PunBehaviour
    3> + PhotonHandler
    3> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Photon3Unity3D, Version=4.0.0.8, Culture=neutral, PublicKeyToken=null'
    3> em Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
    3> em Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
    3> em Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
    3> em Unity.Serialization.Weaver.MethodEmitterBase.WillUnitySerialize(FieldDefinition fieldDefinition)
    3> em Unity.Serialization.Weaver.SerializeMethodEmitter.ShouldProcess(FieldDefinition fieldDefinition)
    3> em System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
    3> em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    3> em Unity.Serialization.Weaver.MethodEmitterBase.EmitMethodBody()
    3> em Unity.Serialization.Weaver.SerializationWeaver.AddSerializeMethod()
    3> em Unity.Serialization.Weaver.SerializationWeaver.Weave()
    3> em usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
    3> em usw.Weaver.Weave()
    3> em usw.Program.RunProgram(ConversionOptions options)
    3> em usw.Program.Main(String[] args)
    3>C:\Jogos\Unity\Example\Assembly-CSharp-metro-vs2013.csproj(132,5): error MSB3073: The command ""C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll" -pdb -verbose -unity-engine="C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Unprocessed\UnityEngine.dll" "C:\Jogos\Unity\Example\obj\Store 8.1\x86\Debug\x86\Debug"" exited with code 1.
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(380,31,380,42): warning CS0109: The member 'Photon.MonoBehaviour.networkView' does not hide an inherited member. The new keyword is not required.
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(324,24,324,45): warning CS0169: The field 'PhotonView.OnSerializeMethodInfo' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs(326,18,326,41): warning CS0169: The field 'PhotonView.failedToFindOnSerialize' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(78,13,78,31): warning CS0169: The field 'PhotonAnimatorView.m_ReceiverPosition' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs(79,11,79,32): warning CS0169: The field 'PhotonAnimatorView.m_LastDeserializeTime' is never used
    4>C:\Jogos\Unity\Example\Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs(8,11,8,25): warning CS0169: The field 'PhotonTransformViewPositionControl.m_CurrentSpeed' is never used
    4> Running SerializationWeaver...
    4> Symbols will be read from C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.pdb
    4> Weaving assembly C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll
    4> Symbols will be read from C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.pdb
    4> + Exit
    4> + Photon.MonoBehaviour
    4> + Photon.PunBehaviour
    4> + PhotonHandler
    4> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Photon3Unity3D, Version=4.0.0.8, Culture=neutral, PublicKeyToken=null'
    4> em Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
    4> em Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
    4> em Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
    4> em Unity.Serialization.Weaver.MethodEmitterBase.WillUnitySerialize(FieldDefinition fieldDefinition)
    4> em Unity.Serialization.Weaver.SerializeMethodEmitter.ShouldProcess(FieldDefinition fieldDefinition)
    4> em System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
    4> em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    4> em Unity.Serialization.Weaver.MethodEmitterBase.EmitMethodBody()
    4> em Unity.Serialization.Weaver.SerializationWeaver.AddSerializeMethod()
    4> em Unity.Serialization.Weaver.SerializationWeaver.Weave()
    4> em usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
    4> em usw.Weaver.Weave()
    4> em usw.Program.RunProgram(ConversionOptions options)
    4> em usw.Program.Main(String[] args)
    4>C:\Jogos\Unity\Example\Assembly-CSharp-windows-phone-8.1.csproj(132,5): error MSB3073: The command ""C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\Tools\SerializationWeaver\SerializationWeaver.exe" "C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug\Assembly-CSharp.dll" -pdb -verbose -unity-engine="C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Unprocessed\UnityEngine.dll" "C:\Jogos\Unity\Example\obj\Phone 8.1\x86\Debug\x86\Debug"" exited with code 1.
    5>------ Rebuild All started: Project: Example.Windows, Configuration: Debug x86 ------
    5> UnityInstallationDir "C:\Program Files\Unity\Editor".
    5> UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport".
    5> UnityProjectDir "C:\Jogos\Unity\Example".
    5> Copying unprocessed assemblies...
    5>C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.Windows\Example.Windows.csproj(182,5): error MSB3030: Could not copy the file "C:\Jogos\Unity\Example\bin\Store 8.1\x86\Debug\Unprocessed\Assembly-CSharp.dll" because it was not found.
    6>------ Rebuild All started: Project: Example.WindowsPhone, Configuration: Debug x86 ------
    6> UnityInstallationDir "C:\Program Files\Unity\Editor".
    6> UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport".
    6> UnityProjectDir "C:\Jogos\Unity\Example".
    6> Copying unprocessed assemblies...
    6>C:\Jogos\Unity\Example\Builds\Windows_Universal_CSharp\Example\Example.WindowsPhone\Example.WindowsPhone.csproj(178,5): error MSB3030: Could not copy the file "C:\Jogos\Unity\Example\bin\Phone 8.1\x86\Debug\Unprocessed\Assembly-CSharp.dll" because it was not found.
    ========== Rebuild All: 2 succeeded, 4 failed, 0 skipped ==========

    Errors ( both \Phone 8.1 and \Store 8.1 ):
    And
    The file in the folder is: Assembly-CSharp-firstpass.dll.

    But I already sent the Report! Thank you again!!

     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    8,989
    Thanks, we'll look into it. What's the case #?
     
    Caio_Lib likes this.
  7. Caio_Lib

    Caio_Lib

    Joined:
    Mar 4, 2014
    Posts:
    81
    Thank you Tautvydas!!

    Case 674110
     
unityunity