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Raycast on an animated character (non-convex non-kinematic) to get hit texture's pixel color

Discussion in 'Physics' started by molosev, Nov 30, 2019.

  1. molosev


    May 24, 2014

    I'd like to raycast on a controlled animated character and get the texture coordinates of the texture's pixel at the hit point.
    It seems like the bakemesh function can't help me since Unity 5 (Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.)
    Getting the 3D coordinates of the hit would be interesting too...

    Do you see an other option ?

    Thanks !
    Last edited: Nov 30, 2019