I'm trying to raycast my physics to the right of the player. I don't know why but the thing is sending the rays up instead of out. https://gyazo.com/d90ccd21b67f9571d7ff9bf19d4f8adb https://gyazo.com/0659c11973a23e194947125dc90ce118 What's wrong with my math here?
Instead of weird maths, create placeholder objects that function as start and end positions for raycasts. Other than that, use debugging for solving calculation problems.
@Nitrousek Thanks, but I fingered it out. I was using Debug.DrawRay(start, end, Color.green); which is retarded for some reason. but I should have used Debug.DrawLine(start, end, Color.green);