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Question Raymarching Shader for mobile AR

Discussion in 'AR' started by fabi_s, Jan 25, 2021.

  1. fabi_s

    fabi_s

    Joined:
    Jan 25, 2021
    Posts:
    11
    Hello people,

    I am working on an app with AR Foundation for Android devices, and I am trying to use a raymarching/metaballs simulation. As far as my beginner-understanding go, all the existing shaders work primarily for screen-based applications because they are processor intensive. Any suggestions on possible alternatives?

    Here is an example of what I am trying to achieve

     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    This question would be better suited to one of our Rendering teams, would recommend you create a thread there.
     
    fabi_s likes this.