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‘Raycast Target’ enabled by default on Image/Text

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by ortin, Aug 18, 2016.

  1. ortin

    ortin

    Joined:
    Jan 13, 2013
    Posts:
    221
    So I found this link accidentally
    https://unity3d.com/cn/learn/tutorials/topics/best-practices/fill-rate-canvases-and-input
    with this "cool" part:
    So simple question to Unity devs: why on earth it's enabled by default on Image/Text if it contradicts your own "best practices"?!
     
    eskivor, RoyHU, MoDD and 1 other person like this.