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Question Raymarching Shader for mobile AR

Discussion in 'General Graphics' started by fabi_s, Jan 28, 2021.

  1. fabi_s

    fabi_s

    Joined:
    Jan 25, 2021
    Posts:
    10
    Hello people,

    I am working on an app with AR Foundation for Android devices, and I am trying to use a raymarching/metaballs simulation. As far as my beginner-understanding go, all the existing examples I came across are processor-intensive and primarily for screen-based applications. Any suggestions on possible alternatives?

    Here is an example of what I am trying to achieve
     
  2. alinator_bambie

    alinator_bambie

    Joined:
    May 9, 2023
    Posts:
    4
    Hi @fabi_s
    sorry for reviving this post from a long time. I was wondering if you figured out an answer to the question, as I am also looking to create raymarching sim using mobile AR.
    Please let me know if you have an aswer!

     
  3. majaroh

    majaroh

    Joined:
    Feb 6, 2022
    Posts:
    1
    Hi all of you,
    I´m working on the same problem ... but no solution yet. did you suceed?