Hi there, Unity 2022.2 seems to have Ray Tracing Terrain support in HDRP so I'm trying to enable the features on my levels, however, the terrain props do not cast ray-traced shadow and ray-traced ambient occlusion just same as older versions. "Enable Ray Tracing" checkbox is enabled on the terrain component. Am I missing something to enable the feature? The left one is placed as regular prefab, and the right one is placed as Tree prop by terrain. Obviously the right one does not cast shadow and AO. Non-raytraced shadow and SSAO perfectly works with terrain props so I assume that its only happening with raytracing.