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raycast synchronization with physics

Discussion in 'Entity Component System' started by snacktime, Feb 5, 2019.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    I noticed today that raycast batches are being force completed in FixedUpdate. Is that new?

    It also looks like 2018.3.41f fixed a bug I had where Unity was trying to update Physx structures that violated the rules. And before today I had never noticed the forced completions in FixedUpdate. So was curious if this was new behavior which would seem to explain my bug going away. Or not.
     
    Rs likes this.