how can i continually adding force to my player every second? Even if i put the script into void Update instead of Void FixedUpdate the velocity remains the same. void Update() { rb.AddForce(0, 0, forwardForce * Time.deltaTime); }
Maybe the object has a high drag and its reaching its terminal velocity in less than a second? (unlikly though) Try debuging the velocity itself(printing it to the console) Also this question should be in the physics forum, and please use the code tags.