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RC Heli 3 - iOs released

Discussion in 'Made With Unity' started by frozenpepper, Dec 24, 2014.

  1. frozenpepper

    frozenpepper

    Joined:
    Sep 17, 2007
    Posts:
    222
    Hi all, i'm very happy to finally announce the release of the first version of our latest game RC Heli 3 .

    In the last 2 years we have completely re-done the core "engine" of RC products developing custom physics, networking and scenario streaming solutions to provide a solid core for next generations of RC games.
    (We are discussing the possibility of releasing some of the custom "blocks" we developed trough the asset store, but more on this later).



    So now the main features of RC Heli 3 :

    Realistic physic simulation : We have engines, servos and propellers simulated separately, so each vehicle you’ll flight is the result of a sum of independent components (engines, propellers, batteries, electronic stabiliser etc) that contribute to the vehicle flight behaviour, forces are applied in the correct spots, weights are balanced etc… So since each vehicle should behave very similarly to real ones,they have a “stabiliser” component which is coded exactly as those found in real RC Helicopters, Drones and planes (part of the code actually comes from an Arduino project i was working on for a cardboard RC plane… but this is another story).

    9 vehicles at launch ranging from micro quadcopters to collective helicopters.

    4 difficulty modes : starting from “Beginner" and reaching “Pro” , they allow players to skill up gradually their flight abilities, enjoy some relaxing and stable flight, fast and arcadish races or a very realistic and sensitive behaviour. A direct consequence of our new physics Engine is that we simply had to give more strength to electronic stabilisation and inertia cancellation to make the vehicle easier to flight, but still very realistic in its behaviours. Even in beginner mode your are still flying a realistic physic simulation of the vehicle.

    Very detailed scenario : explore a huge house and it’s garden unlocking parts of it as you progress through the main race game modes. RC Heli 3 includes version 1.0 of our new streaming system which grants us a ton more detail than previously possible, high quality textures and models populate each room and area of the scenario allowing us scale up or down quality according to device capabilities.We are very satisfied with it, but as said it is our first attempt at something very complex, so expect improvements and even larger and smoother scenarios in future updates,.

    3 Camera modes : third person follow, FPV, and the new and innovative AI assisted realistic view, this camera simulates the user following the RC vehicle from the ground, with advanced AI pathfinding.

    All 4 standard RC Control modes selectable

    New User account system : you can now create a user account with FrozenPepper to keep all your progress, unlocks etc synced throughout the various platforms we will release the game on, and compete on multi platform scoreboards when applicable. It works both online and offline allowing multiple users with separate scores on the same device. It brings many more benefits for users, but more on this later.

    2 Race game modes : Micro and Regular GP game modes will see you fly through checkpoints around the scenario. Global ranking and scoreboards for each track can make each lap time very exciting.

    Realistic Wind Simulation : advanced dynamic wind system allows for users to experiment with different wind strength.

    Immersive sound and beautiful soundtrack.

    King of the week : each week a track or game mode will be selected for the king of the week competition, and the best 3 user scores of the week be displayed for the full week after on a 3D whiteboard in the main menu of the game globally.

    Engine built to grow : we have loads of different game modes and vehicles planned for the upcoming months. version 1.0 will be just the beginning.

    Multiplayer combat and race modes coming very soon after release, as for the other core components of the game, we want to have a solid base for multiplayer networking to grow on, and it needs a little more work before being releasable, but expect it to be cool










    Now working on video of game, but in the meantime you can check out the game for free on the AppStore (other platforms coming soon).
    AppStore link

    Great thanks in advance for feedback and interest.